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Adam Millard - The Architect of Games from patreon

Adam Millard - The Architect of Games

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Adam Millard - The Architect of Games posts

Posts: 164 Files: 297

Quick update RE: apple store subscriptions

So if you're subscribed to other patreon people you've probably already heard about this but just in case you're not I'll tell you about it as well.For Capitalism Reasons apple is forcing patreon to give them a cut of all patreon pledges made through the IOS app (30%), and in response Patreon have enabl...

Adam Millard - The Architect of Games post How "Good Design" Ruins Games from patreon

How "Good Design" Ruins Games

Check out Katie and Catburger!: https://www.youtube.com/c/KatieandCatburgerArctic Eggs is a badly designed game. It's unfair, it's confusing and it's controls, well, they barely work. Under every possible metric it is designed wrong - in a way that's counter to what's generally accepted to be good d...

Adam Millard - The Architect of Games post Architect Address June 2024 from patreon

Architect Address June 2024

Hello hello and welcome to this, the Architect Address, a very special series of videos just for you patrons all about what’s going on with the channel lately and what irritating delays I’ve been dealing with. Whhooof. Okay, so before we get into any of the stuff I actually want to talk about let’s just quickly r...

Adam Millard - The Architect of Games post How YOU Wrote Rimworld's Best Story from patreon

How YOU Wrote Rimworld's Best Story

(Hi! Sorry for the lateness of this video, as I talk about at the end, I got Covid and it knocked me on my ass for a few weeks which really put a dent in my whole speech in the last video, I'll talk about it more in the Architect Address just want to say sorry here too!)Check out Filmotter: https://www.youtube.com/...

Adam Millard - The Architect of Games post Videogames Will Never Escape The Elements (and neither will you) from patreon

Videogames Will Never Escape The Elements (and neither will you)

Check out the Beef and Dairy Network Podcast! https://maximumfun.org/podcasts/beef-and-dairy-network/It seems like you can't take two steps inside a videogaming without running into elemental weaknesses and resistances, elemental systemic mechanics, characters with elemental theming and even entire worlds split int...

Adam Millard - The Architect of Games post Architect Address March 2024 from patreon

Architect Address March 2024

Hello one and all and welcome to this - the architect address, wow huh I said I’d make the next few videos quickly and boy was I wrong wasn’t I jeeeeesus christ. Yeah, so, after taking a bit of a break post christmas it turns out everything that could have gone wrong went wrong and uh, to be honest it was pretty mi...

Adam Millard - The Architect of Games post EARLY ACCESS The Forbidden Fun of Breaking Games  from patreon

EARLY ACCESS The Forbidden Fun of Breaking Games

Check out Quinn's Quest: https://www.youtube.com/@Quinns_QuestThere's nothing more satisfying in videogames than a big fun power fantasy - what could compare to the awesome feeling of crushing your enemies in style and becoming master of all you survey?... But if power fantasies are so simple, then why do so ma...

Adam Millard - The Architect of Games post EARLY ACCESS - You Can Never Play The Same Game Twice from patreon

EARLY ACCESS - You Can Never Play The Same Game Twice

Check Out ThorHighHeels! - https://www.youtube.com/user/thorhighheelsThere's no more frustrating feeling in videogaming than wanting to recapture an experience that you've already had and can never find again. Solving a puzzle for the first time, uncovering a secret, the feeling of playing a game before it got ...

Adam Millard - The Architect of Games post Architect Address - 2023 In Review from patreon

Architect Address - 2023 In Review

Hello hello and welcome to this, the architect address! In case you didn't know, and that’s looking to be quite a few of you because damn we’ve got quite a few fresh faces around here since I last did one of these, this is a sort of irregular slightly improvised wrap up thing I release once every few videos to ...

Adam Millard - The Architect of Games post Architect Address November 2023 from patreon

Architect Address November 2023

Oh well look who it is it’s… you… you’ve got a lot of nerve showing up here after what you did back in 92 heck, well in case you’ve forgotten in your many years as a fugitive this is, err, the architect address that thing I do where I talk about some stuff, cool right?Anyway I tend to ramble a bit too long at...

