Leaqio.com
Adam Millard - The Architect of Games from patreon
Adam Millard - The Architect of Games patreon

Videogames Will Never Escape The Elements (and neither will you)

🕑 Added 2024-04-30 17:09:16 +0000 UTC
Videogames Will Never Escape The Elements (and neither will you)

Comments

KevinHelpUs (on YouTube!)

Loved it! Appreciate the Avatar avatar, and thank you for mentioning that these design similarities can make genres feel samey. I'm playing Kingdom Come Deliverance right now, and I'm tempted to start Baldur's Gate 3 (late to the party, I know), but I'm worried it's going to feel too similar. Also love the nod to Cultist Simulator! (And we're all happy to support, and I hope things are better now.)

Steven V. Neiman

Things where the audience knows something before you've taught them anything always have an interesting balancing act. On one hand, it's comforting to encounter something already familiar and can let you skip a lot of tutorializing if core ideas are already there in cultural memory, but on the other hand it pushes design towards well-trodden ground and can rob the player of the chance to learn something. And on the third hand (don't ask whose hand this is), strategically breaking rules can evoke powerful feelings of confusion or helplessness but you have to give the player sufficient reason to trust the system AND clearly convey that the breaks are deliberate so it doesn't just feel like shoddy and unclear design.


More Creators