resizeme posts
Progress report
Currently, we’ve:-Added animations, face expressions, dialogue, sound effects to the climbing part of Stage 4-Worked on bug fixes and investigation: Fixed a program error with the hands’ movements when resuming climbing, and sorted the github code for line breaks(The screenshot is a work in progress)Going forwards,...
Progress update
We are currently done with:-Adding details (expressions, animations, dialogue, sound effects) to the Climbing Stage 3->Stage 4 transition-Bug fixes: Climbing Stages 1->4 are fully playable + fixed a bug where Chieri’s neck bugged out in some animations)(The screenshot is a WIP from development)Future plans, etc.:I’...
Progress report
We are currently done with:・Adding details to Stage 2~the transition to Stage 3 (face expressions, animations, dialog, sound effects)・Bug fixes:Corrected the behavior of AnimationController (fixed the layer layouts)Fixed a bug where Makoto doesn’t show up in third-person viewFixed a bug where you can’t move dur...
Progress report
We are currently working on:・Adding details to Stage 2 (expressions, animations, dialogue, sound effects)・Fixing bugs for Stage 2’s gameplay portions・Fixing Makoto’s avatar’s behavior when in third person mode・Looking into AnimationController’s behavior being unstable (this one’s giving us a rough tim...
Progress report
Currently, we are:-Writing the rough script of the part from the end of Stage 4 going towards the ending of the shrink route-Adding details to Stages 1 and 2 (facial expressions, animations, dialogue)(The attached screenshots are WIPs from Stages 2 and 4)In addition:-Fixed the previously mentioned bug where if you relo...
Progress update (coming soon)
Sorry, I've been busy IRL with moving and stuff, so I haven't had time to write a report or grab screenshots yet! I'll make a full report next week or the one after that!タイトル 進捗状況の報告(仮) すみません、実生活で住居の変更など重なり、スクリーンショット...
Progress update
Currently, we’re working on these parts of Chieri’s leg climbing event:-Adding details to Stages 3, 4 (debugging, adjusting gameplay balance)-Fine tuning the opening and Stage 1 (expressions, animations, dialogue)The attached screenshots are WIPs of Stages 1~2.And other things:-The other day we’ve found a bug whe...
Progress update
We’re currently working on adding details to stage 2 of Chieri’s leg climbing event, confirming the facial expressions and sound effects, applying them to the script and adding new ones if necessary. (The screenshots are stages 2~3 mid-development)In addition:-Adding dialogue before, during and after the event lead...
Progress update (not yet ready)
Sorry, I couldn't find time to take screenshots and write a report so the progress update will be posted next week...!すみません、スクリーンショットやレポートを書く時間が設けられなかったので来週に改めて報告します……!
Progress Update.
We’re currently adding the details to stage 1 of Chieri’s leg climbing event (the attached screenshot is stage 1, mid-development):-The conversation segments before and during the segment, and the ones leading to stage 2-Game balances to make progress easier-Fixing bugs and things that could prevent a player’s pr...
Progress update
We wanted the next post to include the new update, but unfortunately as 2023 is nearing an end we figured we should post another progress update for the time being. (For the progress update until September, please refer to the previous post)Right now we’re focusing on adding details to the first stage of the minigame...
Progress update
*2023/09/23 edit※2023/09/23 追記ですAdding our current progress update.We’re done with the rough version of stage 4 of the climbing Chieri’s legs minigame!What’s currently left is:-The final minigame of the last stage (it’s not an action part like the climbing segment and is more story-based)-The story se...
Progress report
Hello everyone, we’d like to share you with ResizeMe’s current development progress.Since September we’ve mostly been focusing on a shrink route event.This screenshot is from said event (it’s going to be a leg climbing scene).Here is a roadmap that sums up what we’ve been working on since August.Regarding the...
Status update
As mentioned earlier we’ll be giving one of our developers time to recover from his illness before continuing the city route events. We apologize for the lack of updates in the meanwhile…! We’re praying for him to get better soon.Other than that we adjusted our plans a bit and are currently working on the shrink ...
