SpacEagle17 posts
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev9
Added more nebula customization options:An option to disable the nebula and only leave in the stars.Nebula star brightness and size and amount can be tweaked nowAdded a nebula saturation optionMade the nether heat distortion scene awareAnd much more....--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev9--Changes si...
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev8
Added Blocklight Caustics as a new feature - makes ocean monuments so much coolerAdded heat distortion in the nether as a new featureAnd much more...--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev8--Changes since EP 1.7.0 dev5:Added Blocklight Caustics as a new feature - makes ocean monuments so much coolerAdded...
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev7
New Directional Lighting and Fog at the exit portal in the End with fake artistic Caustics :)And as is usual with Euphoria Patches - one can customize the colors and also fog intensity--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev7--Changes since EP 1.7.0 dev5:Added a new End Center Lighting optionIf you have e...
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev5
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev5--Changes since EP 1.7.0 dev4:Fixed NaN devoir eating your world with Screenspace Colored Lighting enabledFixed fire ipbr being incorrectFixed compile errorsFixed log spamAnd as always, please report any issues you encounter! <3Download:
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev4
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev4--This update is huge - it took a lot of effort and time to add support to 5.6 dev versions :) Changes since EP 1.7.0 dev3:Updated to Complementary r5.6 dev versions and thus adding world space reflections! (changelog: here)Brought back oculus 1.7 support (only wit...
Comp 5.5.1 + Euphoria Patches 1.7.0 dev3
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev3--Changes since EP 1.7.0 dev2:Added many new nebula related settings! They can be pixelated now and their colors can be changed and so on!Made shooting stars go all roughly in the same direction on the same day thanks to user feedback - with still some noise at playFi...
Comp 5.5.1 + Euphoria Patches 1.7.0 dev2
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev2--Changes since EP 1.7.0 dev1:Added shooting stars, which are also configurable as usualFixed incorrect moon glare color, which has been a bug for over 20 MONTHS - yes, that's crazyFixed multiple issues with OptifineUpdated translations thanks to the contributors ...
Comp 5.5.1 + Euphoria Patches 1.7.0 dev1
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev1--Changes since EP 1.6.3 dev3:Improved the visuals of distant horizons by a lot: Added cleaner chunk fades-ins and Ambient Occlusion thanks to @Jo.Ker ツAdded an end shadow sun angle sliderFixed the rose bush having an incorrect emissive pixel with emissive flowers e...
Comp 5.5.1 + Euphoria Patches 1.6.3 dev3
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev3--Changes since EP 1.6.3 dev2:Fix issues with the recent blue darkness desaturation changesImprove the end crystal rays a bit with darkness desaturationAdded more modded blocks to the properties files thanks to the contributorsUpdated translations thanks to the contri...
Comp 5.5.1 + Euphoria Patches 1.6.3 dev2
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev2--Changes since EP 1.6.3 dev1:Speedlines will activate now also at high velocities for example when using the elytraImproved star reflections with pixelated water reflectionsImproved blue colors with darkness desaturationFixed an oculus issue but this makes Oculus 1.7...
Comp 5.5.1 + Euphoria Patches 1.6.3 dev1
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev1--Changes since EP 1.6.2 dev3: Fixed vignette not working at allFixed reflections not working on enchanted objectsFixed the end portal effect being broken with labpbrAdded a shadow saturation sliderOther small tweaks and fixesAnd as always, please report any issues yo...
Comp 5.5.1 + Euphoria Patches 1.6.2 dev3
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev3--Changes since EP 1.6.2 dev2:Fixed a compile error on Nvidia GPUs in the EndMaybe fixed a weird nan issue? idkWater is no longer affected by the roughness intensity sliderMade the cloud direction appear againFixed crash on older oculus versionsAdded more modded block...
Comp 5.5.1 + Euphoria Patches 1.6.2 dev2
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev2--Changes since EP 1.6.2 dev1:Added pixelated water reflectionsAdded an option which makes the handheld lighting pixelatedAdded a roughness multiplier, works with ipbr and also RPsFix a compile error with DH + water reflection quality set to OFFFixed compile error on ...
Some cool screenshot :)
Just wanted to share ^^
Comp 5.5.1 + Euphoria Patches 1.6.2 dev1
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev1--Changes since EP 1.6.0 dev12:All changes and fixes since Comp r5.5.1 and EP 1.6.1Improved the colors of Screenspace colored lighting by a lotFixed transparent blocks no longer tinting screenspace colored lightingFixed glass blocks affecting Screenspace colored light...
Comp 5.5 pre4 + Euphoria Patches 1.6.0 dev12
--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev12--Likely last dev before release Changes since EP 1.6.0 dev11:Fix end crystal beams being desaturated in the End now for realFix darkness desaturation making shadows not desaturated in the EndAdded more modded blocks to the properties files thanks to the contribut...
