Emin posts
Complementary Shaders r5.2 Development Version 9
Screenshot by ___manuel15Changes over r5.2_dev8:- Changes regarding Advanced Colored Lighting:* Added connected glass using ACL voxelization* Added light color tinting to ice, slime, and honey blocks* Added subtle additional light to command blocks* Added glowing edge effect to end portals in the End dimension as well*...
Complementary Shaders r5.2 Development Version 8
Screenshot by asuChanges over r5.2_dev7:- Changes regarding Advanced Colored Lighting:* Improved consistency light colors when moving around* Added glowing edge effects to nether and end portals* Added lighting to active end portal frames with Advanced Colored Lighting* Added "6 Chunks" Advanced Colored Lightin...
Complementary Shaders r5.2 Development Version 7
Changes over r5.2_dev6:- Added further support for Minecraft 1.21 additions including IntegratedPBR and Advanced Colored Lighting support- Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled when Detail Quality is set to High. Iris-only feature- Improved the accuracy of...
Complementary Shaders r5.2 Development Version 6
Changes over r5.2_dev5:- Added Colored Light Fog. Works with Advanced Colored Lighting to add volumetric blocklight to the world- Improved performance of Advanced Colored Lighting especially with higher distance values- Improved blending accuracy and light source handling of Advanced Colored Lighting- Colored lighting ...
Complementary Shaders r5.2 Development Version 5
Changes over r5.2_dev4:- Added "Advanced Colored Lighting" option* Using a worldspace flood-fill system to ensure that every light source is always correctly accounted for* Costs very little performance at lower distance settings thanks to Iris, which is required* Please consider this feature as "work in pr...
Complementary Shaders r5.2 Development Version 4
Changes over r5.2_dev3_fix1:- Added "Heavy & Colder" rainy weather style option- Added an option to disable the special cold/dry weather feature- Tweaked fog calculation for the End dimension- Fixed IntegratedPBR particle effects and tweaks not working in newer Minecraft or Iris versions- Fixed clouds not blend...
Complementary Shaders r5.2 Development Version 3
Changes over r5.2_dev2_fix2:- Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes- Added water reflection handling for Distant Horizons chunks- Added Waving Rain Multiplier setting- Rain ambient lighting intensity is now affected by the Brightness slider. The old strength corresponds to 100 Br...
Complementary Shaders r5.2 Development Version 2
Changes over r5.2_dev1:- Added support for the Distant Horizons mod* Distant Horizons allows the game to have insane render distances without causing a big performance loss* Recommended Distant Horizons settings are the defaults. Changing settings may break the visuals* You need to use the latest development versions o...
Complementary Shaders r5.2 Development Version 1
Changes over r5.1.1:- Added "Light Shaft Smoke" option- Tweaked rain light/atmosphere colors to be a bit more blue around noon time- Tweaked rain texture to be slightly less opaque- Tweaked rain particles to look similar to the rain texture (IntegratedPBR)- Changing Color Multiplier settings for Sunrise/Sunset/...
Complementary Shaders r5.1 is Out Now
The r5.1 update brings a ton of changes that are based on the suggestions and feedback from you after the release of r5.0. You can expect a ton of new settings, features, improvements, tweaks and fixes as usual.Changes over r5.1_pre2:- Fixed the pack not working on some Linux devicesThe full list of changes over r5.0.1...
Complementary Shaders r5.1 Pre-Release 2
Changes over r5.1_pre1:- Added Night Nebulae and star reflections to the water when Detail Quality is set to High- Increased reflectivity of water by approximately 30% depending on the angle- Slightly tweaked Unbound water waves- Fixed grass having incorrect shading in Minecraft 1.20.3 and future versions- Fixed iron g...
Complementary Shaders r5.1 Pre-Release 1
Changes over r5.1_dev6:- Added volumetric cloud and aurora borealis reflections to water when Detail Quality is set to High- Added subtle direction waves to Reimagined Water Style when Waving Water Texture is enabled- Lava buckets now contribute to the Dynamic Handheld Lighting- Reduced the inconsistency of stars and n...
Complementary Shaders r5.1 Development Version 6
Changes over r5.1_dev5:- Improved labPBR/seuspbr reflection handling to look better balanced- Improved parallax occlusion mapping to have more accurate shadowing- Added "Less Fog Inside Lava or Snow" option replacing the lava-only one- IntegratedPBR Changes:* Added emission to Glowstone Dust, Prismarine Crystal...
Complementary Shaders r5.1 Development Version 5
Changes over r5.1_dev4:- Increased humidity bloom by 40% in caves- IntegratedPBR Changes:* Added copper material properties to the 1.21 copper blocks* Added fancy emission to the 1.21 copper bulbs* Reworked Sculk block/vein emission to vary by time* Tweaked Glow Lichen emission to look less noisy in the distance* Tweak...
Complementary Shaders r5.1 Development Version 4
Changes over r5.1_dev3:- Improved the new Texture Filtering effect to also work correctly on cutout blocks- Added specular and emission support for the upcoming Crafter block (IntegratedPBR)- Added settings to change the color of the clouds- Tweaked nether fog handling- Nether View Limit setting can now be set higher t...
