Gallery. Vulkan/OpenGL/DirectX
🕑 Added 2025-08-31 19:20:00 +0000 UTC
How many games use Vulkan/OpenGL/DirectX API?
Vulkan: ~200
https://www.pcgamingwiki.com/wiki/List_of_Vulkan_games
OpenGL: ~1498
https://www.pcgamingwiki.com/wiki/List_of_OpenGL_games
DirectX 8,9,11,12 (64-bit): ~
Nintendo Switch emulators: ~4745
https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_games
PlayStation 3 (RPCS3): ~2562
https://en.wikipedia.org/wiki/List_of_PlayStation_3_games_(A%E2%80%93C)
PlayStation 2 (PCSX2): ~2667
PlayStation 4 (shadPS4): ~3462
https://en.wikipedia.org/wiki/List_of_PlayStation_4_games
https://github.com/shadps4-emu/shadps4-game-compatibility/issues
Emulator games also have PC versions and vice versa. Emulator game images are safe and easy to rip from one side, but almost no cheats and savings like on PC.
Android (NOX/Bluestacks): ~
Cemu:~
Xemu:~
Nintendo 3DS(Citra/Ahazar3DS):~
Gallery (shaded ones by flyingsaucer@discord)
Wuchang: Fallen Feathers / DirectX 12







SOMA / OpenGL





Metail Gear Solid 3D: Snake Eater /Citra (Nintendo 3DS)




Bloodborne / PS4 (ShadPS4)





by egg@discord:


Blade II /Nintendo Switch (Ryujinx)





Second Life /OpenGL



Lolipop Chainsaw /RPCS3







Deadpool 2013 /RPCS3





Second Life / OpenGL










The Legend of Zelda (YUZU)





Silent Hill: Downpour / RPCS3




X-Plane 12 - Cessna

X-Plane 12 A330-300







X-Plane 12 F14 (top gun)



Yo-kai watch 1. Another YUZU rip example.



RDR2 ( lazy to connect textures)


Dead or Alive Xtreme 3 Scarlet


Drakengard 3/ RPCS3


Prince Of Persia: The Lost Crown


Detroit: Become Human



Baldur Gate 3

Farming Simulator 22 (OpenGL)

Hyrule Warriors: Definitive Edition







Enshrouded

Metroid DREAD (by flyingsaucer)



Transport Fever 2


Farming simulator 2013 (OpenGL)

Bayonetta 3



Alan Wake 2. D3D12_proton -> VulkanRipper

Harry Potter and The Prisoner of Azkaban (OpenGL 32-bit)

NVIDIA demo "Time machine" (OpenGL 32-bit)

Unigine Heaven 4. Tech demo. (OpenGL)

World of Subways 1 The Path (OpenGL 32-bit)

XPlane 11 (OpenGL)

Spider Fighter 3. NOX emulator (OpenGL)

NVIDIA Dusk tech demo(OpenGL 32-bit)

NVIDIA Nalu tech demo(OpenGL 32-bit)

Wolfenstein - The New Order (OpenGL)

Second Life. OpenGL. 7 GB rip.







Illustration for "What you should know about ripping, expectation and reality" (RPCS3)

Cyber evolution /NOX/OpenGL




Transformers Prime / CEMU

Shadows of the Damned / RPCS3

Wuthering Waves (preshader)/ Bluestacks X

Age of magic/Bluestacks/OpenGL


Ridge racer 7 / RPCS3

Google Earth Pro / OpenGL


ROBLOX/NOX/OpenGL



The Chronicles of Riddick - Assault on Dark Athena / OpenGL
Doom Eternal / Vulkan

Sky: Clildren of the light / Vulkan

Doom Eternal





Zombie Army 4 / Vulkan

IRacing /DXVK

Bluestacks / OpenGL

God Of War 3 /RPCS3

Golden Axe /RPCS3


DolphinWave





RDR1


Wolfenstein II: The New Colossus





Beam NG


Dantes Inferno / PPSSPP


EA Sports MMA / RPCS3




SUCCUBUS / DirectX 11




When users ask for new games support and new features -
my GTX 1650 laptop:

Comments
Eiusive Sendo
Hello, how I obatin my licence? thx
Jerry Mack Fletcher
Nvm I joined
Jerry Mack Fletcher
Cg in games right? Im already in it. User is LRDOR
tuslin
https://discord.com/invite/vAsyfkhAZ9
tuslin
https://discord.com/invite/vAsyfkhAZ9
Jerry Mack Fletcher
Jericho_Malone
also which version is now the recommended for rpcs3? the beta 0.8? or maybe alpha or older ones? Thanks in advance.
Jericho_Malone
tuslin
Never used it, better ask on discord "cg in games"
Matt Hodson
Sorry I have another question, is it possible to use VulkanRipper with PCSX2? I’ve tried putting the files in the same folder but doesn’t seem to work
Matt Hodson
Thanks I got it working once I discovered the .NR rip option!
Matt Hodson
Thanks for the quick reply, will give it a try later! The tool works really well other than my teething issues with FoV, excited to try some 3D prints!
tuslin
Try next trick. Find sphere in your rip, remember its id. Then open log of this rip find InverseProjectionMatrix[id]
Matt Hodson
So I've managed to rip from RPCS3 however in Blender the FoV doesn't display correctly. Is there a log somewhere with the values or is it case of trial and error changing the FoV value in vk_config file?