RPCS3 T-Pose (local space)
🕑 Added 2024-08-18 20:55:29 +0000 UTCTo switch to T-Pose output in RPCS3 next parameters should be set in vk_config.xml
bDiscardOrthoMesh = "false"
bRCPS3hint = "true"
bRCPS3Tpose = "true"
bRCPS3TposeGLTFNormals = "true"
Last parameter set "NORMAL" id in GLTF files to attribute which named "in_normal" in RPCS3 vertex shaders (not always defines normals)
Note: For version 0.9.5 NR-files should be loaded in world space with identity matrix.
Note: 3d models will in t-pose if game send them to vertex shader in t-pose. Also the parts of body maybe fragmented and located in the center. Or maybe transformed by game before shader.
Comments
Jerry Mack Fletcher
I recently downloaded the newest version, can you send me the new code? Here is the UID enak4W9fZvpaA6C5YLsXQgz8BMvgJzSAVQBlLO1FrRrhdkGr+7SYVMNk6NsuWqKGp2PWzG/fICToZZyQoTLtxBtoVzccasQgm7m/fcTAeDzCB/Li7W+/Y5eMAfWjqWmO It for some reason still wont let me DM.
tuslin
Patreon.com/vulkanripper
RavenWorks
Where are the manuals?
tuslin
Please read manuals
RavenWorks
Importing into Blender with Import Ninja Ripper 1.5.0, "world space" produces everything flat, and "local space" produces an empty document?