Complementary Shaders r5.1 Development Version 3
Changes over r5.1_dev2:- Added Texture Filtering performance setting- Added "TAA Behaviour" setting- Added waving texture effect to lily pads- Added an option to remove Sun/Moon during rain- Added "Moon Phased Night Atmosphere" option- Slightly improved TAA smoothing- Tweaked waving texture effect for w...
Complementary Shaders r5.1 Development Version 2
Changes over r5.1_dev1:- Added "Force Glowing Particles" option- Added "Rain Cloud Addition" setting- Added higher Cave Lighting setting values- Added a block.properties entry for disabling Parallax Occlusion Mapping on specific blocks and block entities- Improved rough reflection noise quality- Reduced...
Complementary Shaders r5.1 Development Version 1
Changes over r5.0.1:- Added "Shadow Smoothing" setting- Added "Blocklight Flickering" option- Added "Nether View Limit" setting- Tweaked Unbound water waves to appear less flat in the distance- Tweaked Unbound water reflections to appear less scattered- Reduced the time it takes for Nether biome...
Complementary Shaders r5.0 is Out Now
The biggest update ever released for Complementary Shaders. Combining both Complementary Reimagined and Version 4 to get the ultimate Complementary pack. So many new features, so many reworks, so many improvements.The full list of changes can be found at https://www.complementary.dev/changelogsFrom now on, there will o...
Complementary Shaders r5.0 Release Candidate 4
I'm hoping this is the last one.Changes over r5.0 Release Candidate 3:- Slightly reduced the size of Unbound sun/moon- Fixed compile error when "Shadow Sample Quality" is set to "Very Low"- Fixed Lens Flare appearing when looking at sun/moon below the horizon- Fixed guardians glowing with some resou...
Complementary Shaders r5.0 Release Candidate 3
This will most likely be the last release candidate. Now branded as "Complementary Shaders".Changes over r5.0 Release Candidate 2:- Reduced texture coating on Unbound style moon- IntegratedPBR glowing ores are now enabled by default with the Unbound visual style- Rainbows setting is now set to "After Rain&#...
Complementary Reimagined r5.0 Release Candidate 2
Changes over r5.0 Release Candidate 1:- Improved shadow quality/performance ratio when Shadow Sample Quality is set to Very High or Ultra- Tweaked the lighting of "Vanilla" cloud style- Fixed image sharpening not working- Fixed disabling Light Shafts or Real-Time Shadows causing an error if Rainbows are enabled...
Complementary Reimagined r5.0 Release Candidate 1
Yup. It is r5.0 now.Changes over r2.4 dev7:- Added more world outline settings- Added Lens Flare option- Extended sky color handling to fix weird sky color during thunderstorms- IntegratedPBR Changes (Most changes are Iris-only):* Added specular and emission support for many more items* Improved held item reflection ha...
Complementary Reimagined r2.4 Development Version 7
Changes over r2.4 dev6:- Reworked rainy atmosphere, lighting, and colors- Extended IntegratedPBR using Iris-only features:* Added specular and emission support for all held blocks, dropped blocks, and blocks in item frames* Added specular and emission support for most tools, all armor, and many items- Added waving effe...
Complementary Reimagined r2.4 Development Version 6
Changes over r2.4 dev5:- "Fantasy" visual style has been renamed to "Unbound"- Added Moon Phase Influence options for night lighting and moon reflections- Added "Reduce Close-up Particles" option- Added an option to completely disable Bloom and added more values to the Bloom Strength slider- Twe...
Complementary Reimagined r2.4 Development Version 5
Changes over r2.4 dev4:- Added "Rainbows" setting with "After Rain" and "Always" options- Added "Versatile" Selection Outline option- Added a dimension.properties file for Iris users to add custom dimensions easier- Improved TAA accuracy. Thanks to Capt Tatsu- Tweaked Nether lighting- In...
Complementary Reimagined r2.4 Development Version 4
Changes over r2.4 dev3 fix1:- Further tweaked the Fantasy clouds (again)* Increased detail on Medium quality clouds to be closer to High quality* Tweaked lighting to appear more natural* Tweaked cloud distribution* Tweaked cloud fog* Reduced cloud amount during rain- Rebalanced the modified biome colors in the Nether d...
Complementary Reimagined r2.4 Development Version 3
Changes over r2.4 dev2:- Added Distance Blur and Depth of Field options alongside their customization settings- Further tweaked Fantasy clouds* Tweaked cloud fog for better visibility in the distance or when flying above them* Tweaked sample handling to reduce artifacts and improve distribution* The amount of clouds in...
Complementary Reimagined r2.4 Development Version 2
Changes over r2.4 dev1:- Reworked Fantasy clouds to be fully volumetric alongside improved detail and lighting- Added "Cloud Quality" performance setting- Added "Cloud Speed", "Cloud Amount", and "Cloud Size" settings- Tweaked water caustics to look less contrasty- Tweaked Fantasy water ...
Complementary Reimagined r2.4 Development Version 1
Changes over r2.3:- Reworked the Nether dimension:* Added "Nether Storm" effect. Consists of animated volumetric smoke* Reworked color handling and added "Color Mode" setting to determine biome color influence* Tweaked fog handling* Tweaked bloom to improve visibility- Improved the consistency of Scene-...












