ballisticfox posts
An Update on RSS-Reborn and a new project.
Hey ya'll! It's been a long time since I've made a post here on patreon as I am much more active on my discord which you can join using the pinned post.RSS-Reborn was one of the first independent projects I created and as its grown to become larger its become more unwieldy and strayed away from the essence ...
Merry Chirstmas! | New Scatters
Heya everyone! Hope ya'll have been having some happy holidays.Over the past few days I've been working on parallax scatters for Earth.They're rather basic right now but I'm planning on adding lots more with various species of plants, trees, types of rocks, and maybe some more fun additions like wildlif...
64k Terrain | New Update
What's new in RSS-Reborn? 64k colormaps and heightmaps have been added to Earth, Luna, and Mars for the terrain Update RSSVE-Textures Config, reports have been made of doubling performance and fixing the performance when looking at the horizon bug. Minor tweaks to RSSVE-Configs to make the clouds less noisyUpdate I...
Mars Revamp | New Update
What's new in RSS-Reborn? Earth now uses cbNameLater again, meaning names will display properly in Kerbalism, Mechjeb, etc. This also fixes various compatibility issues with other mods. Some minor optimizations to Earth's clouds Total Mars revamp (still WIP)- New 64k color map- New parallax textures- New dust s...
RSS Reborn | New Release
Last night I pushed a release of RSS Reborn in the discord and I believe it's ready for full public access.Here is the google doc with specific instructions on how to install it: (RSS-Reborn)What's new in RSS Reborn New file structure allowing for faster updates and more flexibility on both my side and your sid...
Luna64k Update
https://github.com/ballisticfox/KSP-64k/releases/tag/Luna-v1.1Just released an update to Luna64k, now with 64k color, specular, and normal maps!Additionally, I released an update to Kopernicus that fixed the polar hexagons, yes the hexagons are hexa-gone, marking the end of all of the major bugs with the cubemap.Once a...
Official Discord Server
https://discord.gg/H6JMRyPxpT
Quick update
Heya everyone, quick update since I’m currently on vacation.I’m currently working on Reworked tropical clouds Cirrus Clouds Fog/Rain for earth Parallax textures for the moonAdditionally, would a discord server be something you all are interested in? If so I’ve been toying around with the idea for a bit and will p...
Parallax Support
Quick little patreon sneak peak at some custom parallax configs that I'm working on.Just like everything else in RSS-Reborn, this will be completely independent from any other stock config, so this isn't just reusing the same old textures from Parallax_StockTextures.For the technical ones amongst you, I'm n...
WIP RSS-Reborn
Heya everyone, been a while if you don't follow me on discord but I've been working on some updates to RSS RebornCurrent updates are: Reworked 32k Clouds. New Ozone Support. 64k Earth, Mars, and Luna are now built in. Quite a few atmosphere fixes. Venus now has 2D clouds, Volumetrics are planned but it's ju...
Automating MTE (A quarter of it anyways)
Well, second one, this time on my rather terrible code which I'll probably remake eventually, anyways...The thought occurred to me the other day that I need to try to get some real coding experience, as most of what I do in KSP is not that. I figured a good first project would be writing a script that will automati...
Remaking 64k Textures.
Well here's the first little dev diary/update thing.Currently remaking 64k textures for RSS-Reborn, similar to what EVO and PRVE-64k have, this time I'm not reusing the same old textures PingoPete made back in 2016 for RVE64.The reason I'm doing this is pretty simple, PingoPete cut out spots for the citylig...
Volumetric Clouds and RSS-Reborn
Heya! This is quick little overview of my RSS-Reborn project.It started out as a fun little project to create a nice stable platform for MTE but has evolved into its own branch of RSS, I'm currently planning on fleshing out every planet and moon with everything it could possibly need, new textures, new scatterer co...