Adam Millard - The Architect of Games post I was on a podcast (bonus!)  from patreon

I was on a podcast (bonus!)

Hi patrons, as you might recall from the most recent video, I was on a podcast! This is the bonus segment kindly provided by Darkfry for your viewing enjoyment as well in which I immediately get the definition of the word eminent wrong.

Adam Millard - The Architect of Games post Architect Address Sept 2023 from patreon

Architect Address Sept 2023

Well well well wot do we have here then a couple of miscreants up to no good if I do say so myself probably lookin' to watch and or read some of that there architect address aren’t you well… you’re in the right place! Hello there and welcome to this, the architect address, a very special perk of patreon acces...

Adam Millard - The Architect of Games post EARLY ACCESS - Why Do We STILL Hate Tutorials? from patreon

EARLY ACCESS - Why Do We STILL Hate Tutorials?

Check out Video Gems! https://www.youtube.com/watch?v=vpLFhiwQt3Q&Check out Aranock https://www.youtube.com/c/AranockTeaching people how to play videogames is a subject that's gotten more and more attention in recent years. Where once videogame tutorials existed as a single boring training room or an incomprehensib...

Adam Millard - The Architect of Games post RPGs Were Never About Roleplaying from patreon

RPGs Were Never About Roleplaying

Check Out Moon Channel! https://www.youtube.com/@moon-channelRole Playing Games, as they are sometimes called, are some of the longest-lived and most popular genres of videogame out there - to the point that they're older than videogames themselves. However, in spite of their consistent presence in our culture, it&...

Adam Millard - The Architect of Games post Architect Address July 2023 from patreon

Architect Address July 2023

What’s up, how are you doing and welcome one and all to this: the architect address - hoo boy it’s a hot one right now I have been melting all week and I’ve got my windows closed to record this so let’s get on with it. This is what’s known in certain circles as the Architect Address, a secret update video esp...

Adam Millard - The Architect of Games post EARLY ACCESS: Videogames Have A Creativity Problem (and it's not the one you think) from patreon

EARLY ACCESS: Videogames Have A Creativity Problem (and it's not the one you think)

Check out the Psychodyssey!: https://www.youtube.com/watch?v=AKoy_KMVIyUCreativity, artistry and self expression are all universal aspects of human existence - they've been around since the dawn of history, and will be around much longer than any of us... so why is it seemingly so difficult for videogames to make t...

Adam Millard - The Architect of Games post How Tears Of The Kingdom Keeps You Playing Forever from patreon

How Tears Of The Kingdom Keeps You Playing Forever

Check out Guess The Game!: https://guessthe.game/Tears of the Kingdom is a compulsively playable game, with many people losing hundreds of hours to its impossible-to-resist charms - but what distinguishes Link's latest outing from the many many games stuck languishing in our backlogs that we intended to keep playin...

Adam Millard - The Architect of Games post Architect Address May 2023 from patreon

Architect Address May 2023

Hello! Welcome to the architect address! It’s a special patrons only series of videos where you and me, yeah that’s right just us two, have a little chat about some things that have been going on with the channel lately and I talk about some videos that have come out recently too.So, first up, I want to talk about ...

Adam Millard - The Architect of Games post Terra Nil Claims It's A Reverse Citybuilder. It Isn't. from patreon

Terra Nil Claims It's A Reverse Citybuilder. It Isn't.

Terra Nil is a weird videogame, it claims to be a citybuilder with a reversed environmental theme, and yet, when it comes to delivering the fun you'd expect out of a citybuilder... Terra Nil just can't deliver - what gives? Is Terra Nil just a bad game coasting on false advertising, or is there something more g...

Adam Millard - The Architect of Games post EARLY ACCESS - Why Atomic Heart Fails To Live Up To Its Inspiration from patreon

EARLY ACCESS - Why Atomic Heart Fails To Live Up To Its Inspiration

Support the channel on Patreon!: https://www.patreon.com/ArchitectofGamesFollow me on twitter!: https://twitter.com/ThefearalcarrotAtomic Heart and Bioshock are two games that are inexorably linked across time, one established many genre conventions we still use to this day and defined an entire era of gaming, the othe...