Comp 5.5 pre4 + Euphoria Patches 1.6.0 dev11
--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev11--Changes since EP 1.6.0 dev10Updated to Complementary Shaders r5.5 pre4 (changelog: here)Made DH have screenspace colored lighting applied to itOther small tweaksAnd as always, please report any issues you encounter! <3Download:
Comp 5.5 pre3 + Euphoria Patches 1.6.0 dev10
--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev10--Changes since EP 1.6.0 dev9Made the cactus flower emissive with emissive flowersThe sides of grass blocks now also tint to the floor leaf colorsImproved the red autumn color, it was too saturatedLowered the emission of azalea flowers in the bushes and leaves wit...
Comp 5.5 pre3 + Euphoria Patches 1.6.0 dev9
--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev9--Changes since EP 1.6.0 dev8Updated to Complementary Shaders r5.5 pre3 (changelog: here)Fix coated textures ruining the look of overlay noise on some blocksSand and moss overlay when set to "everywhere" no longer fade out away from the playerImprove season...
Comp 5.5 pre2 + Euphoria Patches 1.6.0 dev8
--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev8--Changes since EP 1.6.0 dev7Thanks to the 1.6.0 version of the mod (not released yet) entity shadows will only be forced on in the End with the dragon death effect or the end crystal vortex effect, without that mod version current behaviour remains.Added darkness ...
Comp 5.5 pre2 + Euphoria Patches 1.6.0 dev7
--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev7--Changes since EP 1.6.0 dev6Updated to Complementary Shaders r5.5 pre2 (changelog: here)Improved custom lightmap curves with blocks like grass (new setting has to be enabled to get lightmap curves to work again)Remove season snow in dry biomesRequire a spyglass in...
Comp 5.5 pre1 + Euphoria Patches 1.6.0 dev6
--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev6--Changes since EP 1.6.0 dev5Fixed some second unbound cloud layer issues thanks to @FoZy STYLEFixed labpbr compile issue with MCBLAdded an error text if ACL is enabled without real-time shadowsBehind the scenes EP mod improvements in the shaderFix AMD breaking wit...
Comp 5.5 pre1 + Euphoria Patches 1.6.0 dev5
--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev5--Changes since EP 1.6.0 dev4:Updated to Complementary Shaders r5.5 pre1 (changelog: here)Added a second customizable Unbound cloud layer thanks to FoZy STYLEAdded a second cloud layer speed multiplier setting, works for unbound and reimagined cloudsAdded an extra ...
Comp 5.5 dev2 + Euphoria Patches 1.6.0 dev4
--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev4--Changes since EP 1.6.0 dev3:Added back Dynamic Lighting Mod support with ACL + Screenspace mode (hopefully stays this time)A new fun option, "Entities Are Light", has been added. Enjoy!Made beacon beams work with Screenspace blocklighting if a dynamic blo...
Comp 5.5 dev2 + Euphoria Patches 1.6.0 dev3
--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev3--Changes since EP 1.6.0 dev2:Updated to Complementary Shaders r5.5 dev2 (changelog: here)In honour of our Subsurface Scattering Community, Snow SSS has been significantly improved. It will no longer blind you while still having the noticeable SSSImprove the look o...
Comp 5.5 dev1 + Euphoria Patches 1.6.0 dev2
--Complementary r5.5 dev1 + Euphoria Patches 1.6.0 dev2--Changes since EP 1.5.3 dev7:Changed the version to 1.6.0 as I once again didn't just do bug fixes and have quite a few features accumulated by now - sorry for the confusionUpdated to Complementary Shaders r5.5 dev1 (changelog: here)Fix lightmap normals breaki...
Comp 5.4 + Euphoria Patches 1.5.3 dev7
--Complementary r5.4 + Euphoria Patches 1.5.3 dev7--Changes since EP 1.5.3 dev6:Added an in-game shader update message via the next version of the Euphoria Patcher modImprove the look of Patrix grass block models. Interactive foliage also works with these extra block model additions. Thanks to @gri573 for the helpFix l...
Comp 5.4 + Euphoria Patches 1.5.3 dev6
--Complementary r5.4 + Euphoria Patches 1.5.3 dev6--Changes since EP 1.5.3 dev4:Added a new option in the Euphoria Colored Lighting option which makes it possible for the screenspace and ACL variants to work together. The above screenshot only has ACL distance set to 4 chunks (lava edge is working, which is an ACL excl...
Comp 5.4 + Euphoria Patches 1.5.3 dev4
--Complementary r5.4 + Euphoria Patches 1.5.3 dev4--Changes since EP 1.5.3 dev3:Added a clear Water Spots option for Unbound or Reimagined + waves which adds random spots to the water where the water waves are calm, giving the water some more variationAdded a sea lantern shading option, perfect for connected texturesAd...
Faster Settings
In the latest dev version, I took on the massive task of rewriting how shader settings are handled internally to significantly reduce load times.As many of you know, all settings previously required a long reload time. My goal was to improve this experience, making adjustments feel much more responsive - especially sin...




