Progress status and roadmap
Hello everyone. We made a roadmap that details the current state of the game’s development. I’d like to go over every category in order.-Under developmentThese are the batch of events that we are working on at the moment. There’s more details about the main route on the other page.-Under testingThese are the new ...
Incoming progress report for this month
Sorry to keep you waiting for this month’s progress update. We are currently working on a detailed roadmap image which we’d like to share with you guys next week. Stay tuned!
Progress Report
Hello, everyone. Here’s our progress update for June.Throughout the month we managed to finish almost everything to do with the transition to Unity Ver2019 and we can start working on brand new events soon!We can also start working with all kinds of new assets that weren’t available in Unity Ver2018, such as:-”Ma...
Progress Report
Hello everyone. This is our current progress for the month of May. Sorry to keep everyone waiting for the new update…!We are currently working on:1) The transition from Unity 2018 to 2019There are a lot of assets and features that aren’t supported when upgrading to a newer version of Unity, as well as assets that n...
Progress Update
Hello everyone.We’re currently updating the game’s engine from Unity v2018 to v2019.*This screenshot is from before we fixed the bug.When we started moving to v2019, the trees’ size and position data were reset which made giant trees suddenly start appearing. (looks like the Erdtree, doesn’t it?)We fixed it by ...
Progress status and info on next update 02
We are currently updating the Unity Editor version from 2018 to 2019.As a result, various problems have occurred and we are in the process of fixing them.(The image is flipped upside down, the UI display is corrupted, and it seems to be more difficult than expected ...)I'm sorry to have kept you waiting for the eve...
Progress status and info on next update 01
This is an event currently being created Hopefully next month (hopefully ...)現在作成中のイベントですうまくいけば来月に更新予定です(うまくいけば……)
Ver.065 is finished
Thank you for waiting. It’s now February but we finally managed to complete this new update.GoogleDrivehttps://drive.google.com/u/0/uc?id=1byUSIyWXwBuTpWS-LQvId7Ht6CdmMiMd&export=downloadMegahttps://mega.nz/file/yJlwQAzaKEY: s_ynsIOpUhq16AaPRKd6Ph_sw8vPXA9KuNTWBVhj5OkFor this update we changed the water graphics for ...
Progress status and info on next update6
<code>Translation work is scheduled to start around tomorrow.I hope I can get it out this month.</code><code></code><code>明日あたりから翻訳作業の開始予定です。</code><code>何とか今月中に出せればと思います!</code>
Progress status and info on next update5
Sorry for the long wait for the update.It's scheduled for January but progress on finishing up the event has been slow due to a sudden illness. I'm taking things extra carefully due to what happened 2 years back, so I apologize in advance for any delays that may happen.The team as a whole is still developing th...
Progress status and info on next update4
The next update will be released in January. Sorry that we couldn't finish it before the year ends...!It'll include short events that split off from existing events, but it was a huge challenge to work on (I generally have to work alone during the final phases before an update is finished, and this time it took...
Progress status and info on next update3
Currently, the text part is a little difficult.I'll do my best not to be in January ... I'm sorry to have kept you waiting.・ New elements for the next updateThe liquid expression of the bath has been renewed.The degree of transmission and reflection are rich.現在テキスト部分で少し難航していま...
Information regarding the game’s progress
Hello, everyone.We sincerely apologize for the long wait between updates. We’ve been reading your comments and understand that we have not been doing enough to communicate our progress, so we would like to take this opportunity to explain the current state of ResizeMe!’s development in detail.●The next updateAs o...
Progress status and info on next update2
So sorry for the long wait!We originally planned to release the new update mid-November, may be delayed until the next month.We'll keep working hard!The attached screenshot is from one of the short scenes planned for the next update.========お待たせしています!11月中のアップデートを目指して...
Progress status and info on next update
Hello, here's the current status of our progress as well as information about our plans for the next update.Right now we're developing the fine details of the city as well as implementing new water-related effects.In addition, we're developing two event branches, one of which we hope we can upload sometime ...
Progress update
Hi everyone, here's our current progress:We're currently working on 3 events plus a short side branch, as well as implementing new building destruction assents and working on the city's layout.We believe we'll have more concrete details next month. Stay tuned!=====-進捗報告-進捗報告で...