Adam Millard - The Architect of Games post Architect Address March 2023 from patreon

Architect Address March 2023

Hey what’s up it’s the architect address! Welcome one and all come in come in take a seat there are biscuits off to the side only take one each though they’re very expensive okay right you good? Awesome, let’s get on with things. This is an… infrequent series of videos I create for you patrons in order to giv...

DIRECTOR'S CUT- How Dark Souls (accidentally) Taught You Cowardice

Hello hello hello and welcome one and all to this, the Director’s cut, a little bonus bit of patreon-exclusive goodness where I talk about something that I couldn’t squeeze into an already overstuffed video! This time, I want to talk about scoring - and how it relates to all the entry level strategy stuff that I wa...

Adam Millard - The Architect of Games post EARLY ACCESS - How Dark Souls (accidentally) Taught You Cowardice from patreon

EARLY ACCESS - How Dark Souls (accidentally) Taught You Cowardice

As tough as its reputation may be, Dark Souls tries its best to give brand new players a helping hand as they find their barings in its hardcore world - unfortunately, the manner Dark Souls does this... accidentally tricks people into playing in a cowardly, risk averse way - meaning they have less fun, and are less wil...

Adam Millard - The Architect of Games post EARLY ACCESS- Vampire Survivors Only Works Because We're Stupid from patreon

EARLY ACCESS- Vampire Survivors Only Works Because We're Stupid

You are terrible at maths. Sorry, someone had to say it. However, it's not all bad news - so is every other human being ever to live! You're ALL awful when it comes to numbers! Whilst you don't always realize it, humans have an incredibly flawed understanding of everything from size to statistics, changing ...

Adam Millard - The Architect of Games post Architect Address - January 2023 from patreon

Architect Address - January 2023

Well hello there, it’s been a little while but I’m back and ready to dazzle you all with the first architect address of 2023, which is… somewhat predictably not actually about 2023 at all and is instead a little look back at the previous year, and some of the videos I released in the last hectic dash to the finis...

DIRECTOR'S CUT - 5 More 2022 Games You Should Have Played

Hey hey hey, it’s me, here with a very special end-of-year replacement for the Director’s cut. Normally this is a segment that goes out to $3 people and above but I thought seeing as it’s just game recommendations I could be charitable and let you all see five bonus games that I really wanted to put on the Games ...

Adam Millard - The Architect of Games post EARLY ACCESS - 20(22) Games You Should Have Played from patreon

EARLY ACCESS - 20(22) Games You Should Have Played

Okay I really need to look into youtube processing this one took HOURS!As 2022 comes to a close, it's time to look back and reflect on a jam-packed year in videogaming - so many great games got released in the last twelve months from fast paced action thrillrides to thought provoking genre-busters that it's no ...

Adam Millard - The Architect of Games post EARLY ACCESS - What Makes A Good Companion Character? from patreon

EARLY ACCESS - What Makes A Good Companion Character?

Check out Ludiscere: https://www.youtube.com/@LudiscereWhere would we be without companions: The sidekicks, allies and general hangers-on that accompany us through all the best videogames? Honestly, we'd probably be a lot happier, because most of them are annoying as hell - but why is that? Why are so many characte...

Adam Millard - The Architect of Games post EARLY ACCESS - Why Is It So Easy To Break Videogame Economies? from patreon

EARLY ACCESS - Why Is It So Easy To Break Videogame Economies?

Check out the Jingle Jam: https://jinglejam.tiltify.com/There's something... off about videogame economics. Regardless of when the game was made, who by and what it's about - it's remarkably easy to crack a game's systems open and use them to find the optimal means of making money, even when that means ...

Adam Millard - The Architect of Games post Architect Address - November 2022 from patreon

Architect Address - November 2022

Whaaaat!? It’s the architect address!? Crazy! Who could have possibly seen this coming??? Err, you probably seeing as you clicked on this video. Anyway, the architect address is a semi regular what I’ve been up to recently mini vlog thing that I put out occasionally for all patrons where I just sort of ramble on fo...

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