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Adam Millard - The Architect of Games from patreon
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How Tears Of The Kingdom Keeps You Playing Forever

🕑 Added 2023-05-27 04:55:07 +0000 UTC
How Tears Of The Kingdom Keeps You Playing Forever

Comments

Adrian Slider

I've already dumped over 100 hours into this game. I just now did a bunch of graph paper cutouts of the house modules, so that I can design my dream home (which, btw, is adding to the big Subnautica vibes I was already getting), only to decide that I should do rough models in SketchUp so I can visualize it in 3D. ¯\_(ツ)_/¯ Something I noticed with BotW that I'm also feeling in TotK, though, is that...it only provides the *beginning* of the feeling. I can sit and play Stardew Valley or Minecraft for every bit as long as these Zeldas, and there's the same kind of compulsive playability, but those two provide the *completion* of the feeling. There's the satisfaction of seeing a MC build gradually take shape, or the satisfaction (and continuous injections of closure) of completing each day in SDV. I find that these two Zeldas never provide that back half of the feeling; only the open, anticipatory front-end, endlessly. Like you, I also spent most of my time so far just running around to get towers, lightroots, and shrines. It wasn't particularly *fun* to play it that way. And once I started actually doing quests, there was a lot of "oh I already found that", which spoiled the effect. But, because it is possible to start off by doing that, I couldn't help myself. Nevertheless, I cannot stop playing this game in every free moment I have, and--well, you've laid out exactly why.


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