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Emin

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Emin posts

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Emin post Complementary Shaders r5.7 Development Version 1 from patreon

Complementary Shaders r5.7 Development Version 1

Changes over r5.6.1: Changes regarding World-Space Reflections:Added the "WS Player Reflections" option that allows the main player model to be reflected inside world-space reflections. All thanks to FoZy STYLE for writing the player ray-tracing system and making this possible,Held item lighting is now visible ...

Emin post Complementary Shaders r5.6.1 Pre-Release 1 from patreon

Complementary Shaders r5.6.1 Pre-Release 1

Changes over r5.6: Fixed the shaders not working in older Iris versions,Fixed moss blocks starting to wave if Detail Quality is set to High,Fixed open eyeblossoms not waving even if Detail Quality is set to High,Fixed leaves in world-space reflections not having proper cutouts in their textures,Fixed some of the world-...

Emin post Complementary Shaders r5.6 Pre-Release 1 from patreon

Complementary Shaders r5.6 Pre-Release 1

Changes over r5.6_dev8: Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,Tweaked End atmosphere to reduce the harshness of the visuals and improve visibility,The look and distribution of End Beams no longer depend on the Render Distance,Added an error message for when the World-Space Reflec...

Emin post Complementary Shaders r5.6 Development Version 8 from patreon

Complementary Shaders r5.6 Development Version 8

Changes over r5.6_dev7_fix1: Added support for the upcoming Minecraft 1.21.9 update features:Added support for the new "End flash" effect in the End dimension, but integrated into Complementary's End Beams,Added IntegratedPBR reflections to all copper additions, including copper tools, armor, and the copper...

Emin post Complementary Shaders r5.6 Development Version 7 from patreon

Complementary Shaders r5.6 Development Version 7

Changes over r5.6_dev6:Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,Tweaked subsurface scattering on leaves to reduce the edge lighting issues,Tweaked reflection filtering to better preserve clearer reflections of the smoothest materials,Changes to World-Space Reflection...

Emin post Complementary Shaders r5.6 Development Version 6 from patreon

Complementary Shaders r5.6 Development Version 6

Screenshot by nakiriruriChanges over r5.6_dev5: Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,Tweaked reflection filtering to produce slightly brighter results and also look smoother during motion,Changes to World-Space Reflections:Improved accuracy of screen-space reflections ...

Emin post Complementary Shaders r5.6 Development Version 5 from patreon

Complementary Shaders r5.6 Development Version 5

Changes over r5.6_dev4: A lot of reflection changes:Further improved reflection filtering to look smoother and stay stable even when moving around,Further improved half resolution reflections to look more consistent. Thanks to FoZy STYLE for the contribution,Tweaked the way block reflections are applied to make reflect...

Emin post Complementary Shaders r5.6 Development Version 4 from patreon

Complementary Shaders r5.6 Development Version 4

Changes over r5.6_dev3: Unbound and Reimagined clouds are now synced between players in the same world that have the same cloud settings and use Iris,Tweaked tonemapping to fix balance issues regarding some bright colors turning too dark,Added "Darkness Desaturation" color balance setting that controls the amou...

Emin post Complementary Shaders r5.6 Development Version 3 from patreon

Complementary Shaders r5.6 Development Version 3

Changes over r5.6_dev2_fix1: Changed the underlying tonemapping function with a Lottes-based custom tonemapThe main improvement with the new tonemap is colors looking softer especially in bright conditions,A lot of light and atmosphere colors have been tweaked to work better with the new tonemap,More tonemap settings a...

Complementary Shaders r5.6 Development Version 2

Changes over r5.6_dev1_fix1: Refactored reflection handling:Regular blocks behind translucents (e.g. ocean floor when viewed from outside of the ocean) no longer have reflections. This increases performance in some scenarios that are unusually heavy,All non-water or world-space reflections are now rendered in half reso...

Emin post Complementary Shaders r5.6 Development Version 1 from patreon

Complementary Shaders r5.6 Development Version 1

Changes over r5.5.1:Added "World-Space Reflections" optionMakes reflections be able to reflect blocks that aren't currently visible on the screenDepends on "Advanced Colored Tracing" to be enabledCombined with screen-space reflections to provide most total detail, but this can be changed in settings...

Complementary Shaders r5.5 Pre-Release 4

Changes over r5.5_pre3:- Slightly tweaked the fire light color of Advanced Colored Lighting- Fixed a problem causing random dark boxes to appear when Texture Filtering is enabled- Fixed sky color looking too dark during sunset/sunrise during thunder weather- Fixed sky color changing too harshly if the weather changes d...

Complementary Shaders r5.5 Pre-Release 3

Changes over r5.5_pre2:- Added proper support for the Enhanced Block Entities mod. This should fix several related problems- Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled (IntegratedPBR)- Fixed changing the RP Support setting causing a compile error- Fixed Beacon Beams having a broken inte...

Complementary Shaders r5.5 Pre-Release 2

Changes over r5.5_pre1:- Connected Glass feature now works better with glass panes. Thanks to dbrighthd- Tweaked reflection handling on Deepslate blocks (IntegratedPBR)- Added subtle reflectiveness to the Coal Block (IntegratedPBR)- Fixed problems where the Distant Horizons mod wouldn't work correctly with AMD GPUs...

Emin post Complementary Shaders r5.5 Pre-Release 1 from patreon

Complementary Shaders r5.5 Pre-Release 1

Changes over r5.5_dev2:- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle* Allows shadows to look much sharper when they are very close to the block they are cast by* Costs less than 1% performance, but the simplicity of the effect makes it only work on shadows of full...

