roadtovostok posts
Texture Tweaks
Hi!I spent few days going through all the weapon / attachment textures since there were so many inconsistencies related to exposure, saturation, contrast and specular levels between these. Not the most important development topic, but something that bothered me personally.Here's few example screenshots with pretty ...
Doctor Screenshots
Hi!Since I yesterday shared few screenshots of the School map, here's also few additional ones inside the main school building related to the Doctor.One of the earlier demos, the Doctor was located in the Shipyard map which was totally placeholder but now Doctor is now located at the correct trader spot where I pla...
Dev Update (01/01/2026)
Hi!First of all happy new year to everybody!Today, I had another longer playtest with all the new maps and I realized that I never actually shared screenshots of the game-ready School map, just only few WIP ones quite long time ago. So here's few random screenshots of this playtest and the School map that will be n...
New Item: Water / Water Bottle
Hi!Here's one new and rare consumable, quite useful with many consumable based crafting recipes.Loot Challenge: No idea. I will calculate the total amount of items before the early access, but probably over 250 by now.-Antti (Developer)
Rockets (Teaser)
Hi!Just a small teaser related to some new helicopter mechanics :)-Antti (Developer)
Early Access Info
Hi!I decided to share some information about the upcoming early access, timelines and how the development is progressing towards this launch.I will cover as much detail as possible in this post, so it might be a long read but hopefully this provides some transparency and answers for questions that you might have.This i...
Dev Update (16/12/2025)
Hi!Here's a quick dev update and what I have been doing recently.Basically last week, I pretty much completed the Fish Market and Highway map in general. I still have to do few tests for that map related to the Bandit Van AI drive routes but it's pretty much completed.Related to the Bandit Van and some other im...
Fish Market (WIP)
Hi!Here's a quick update on the Fish Market which is the main POI in the overhauled Highway map that I'm currently working.I have now mostly completed the interior layout and made the necessary new props to finish this building. Basically this building consists of the main store area, warehouse, offices and sma...
Christmas Surprise
Hi!Christmas came early this year and thanks to your support here on Patreon I was managed to squeeze two more weapons to the early access.First of these weapons is older RK model called RK-62 which was partly implemented in the old Unity build but that model was not compatible with animations, so it needed a totally n...
Money / Currency Poll
Hi! In the game, there's a certain design dilemma for the upcoming content (especially after the early access), so I want to gather a little bit of feedback and opinions.Basically topic is related to money / currency and like many of you know the game doesn't use money at the moment and everything is just based...
Outpost (Horse Manége)
Hi!Here's one more quick addition to the Outpost map since the IRL map is located near the horse training center, so I wanted to have some references to that and make a horse manége building which is quite accurate the IRL one in that area.Now I will start focusing on the Highway map.-Antti (Developer)
Dev Update (30/11/2025)
Hi! Today I completed the bunkers in Outpost and now both Terminal and Outpost maps are pretty much game-ready. This basically means that I managed to create two totally new early access maps within one month, which is really good for the potential launch windows ahead. I want to keep some content and locations of thes...
Bunker Experiments
Hi!Like mentioned in the previous posts, I'm currently working on these Outpost bunkers that are embedded to the surrounding rocks / cliffs / hills.Working with these bunkers requires quite a lot of "this will have to do" decisions since these types of assets and map elements would require a dedicated set ...
Outpost Update
Hi!Here's some updates about the Outpost progression.I have now pretty solid layout of the map and tech-wise there's now quite optimized solution for these large fields in terms of rendering and color matching.Like mentioned in the previous post, starting tomorrow I will start working on those bunkers and the g...
Outpost (WIP Fields)
Hi!Here's some updates about the Outpost map.This map is located really close to the Border Zone and IRL this area has a lot of open fields, concrete bunkers and other technically difficult topic to implement.Currently I'm focusing on these fields and the reason why these are difficult is that you need worry ab...
