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VulkanRipper from patreon

VulkanRipper

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VulkanRipper posts

Posts: 19 Files: 37

Software. Vulkan/OpenGL rippers. ver 1.6.1 / 0.9.5

VulkanRipper software.Read the manual. After downloading the ripper, you must run the game with the ripper for the first time, a pop-up message will appear with the UID (in the clipboard), copy and send it to the DM creator to get the activation_code. Put the activation_code in vk_config.xml/gl_config.xml. Activation c...

VulkanRipper post VulkanRipper 1.5.5 manual from patreon

VulkanRipper 1.5.5 manual

Vulkan ripper presented by two files : wrapper - vulkan-1.dll and config - vk_config.xmlThis utility is not intended for stupid and lazy users. You should understand the basics of 3D graphics and be able to use you favorite 3D editor. Usually work can be divided into two steps.-----> Step 1. Trial (first) rip. Determin...

The Last of Us 1 rip notes

Nothing special. FoV is delault (45). Texture base index is 6.

Wuchang: Fallen Feathers main character rip notes

Ripping main character from the main screenPreshader (T-pose) config . Only diffuse map selected in texture filter list. Only character shaders selected in the mesh rip list(optional).Post shader config. Unprojection matrix calculated from sphere.Shaded rip pictures can be found in the gallery (texture filter list shou...

VulkanRipper post Gallery. Vulkan/OpenGL/DirectX from patreon

Gallery. Vulkan/OpenGL/DirectX

How many games use Vulkan/OpenGL/DirectX API?Vulkan: ~200https://www.pcgamingwiki.com/wiki/List_of_Vulkan_gamesOpenGL: ~1498https://www.pcgamingwiki.com/wiki/List_of_OpenGL_gamesDirectX 8,9,11,12 (64-bit): ~Nintendo Switch emulators: ~4745https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_gamesPlayStation 3 (RPCS3):...

Also on Boosty

https://boosty.to/vulkanripper

Unproject with VulkanRipper using sphere mesh (RPCS3 updated)

Final frame (what you see on screen) constracts from multiple render buffers / frame buffers , which is 2d images actually. So your desired mesh will presented in rip multiple times. There are depth pass, shadow pass, reflection, light effects. Depth pass usually do not have color flags and presented in rip with "N...

VulkanRipper post OpenGL Ripper 0.9.5 (32/64 bit) manual  from patreon

OpenGL Ripper 0.9.5 (32/64 bit) manual

OpenGL ripper presented by two files : wrapper - opengl32.dll and config - gl_config.xml (32 and 64 bit versions). Move these files to folder with app you want rip from.Create output folder (for shader, meshes and textures) and put path value into gl_config.xml.Now decide what you want to rip- pre shader (T-pose, A-Pos...

VulkanRipper post Rip any 3D model from BROWSER (Bluestacks+Firefox) from patreon

Rip any 3D model from BROWSER (Bluestacks+Firefox)

Manual for details https://www.patreon.com/posts/opengl-ripper-0-89804446

VulkanRipper post Ripping Android games (NOX) from patreon

Ripping Android games (NOX)

VulkanRipper post Ripping Nintendo Wii U games (CEMU)  from patreon

Ripping Nintendo Wii U games (CEMU)

VulkanRipper post Ripping assets from SecondLife (OpenGL) from patreon

Ripping assets from SecondLife (OpenGL)

description:https://www.patreon.com/posts/secondlife-113707456

SecondLife OpenGL Ripper showcase

shaded by flyingsaucer@discord

SecondLife Firestorm OpenGL rip tutorial

https://www.youtube.com/watch?v=IaHftuwLxm81. Place ripper files to C:\Program Files\Firestorm-Releasex642. Edit gl_config.xml and create paths for output files (meshes, shaders and log). Best editor for that work is Notepad++2. Run Firestorm-Releasex64.exe, popup message will request for activation code, get it, put i...

RPCS3 T-Pose (local space)

To switch to T-Pose output in RPCS3 next parameters should be set in vk_config.xmlbDiscardOrthoMesh = "false"bRCPS3hint = "true"bRCPS3Tpose = "true"bRCPS3TposeGLTFNormals = "true"Last parameter set "NORMAL" id in GLTF files to attribute which named "in_normal"in RPCS3 ver...

VulkanRipper post https://www.youtube.com/watch?v=FFDPyHNvUrQ from patreon

https://www.youtube.com/watch?v=FFDPyHNvUrQ

Now using DXVK appeared possibility to rip Direct3D (9-11) games with VulkanRipper (0.9.3 and higher). DXVK is a set of Direct3D wrapper libraries which translate Direct3D API calls to Vulkan API. DXVK libraries should be copied to exe folder with vulkan ripper wrapper libraries. For user convinience DXVK libraries sit...

VulkanRipper post Ripping YUZU emulator video tutorial from patreon

Ripping YUZU emulator video tutorial

How to rip 3D Models and Textures from "The Legend Of Zelda: Tears Of Kingdom" using Nintendo Switch YUZU emulator. Rip example.

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