bonfire posts
Version 0.81.X
New shader and model for beards that uses masked hair cards while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#...
Version 0.80.X
Added basis for new 'anywhere' style doggy pose, which will have the top character going on all fours if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.Aintzira's intro a...
Version 0.79.X
Giving the game's djinns some love this time. Included in this version are the following bits:Levant Tower now features a whole new entry area with a couple extra lore elements and a simple access puzzle, which also lets players familiarize with scroll casting. Levi will now show a proper UI-based tutorial that wil...
Version 0.78.X
This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt's sample request and restarting or clicking on the stopwatch icon. Other important changes include:Created a custom A-Star pathfindingsystem for non-playable char...
Version 0.77.X
This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.Given that it's a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the F1 consolecommand "...
Version 0.76.X
Enough with online mode endeavours for a while.Missionarynow features the ability to stroke bottom's pole, using an all new hand rig collection of animations. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can...
Version 0.75.X
And there goes another very busy month improving on the latest feature.Reformated all the building piece data, allowing much smaller downloadsizes for online sessions.Limitedper-player object placementonline, still allowing unlimitedplacement offline. The central maze area will also blast any structures that are visibl...
Version 0.74.X
All the impressive stuff players built during the previous version really prompted a major rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!Custom buildingsand objects now saveto a player's profile during o...
Version 0.73.X
It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn't really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:Initia...
Version 0.72.X
Alright, onto doing some renovations. This time I'm giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:Improved bathhou...
Version 0.71.X
This version features a preview of a trio-pose. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don't worry, it is still as it was when it only involves less than three members).Still very rough and crampy on many places, especially when it comes to adjusting the...
Version 0.70.X
Well, I held out long enough about genie stuff so it's time for a revisit.Flight mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve...
Version 0.69.0
Time to throw in QoL tutorials and guides. Added a quest log that will help players finish tasks and parts of the story right from the start, by giving them hints as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused...
Version 0.68.X
Time to remove the christmas decor. This version features: Players can now pick up and plant Ka's totem in the Outback, in order to trigger a reunion with him and have another chance at beating him and to get the buffperma and buffclearall commands. The first encounter with Ka will now grant buffperma and buffclear...
Version 0.67.X
Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE? Added continued story mode for Kult, regarding the wicker idol found during Bolt's story. Commands buff, buffclear, buffclearall and buffperma are now learnable commands and need to be unlocked ...
Version 0.66.X
Custom NPCs (non player characters) either randomly generated or created with the NPC editor can now be loaded during online sessions, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a sigil that's on the Summoning Terrace, which is a new small l...
Version 0.65.X
Added powerbottom interactive pose. Added new hotdogging gimmick to standing doggy and powerbottom poses. Characters won't stick it immediately in and must play with the depth sliders in order to go fully in. Walk-run can now be a toggle instead of a constant keypress. Check the in-game options in order to enable ...
Version 0.64.X
I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let's just say that certain people should NOT be playing this game, let alone going into online mode and ruining the experienc...
Version 0.63.X
Added a new standing doggy pose to expand upon the new set of "roaming" (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro c...
Version 0.61.X
Added more story and cutscene material to the Kurtar inn encounter during Bolt's alchemy quest, which now diverts into a reinion with Kult. Bathhouse now has a new layout. Created new animation state machine for combat animations based on hardcoded timed events, as the unity animator was being unreliable on variab...
Version 0.60.X
This version comes with a massive update to the underlying Unity engine, which for a very long time stayed in version 5.6.7, making a huge leap to version 2022. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could re...
Version 0.55X
Habemus extra round bellies. Added extra pecs, legs, belly and lats options to body shapes, and updated every item to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well...
Version 0.54.X
Last one for the year dedicated to online mode, and likely awaiting some patches. Features include: Pose anywhere gimmick implemented, allowing players to point and click anywhere on a suitable surface in order to start dynamic intimate animations that were until now limited to fixed locations in game, such as stone be...
Version 0.53.X
I've Been working some more on animated story content and wanted to do something a little different again, though this time I'm not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modi...
Version 0.51.X
Back from vacation and with some content for the online players: Combat now enabled online: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it's a start. Defeated folks can now be captured by right clicking on their body. Once tethered to you, captives can be either ...
Version 0.50.X
This version is primarily focused on enabling combat on non playable characters by implementing AI protocols and endurance mechanics, enabling them to face against eachother in sword fighting. The intention is to use the mechanic in key encounters, such as a pending one with Mister "Lurks in the Dark".It's ...
Version 0.49.X
Finally back and ready to continue. Having multiple jobs sucks. New story preview content for Aintzira and Celik, featuring a bit of a cave quest right after acquiring his sword. Mana and buff-granting wisps added. Online mode and server app upgraded, allowing headless and optimized CPU-usage server instances via termi...
Version 0.48.X
Features include: An early implementation of the animation states and interfacing for basic one-handed sword combat. Aintzira's sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the r...
Version 0.47.X
This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs): VR support! Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need SteamVR installed as the interface. Not tested on anythi...
Version 0.46.X
Preview of "charm" oral sex pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for geniefied receivers. It can be activated on any character via the scg2 console command, or by right-clicking on any non-cursed character as a geniefied player. Extra...





