Emin post Complementary Shaders r5.5 Development Version 2 from patreon

Complementary Shaders r5.5 Development Version 2

Changes over r5.5_dev1:- Improved FXAA and TAA interaction to reduce blurring when moving- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)- Added an "IPBR+ Compatibility Mode" option which changes how some IntegratedPBR effects are calculated for better compatibility with some resourc...

Emin post Complementary Shaders r5.5 Development Version 1 from patreon

Complementary Shaders r5.5 Development Version 1

Changes over r5.4:- Added PBR material properties for the new Minecraft 1.21.5 blocks- Added Advanced Colored Lighting support for the new Firefly Bush and the Test Blocks- Tweaked the Advanced Colored Lighting color of Beacons to be bluer- Tweaked the handling of name tags for better readability (Iris exclusive featur...

Complementary Shaders r5.4 Pre-Release 1

Changes over r5.4_dev2:- Added an option to disable World Outline on entities- Advanced Colored Lighting related changes:* Added 24 and 32 chunk options for Advanced Colored Lighting* Added an error message when the player is too far away from the world origin for Advanced Colored Lighting to work, or when Shadow Dista...

Emin post Complementary Shaders r5.4 Development Version 2 from patreon

Complementary Shaders r5.4 Development Version 2

Changes over r5.4_dev1:- IntegratedPBR Changes:- Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any other materials on netherite armor will still glow)- Added a fade out effect for snow layers that are far away and higher than the player to mit...

Emin post Complementary Shaders r5.4 Development Version 1 from patreon

Complementary Shaders r5.4 Development Version 1

Changes over r5.3:- Added special light shaft behaviour for the new Pale Garden biome- Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom- IntegratedPBR Changes:- Added extra glow to the new Open Eyeblossom, eyes of Creaking, and Creaking Heart- Added the usual PBR properties for the ...

Emin post Complementary Shaders r5.3 Pre-Release 3 from patreon

Complementary Shaders r5.3 Pre-Release 3

The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix.Changes over r5.2.3_pre2:- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases- Added "Distant Light Bokeh" option. Applies...

Emin post Complementary Shaders r5.2.3 Pre-Release 2 from patreon

Complementary Shaders r5.2.3 Pre-Release 2

Screenshot by ddChanges over r5.2.3_pre1:- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" modes- Pixelated wave effect of "Reimagined + Waves" water style...

Emin post Complementary Shaders r5.2.3 Pre-Release 1 from patreon

Complementary Shaders r5.2.3 Pre-Release 1

Changes over r5.2.2:- Added "Colored Light Saturation" setting to ACL Features- Added an option to disable special portal effects- Added an option to disable IntegratedPBR particle features- Improved several aspects of block reflection filtering in small amounts- Slightly tweaked the "Fix Puddles Under Glas...

Emin post Complementary Shaders r5.2.2 Pre-Release 2 from patreon

Complementary Shaders r5.2.2 Pre-Release 2

Changes over r5.2.2_pre1:- Fixed Colored Light Fog moving drastically with view bobbing when viewed behind translucent blocks- Fixed end portals and gateways no longer being animated- Fixed end gateways looking wrong when viewed from specific distances away with Advanced Colored Lighting- Fixed "Versatile" sele...

Emin post Complementary Shaders r5.2.2 Pre-Release 1 from patreon

Complementary Shaders r5.2.2 Pre-Release 1

I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.Changes over r5.2.1:- Tweaked the colors of end portals to better resemble the vanilla color scheme- Tweaked lighting on torches in item form to mitigate some balance issues (IntegratedPBR)- Fixed Tempo...

Emin post Complementary Shaders r5.2 Pre-Release 3 from patreon

Complementary Shaders r5.2 Pre-Release 3

Changes over r5.2 Pre-Release 2:- Added a fade out effect to nether portals when the camera gets really close to make them smoother to use in survival- Custom ACL colored light from IntegratedPBR features are no longer disabled on other RP Modes- Reduced flickering of rain splash particles and the Reduce Close-up Parti...

Emin post Complementary Shaders r5.2 Pre-Release 2 from patreon

Complementary Shaders r5.2 Pre-Release 2

Changes over r5.2 Pre-Release 1:- Added "Auto Hide Selection Outline" option. Hides the block selection outline if the player isn't holding anything- Fixed colored candles that are put on cakes not interacting correctly with Advanced Colored Lighting (Mc 1.21)- Fixed a slight issue with the Nether Storm eff...

Emin post Complementary Shaders r5.2 Pre-Release 1 from patreon

Complementary Shaders r5.2 Pre-Release 1

Screenshot by nakiriruriChanges over r5.2_dev11:- Border Fog now works in vertical direction as well- Lighting in the End dimension now always comes from directly overhead regardless of settings- Added ACL light colors for ominous vault and ominous trial spawners (Mc 1.21)- Added reflectivity to tuff variants (Integrat...

Emin post Complementary Shaders r5.2 Development Version 11 from patreon

Complementary Shaders r5.2 Development Version 11

Screenshot by nakiriruriChanges over r5.2_dev10:- Changes regarding Advanced Colored Lighting:* Added custom extra blocklight to redstone wire, repeater, comparator, lit candles, nether fungus, nether stems, weeping vines, structure block, jigsaw block, and all sculk stuff. Most of these are IntegratedPBR only* Tweaked...

Emin post Complementary Shaders r5.2 Development Version 10 from patreon

Complementary Shaders r5.2 Development Version 10

Changes over r5.2_dev9:- Changes regarding Advanced Colored Lighting:* Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High* End rods now emit magenta tinted light instead of pure white in the End dimension* Connected glass feature is now compatible with more resource pa...

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