Terminal (Screenshots)
Hi!Like mentioned in the previous post I'm almost done with the new Terminal map.Here's some screenshots of the map with textures. Some details are still missing but these should highlight the map visuals and theme quite well.-Antti (Developer)
Dev Update (19/11/2025)
Hi!Here's a quick dev update.I'm almost done with the new Terminal map, I have already done multiple AI testing with the map and I'm pretty happy how it turned out for the early access. I will share bunch of screenshots of the game-ready map within few days.On top of this, I have done some small playtesting...
Terminal Update
Hi!Here's little dev update related to the new Terminal map.Last week I completed the blockout phase and now the main focus is to converting those blockout meshes to actual game assets.There's quite a lot of progress already made for this (image attached) and early next week I should have this map mostly game-r...
Dev Update (10/11/2025)
Hi!Here's a quick dev update.Today I visited one of the IRL locations in Area 05 which will be implemented after the early access. This location will be focused on this abandoned elderly home linked to the Grandma character and certain alternative route to the Border Zone.Even though visiting these after EA locatio...
Terminal (Blockout V2)
Hi!Here's a more detailed blockout for the Terminal.I will add few last blockout things tonight and tomorrow I will start texturing the map and placing secondary / tertiary details.-Antti (Developer)
Terminal (Blockout)
Hi!Here's a first blockout of the Terminal (Vostok) map which I'm currently focusing on.In the early access, this map will be accessible also with a boat and will be linked to that alternative waterway crossing point in the Border Zone.The goal with this map is to create an industrial Vostok location inspired b...
Dev Update (31/10/2025)
Hi!Here's a quick dev update.I'm currently making blockout layouts for two new maps: Outpost (Area 05) and Terminal (Vostok).Both of these maps are really important for the early access since those are linked to this "dangerous journey" chain of maps to provide a much greater distance to the Border Zone...
Dev Update (28/10/2025)
Hi!Here's a quick dev update.I have now returned from my mini-break and transitioned back to the early access development.First thing that I did today is that I added the dual render / PIP scope (video clip attached) support, so now in the early access you can choose whether you want to use PIP-scopes with minor pe...
Demo Post-Mortem Livestream (Info)
Hi! A quick info about tomorrow's Demo Post-Mortem / Developer Plays Megastream: I will start around 5PM (Finnish time)I will stream the entire day, stream will be on YoutubeWe will start from Public Demo 1 and go through each of those "legacy" demosOnce we have check out those "legacy" demos, I wil...
Dev Update (20/10/2025)
Hi!Here's a quick dev update and some info about the Final Demo.When it comes to that Final Demo, I just receive a message from Steam that RtV was one most played demos on this Next Fest. This is pretty cool achievement considering that there were nearly 3000 demos participating in this Next Fest.Thanks for everyon...
Dev Update (15/10/2025)
Hi! Here's a little dev update and some Final Demo / Next Fest behind-the-scenes stats if you're interested.Final Demo YT video has now been out little over a day = 71,000 viewsRoad to Vostok is in all top Next Fest charts (Popular/Trending/Top Demos)Daily player counts +6000-7000Daily wishlist additions +3000-...
Final Demo (Build 2)
Hi! Road to Vostok Final Demo (Build 2) is now available on Steam!You know that you have the latest version installed when the main menu has RTV_FD on the bottom right corner. Previous save files are fully compatible. [ADDED] Season override demo tool for main menu (forces existing saves to specific season) [ADDED] Win...
Build 2 Essentials :)
Hi!Here's some new commercial branch items that I decided to include for the Next Fest (Build 2) :)-Antti (Developer)
Build 2 Progression
Hi!Here's some progression and tweaks that I have made for the Next Fest (Build 2) that releases on Oct. 13:[ADDED] Winter mode unlocked [ADDED] Body Temp vital activated (Winter) [ADDED] Frostbite medical condition activated (Winter) [ADDED] Fires / shelters increases Body Temp (Winter) [ADDED] Outdoor areas reduc...
Prepare Your Winter Jackets
Next Fest (Build 2) is just around the corner (Oct. 13) and it's time to start preparing your winter jackets :)- Winter mode unlocked- Body Temp vital activated- Heat sources activated- Clothing insulation- Frostbite medical condition-Antti (Developer)


















