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Nick Medukha from patreon

Nick Medukha

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Nick Medukha posts

Posts: 322 Files: 601
Nick Medukha post [Project Files] [3-in-1] Tiles – Sim & Keyframe Eye-Candies from patreon

[Project Files] [3-in-1] Tiles – Sim & Keyframe Eye-Candies

And here are these 3 scenes and all the resources!

Nick Medukha post [3-in-1] Tiles – Sim & Keyframe Eye-Candies from patreon

[3-in-1] Tiles – Sim & Keyframe Eye-Candies

Heyya everyone!Some of you might already know that recently, I've built a web-app called Tileable.Tools, which lets you generate infinite amounts of various tileable geometric textures. So, even the fact that its completely free, obviously I wanted to promote it. So – here I made myself a spec(ish) project haha. ...

[Project Files] Vellum Paper Swirl

And here are the project files!

Vellum Paper Swirl

Hey guys!Getting back to the frequency! This tutorial is an interesting combination of POP Forces (curve force) which is accompanied by dynamic constraints. This combo makes it swirl as it flies up to the curve and then it lands softly in a perfect stack. I'm sure you will learn lots of cool tricks with this one, r...

Nick Medukha post [Project Files] RBD Animated Collider from patreon

[Project Files] RBD Animated Collider

And here are the project files!

Beginner RBD Fun :)

Guess who's back!I took a whole month off, honestly it was much needed. Although dozens of your positive comments fuel me to make these tutorials, I felt burned out at some point. I took this time to rethink my path and future, my ongoing and future projects. Things change, things will change, but heres what stays ...

Nick Medukha post [Project Files] from patreon

[Project Files]

And here are the project files!Note: As I told in the video, i'm not using GSG texture in my renders, and I cannot include them, so there is not bottle, aluminum, concrete and sticker roughness maps for this tutorial.

Nick Medukha post Vellum Stickers from patreon

Vellum Stickers

Heyyya guys!Today we will create this fun little effect of placing vinyl stickers on the object. Pretty versatile setup – render them flying towards the object and sticking, or just like i did here – use AE for some kinda–interactive animation :) Works with any object so have fun and grab yourself a pack of stic...

Nick Medukha post Chain SOP + Animated Alembics from patreon

Chain SOP + Animated Alembics

Heyya guys!In this tutorial we are combining Chain SOP & Retimed Animations (animated geo baked as .abc) to achieve a morphing effect, but as you might already see – its different for each object. Also - full control over the point where it happens :) Get creative and enjoy!P.S. To save time i did a breakdown for the...

Nick Medukha post [Project Files] Proportional Scaling from patreon

[Project Files] Proportional Scaling

And here are the project files :)

Proportional Scaling

Heyya guys!Today we are creating a setup requested in our cozyplace discord channel! This setup was requested by Shriyash and inspired by super talented artist Wes Cream.This one will require you some basic knowledge of Vex as its the main driver of the dynamic scaling, but I really did my best to break it down and exp...

Nick Medukha post [Project Files] Explode & Reassemble :) from patreon

[Project Files] Explode & Reassemble :)

And here are the project files!

NO-SIM(!) Explode & Reassemble :)

Heyya guys!Today we are diving in to animating packed primitive attributes, so prepare yourself for some VEX driven stuff. Don't stress, its nothing complex and I really spent time explaining how it works, so even if you are a beginner – this tutorial is perfect to dial into the packed prim attributes.NOTE: Pleas...

Nick Medukha post [Project Files] Impact Data Attributes from patreon

[Project Files] Impact Data Attributes

And here are the project files!

Impact Data Attributes

Heyya guys! Today we are taking a look at the very interesting and often overlooked set of parameters Houdini RBD setup gives us – Impacts. In this tutorial we will create an Constrains setup for these cute keycaps or whatever they are, but most importantly we will create a quite complex (go as complex as you want th...

Nick Medukha post Project Files for Scene 4 & 5 from patreon

Project Files for Scene 4 & 5

And here are the project files!P.S. resfolder contains resources used in all the scenes.

Nick Medukha post Travel Bottle Commercial Scenes 4 & 5 from patreon

Travel Bottle Commercial Scenes 4 & 5

Heyya guys!Here is the final missing bit to complete our Travel Bottle Commercial!This tutorial features 3 scenes – Main podium scene, fire storm effect and IR Smoke sim, so everyone of you can find something interesting and new in this tut, whether you are a beginner or intermediate Houdini artist.Enjoy!

Nick Medukha post Ripple Vellum Extrude Project Files from patreon

Ripple Vellum Extrude Project Files

And here are the project files!

Nick Medukha post Ripple Vellum Extrude from patreon

Ripple Vellum Extrude

I know i know thats a lot haha. Well, heres a setup that utilises 3 solvers, SOP, Vellum, and Ripple (did we check Ripple Solver before?) in order to bring the distance attribute from Vellum Objects to Grid and based on that attribute we do LOTS things. Extruding, transforming, using for shaders – you name it! Check ...

Nick Medukha post Project Files for Scene 6 from patreon

Project Files for Scene 6

And here are the project files!P.S. resfolder contains resources used in all the scenes.

Nick Medukha post Travel Bottle Commercial Scene 6  from patreon

Travel Bottle Commercial Scene 6

Hey guys! I know its not in order, but i thought to share this icy scene first and then combine fire and that podium x-ray scene together in one tutorial, and as this scene is a bit more complex – i decided lets build it first.Hope you'll enjoy it!

Nick Medukha post Project Files for Scene 3 from patreon

Project Files for Scene 3

And here are the project files!P.S. resfolder contains resources used in all the scenes.

Nick Medukha post Travel Bottle Commercial Scene 3 from patreon

Travel Bottle Commercial Scene 3

Heyya guys!In this 3rd scene of our full scale project tutorial we will explore some nice advected sand motion. This time we are not using grains, but MPM! Sim was super fast, but partially because we will do one little trick that will allow us to sim a lot less points that we see in the scene, but nevertheless get th...

Nick Medukha post Project Files for Scene 1&2 from patreon

Project Files for Scene 1&2

and here are the project files! P.S. resfolder contains resources used in all the scenes.

Nick Medukha post Travel Bottle Commercial Into & Scene 1+2 from patreon

Travel Bottle Commercial Into & Scene 1+2

Heyya guys! Here we have the first tutorial of this project, featuring first and second scenes. I've combined them because first one is basically a bottle with a cap that screws on top of it, so I just briefly talk about how I modelled the bottle and my light setup, but second scene is that nice slow-mo rbd sim, wh...

last scene sent to render

differs from this preview a bit, but anyways wanted to share :)Need to comp the proj and will be recording on weekend!Stay tuned!

Nick Medukha post almost done! from patreon

almost done!

slowly but surely hahajust one sim scene and packshot are left to do and will be recording first part of this proj!

Nick Medukha post full scale project iii from patreon

full scale project iii

heya guys! I thought we haven't made a full scale project in a while, so guess whats coming? Can't share much as I haven't finished it yet, but I'm pretty excited how things are going. Have a little bit of everything – MPM, RBD, FLIP, Compositing, etc; that we will be learning in February, so buckle u...

Nick Medukha post [Project Files] MPM Snow Scraper from patreon

[Project Files] MPM Snow Scraper

And here are the project files :)

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