oskarpotocki posts
[Survey] Which mod would you rather see first?
Hey everyone!Seeing how many of you have asked for Mechanoid 2, I've decided to let the community decide the priority a little bit. Just to ensure it's fair for everyone, let me explain where we are with each of the projects:Vanilla Gravship Expanded - Chapter 2A chunk of the mod is already designed, as in, a d...
Roadmap February 2026
Hello everyone! A quick roadmap post before I head off on a short holiday!As you probably know, we have released quite a cool Vanilla Landmarks Expanded mod. It took a lot of work to get it done, but I'm hopeful this mod can become a new staple for all playthroughs. After all, having a bigger variety of locations o...
[Release] Vanilla Landmarks Expanded
Vanilla Landmarks Expanded is out now!Explore 59 new landmarks, and settle in the one you find the most exciting. With this mod, the total amount of landmarks in your game will exceed 100! Every location is in a way unique, and I encourage you to try them all.STEAM: https://steamcommunity.com/sharedfiles/filedetails/?i...
[DEVBLOG#309] Landmarks Expanded, Part 2
Hey folks!I’ve got another devblog for you. Today, we’re diving back into Vanilla Landmarks Expanded, and I have something special to show off!Given the amount of work we’ve poured into this project, I felt it was only right to commission our artist to create a distinguished "hero character" for the mod, ...
[Release] Vanilla Furniture Expanded - Security
After a long wait, the mod is finally out! Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing you need to flesh ...
[DEVBLOG#308] Landmarks Expanded, Part 1
Hey everyone and welcome to a development blog for Vanilla Landmarks Expanded. It is finally time I can shed some more light onto it!RimWorld: Odyssey has introduced a phenomenal concept of landmarks. They are essentially like genes, but on map tiles. Every map tile can have several mutators that together form a sort o...
[DEVBLOG#307] Security infographics!
Hey everyone and welcome to a brand new development blog! This time, I'm planning to focus on explaining some of the stuff coming in Vanilla Furniture Expanded - Security remake, and to show you the infographics already done!Vanilla Furniture Expanded - Security needed a remake desperately. It was an old mod, and b...
[DEVBLOG#306] Vanilla Weapons Expanded Remake
Welcome to a new development blog! This time, we're excited to showcase our progress on the remake of Vanilla Weapons Expanded.We've been keeping this project relatively quiet because balancing it has been a significant challenge. However, I now believe the balance is in a good place and ready for a reveal.As o...
End of Year Roadmap 2025
A Look Back at an Incredible 20252025 has been a fantastic year for us, and looking back at the roadmap, it’s amazing to see how much we’ve accomplished together.We kicked off the year with the re-release of Vanilla Skills Expanded, followed closely by the launch of our new series: Vanilla Quests Expanded - The Gen...
[DEVBLOG#305] Vanilla Furniture Expanded - Security
We’ve got some awesome news about the planned overhaul of Vanilla Furniture Expanded - Security!We’re stoked to announce that the massive design phase for this update is now officially complete, and we are moving full steam ahead into the development phase!As we mentioned before, this mod was one of the first in th...
[Survey] Unique gravship weapons
Hey everyone and welcome to a quick survey post!As you know, Chapter 1 introduced some gravship weaponry: notably the Gauss gun, Javelin pod, Anticraft caster and point defense turret.Chapter 2 is also bringing quite a lot of new gravship weapons into the mix. Gauss howitzer, Javelin launcher and Anticraft emitter are ...
Roadmap December 2025
Hi everyone!What a heavy release schedule the last few months have been! Your incredible support allows us to keep pushing the boundaries of what's possible, and I'd like to share with you what's coming in the future!Let's dive into the releases and what's coming up!Vanilla Quests Expanded - Ancient...
[Release] Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expan...
[DEVBLOG#304] Archite genes and Ancients Progress
Hello everyone and welcome to another development blog! This time, I'd like to update you on the progress on the Ancients mod.We have already thrown the mod into beta testing, and we're already after two rounds of feedback for it. The reception of the mod was positive, but some people rightfully pointed out tha...
[Release] Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded - Chapter 1 is out now!Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for. ...
[Teaser] Vanilla Gravship Expanded promo images
Hey folks!We're wrapping up the release candidate of Vanilla Gravship Expanded and if all goes well, the mod will release on friday or saturday!Here are the promo images I made for it!
[DEVBLOG#303] Replacing gravship artillery
Hey everyone,As we’re wrapping up work on Chapter 1 of Vanilla Gravships Expanded, I wanted to take a moment to talk about a big design change that came out of our recent testing phase and why we think it’s ultimately the right call for the mod’s first release.Originally, Chapter 1 was meant to launch with three ...
[DEVBLOG#302] Vanilla Gravship Expanded - Infographics Part 3 - The Grand Finale
Hey everyone!I'm making this quick post to show you the remaining infographics that I've prepared now. This means that all infographics are done, but that doesn't mean the mod is ready to release - it's still in testing, particularly the second testing stage, where we analyze balancing to make sure it&#...
[DEVBLOG#301] Vanilla Gravship Expanded - Infographics Part 2 and how the testing is going
Hey everyone and welcome to a quick update on our Vanilla Gravships Expanded release.We have been hard at work fixing all the bugs found by our devoted community of testers. We have also been working on numerous quality of life improvements, as well as new content for the mod - but we're now slowly entering the sta...
[DEVBLOG#300] Vanilla Gravship Expanded - Infographics Part 1
Hey everyone! Welcome to the 300th devblog, an absolute celebration. Honestly I stopped counting after 100th, but it's nice to know that I've written 300 unique posts that hopefully gave you some insight into how we do things and why we do them.In this 300th development blog, I'd like to share the first inf...
[Release] Vanilla Cooking Expanded - Bakery module
Vanilla Cooking Expanded – Bakery introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.At the heart of this module lies the new Bakery Oven, where colonists can bake cookies, cupcakes, and donuts—ea...

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