VulkanRipper posts
Software. Vulkan/OpenGL rippers. ver 1.6.1 / 0.9.5
VulkanRipper software.Read the manual. After downloading the ripper, you must run the game with the ripper for the first time, a pop-up message will appear with the UID (in the clipboard), copy and send it to the DM creator to get the activation_code. Put the activation_code in vk_config.xml/gl_config.xml. Activation c...
VulkanRipper 1.5.5 manual
Vulkan ripper presented by two files : wrapper - vulkan-1.dll and config - vk_config.xmlThis utility is not intended for stupid and lazy users. You should understand the basics of 3D graphics and be able to use you favorite 3D editor. Usually work can be divided into two steps.-----> Step 1. Trial (first) rip. Determin...
The Last of Us 1 rip notes
Nothing special. FoV is delault (45). Texture base index is 6.
Wuchang: Fallen Feathers main character rip notes
Ripping main character from the main screenPreshader (T-pose) config . Only diffuse map selected in texture filter list. Only character shaders selected in the mesh rip list(optional).Post shader config. Unprojection matrix calculated from sphere.Shaded rip pictures can be found in the gallery (texture filter list shou...
Gallery. Vulkan/OpenGL/DirectX
How many games use Vulkan/OpenGL/DirectX API?Vulkan: ~200https://www.pcgamingwiki.com/wiki/List_of_Vulkan_gamesOpenGL: ~1498https://www.pcgamingwiki.com/wiki/List_of_OpenGL_gamesDirectX 8,9,11,12 (64-bit): ~Nintendo Switch emulators: ~4745https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_gamesPlayStation 3 (RPCS3):...
Also on Boosty
https://boosty.to/vulkanripper
Unproject with VulkanRipper using sphere mesh (RPCS3 updated)
Final frame (what you see on screen) constracts from multiple render buffers / frame buffers , which is 2d images actually. So your desired mesh will presented in rip multiple times. There are depth pass, shadow pass, reflection, light effects. Depth pass usually do not have color flags and presented in rip with "N...
OpenGL Ripper 0.9.5 (32/64 bit) manual
OpenGL ripper presented by two files : wrapper - opengl32.dll and config - gl_config.xml (32 and 64 bit versions). Move these files to folder with app you want rip from.Create output folder (for shader, meshes and textures) and put path value into gl_config.xml.Now decide what you want to rip- pre shader (T-pose, A-Pos...
Rip any 3D model from BROWSER (Bluestacks+Firefox)
Manual for details https://www.patreon.com/posts/opengl-ripper-0-89804446
Ripping assets from SecondLife (OpenGL)
description:https://www.patreon.com/posts/secondlife-113707456
SecondLife OpenGL Ripper showcase
shaded by flyingsaucer@discord
SecondLife Firestorm OpenGL rip tutorial
https://www.youtube.com/watch?v=IaHftuwLxm81. Place ripper files to C:\Program Files\Firestorm-Releasex642. Edit gl_config.xml and create paths for output files (meshes, shaders and log). Best editor for that work is Notepad++2. Run Firestorm-Releasex64.exe, popup message will request for activation code, get it, put i...
RPCS3 T-Pose (local space)
To switch to T-Pose output in RPCS3 next parameters should be set in vk_config.xmlbDiscardOrthoMesh = "false"bRCPS3hint = "true"bRCPS3Tpose = "true"bRCPS3TposeGLTFNormals = "true"Last parameter set "NORMAL" id in GLTF files to attribute which named "in_normal"in RPCS3 ver...
https://www.youtube.com/watch?v=FFDPyHNvUrQ
Now using DXVK appeared possibility to rip Direct3D (9-11) games with VulkanRipper (0.9.3 and higher). DXVK is a set of Direct3D wrapper libraries which translate Direct3D API calls to Vulkan API. DXVK libraries should be copied to exe folder with vulkan ripper wrapper libraries. For user convinience DXVK libraries sit...
Ripping YUZU emulator video tutorial
How to rip 3D Models and Textures from "The Legend Of Zelda: Tears Of Kingdom" using Nintendo Switch YUZU emulator. Rip example.










