3D Modeling with John Dickinson posts
TopoTalk 39
In this session we explore how to add a button on an iPad case plus using the Data Transfer modifier to manage shading errors.NotesBlender version 4.2Learn more about Data Transfer: https://youtu.be/2f5iHwpF3Dk?si=bY0vT5y6XfYBkDwz
The Electric State
My 7 part training series is available now on Boris FX to watch for free. You can also download the project files! Training Series | Boris FX
TopoTalk 38
In this session we look at sharpening curved geometry under subdivision. NotesBlender version 4.2Thanks to relic.xyzfor the question and model.
The Electric State - Title Modeling
Here's another exclusive peek at my Electric State trailer title creation series. The series is done and all 7 tutorials will be available for free, including project files. I'll post a link when available.
02 Key Tools - 05 Shrinkwrapping
Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease. I've skipped parts 1-4 as they are older C4D tools. This section covers projecting a mesh using Shrinkwrap, which is a vital technique for subsurface 3D modeling. NotesIncludes C4D and Blender work files.
The Electric State
My upcoming 7-part series I've created for Boris FX, shows how to recreated the Electric State trailer logo resolve using Illustrator, Blender, Rizom UV, Substance Painter and After Effects. This is an exclusive peek at Part 1.
01 Geometry Basics - 05 Diamonds
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers using diamond quads to split edge flow and control edge count.
TopoTalk 37
In this session we continue looking at how to improve the topology on a stone lantern.NotesBlender version 4.2
TopoTalk 36
In this session we continue looking at how to improve the topology on a stone lantern.NotesBlender version 4.2
01 Geometry Basics - 04 Normals
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of surface and vertex normals to modeling, materials, and rendering.
01 Geometry Basics - 03 Edge Loops
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of loops in edge flow, adding and encapsulating detail.
01 Geometry Basics - 02 Redirecting Flow
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers tools and techniques for redirecting edge flow.
01 Geometry Basics - 01 Directing Flow
Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers quad workflow and its importance in maintaining predictable edge flow.
Hulkbuster
A Hulkbuster helmet.NotesThe file is unwrapped.Textures not included.Reselling is strictly prohibited.
Human Skull
A human skull.NotesThe file is unwrapped.Textures not included.Reselling is strictly prohibited.
TopoTalk 35
In this session we continue looking at how to improve the topology on a stone lantern.NotesBlender version 4.2
TopoTalk 34
In this session we start looking at how to improve the topology on a stone lantern.NotesBlender version 4.2
Treasure Chest
Textured treasure chest with animated lid open.
How to Model Suggestions
Okay so I'm not modeling a suggestion 😁... but I would like your suggestions for everyday things that aren't too complex but you're wondering how to approach them.
How to Model a Treasure Chest - Part 3
How to sub-division model a stylized treasure chest in Blender, continued.Add OnsMachin3Tools($)
Bolt and Screw Head Library
Here's a library of screw and bolt heads I've put together. I've included the renders which you can use if you decide to add it to your own Asset Browser as I have.
How to Model a Treasure Chest - Part 2
How to sub-division model a stylized treasure chest in Blender, continued.Add OnsMachin3Tools($)
How To Model a Treasure Chest - Part 1
How to sub-division model a stylized treasure chest in Blender.Add OnsMachin3Tools($)Volume Preserving Smooth($)
Moka Pot
Here's one approach for creating the scallop shape on a Moka coffee pot. Let me know if you'd be interested in a How To Model tutorial for the rest of the pot.
Alien Corridor
I created this sci-fi corridor for BorisFX. If you'd like to download the version with textures and watch the tutorials you can grab it here: https://youtu.be/R8f_hqz10gM?si=OmsmJMZOp6KLkovy
How to Model a Salisbury Pin in Blender - Part 2
How to sub-division model a Salisbury Pin, continued.NotesBlender version4.2Add OnsPolyQuilt(Free)
How to Model a Salisbury Pin - Part 01
How to sub-division model a Salisbury Pin.NotesBlender version4.2Add OnsPolyQuilt(Free)Set Flow(Free)
Riven Stove
Here's an approach to modelling the legs and vent for a stylized stove. Thanks to Brent for the suggestion.NotesBlender version4.1
Porcelain Pin Insulator
1. I started with a quad sphere, cut the bottom off then extruded down to follow the guide.2. Working in a Mirror object and cut the saddle shape in, reworking the geometry to remove triangles and keep edge flow.3. So the bottom part of the saddle is pretty hard, especially without any indication on the blueprint. Thin...
Clevis Thimble Model
I created this in response to a request. The blender file includes the guide images and my working if you'd like to break it down.





















