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fantasytowngenerator from patreon

fantasytowngenerator

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fantasytowngenerator posts

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Development Update - August 2025

Hey everyone, I hope you're all doing well. This last month I've been working an update to the layout of castle districts, as well as some new map rendering effects, so let's talk about that!Castle DistrictsI've updated how castles are generated (reminder - castles are only generated if a king/queen feu...

Development Update - July 2025

Hey everyone, hope you're all doing well. I just wanted to give a quick update of what I've worked on in the last few weeks. Since the last post, I got a couple of bug reports that more 'thin' buildings were being generated than in previous versions. For example: Additionally, there has always been an i...

Development Update - June 2025

Hey everyone, hope you're all doing well. In the last post I ended by saying how I was going to do some 'smaller generation tweaks', namely better harbours and castles. Well, as usual, this ended up being a whole bunch more work than I was expecting, and I only ended up implementing harbours - but lets get ...

fantasytowngenerator post Development Update - April 2025 from patreon

Development Update - April 2025

Announcement: the FoundryVTT integration no longer requires a premium account - it can be now be used by free users.Hi everyone, hope you're all doing well. Over the last month, I've worked on a few things:Roll20 integration (via a browser extension)FoundryVTT module improvementsJournal integration (including M...

Development Update - March 2025

Hey everyone, hope you're all doing well. As I mentioned in the last update, I wanted to take a break from large changes, and focus on smaller features and fixes. This is what I've worked on:Improved pins Options to scale the text, and the pinAbility for public users to create / edit public pinsIntegration in F...

Development Update - January 2025

Hey everyone, I hope you're all doing well! First of all, I want to thank you for your patience - it's been a while since I've posted an update on Patreon (I'm more active on discord if you have questions or feedback). Just because I haven't posted, doesn't mean I haven't been busy. I'm ...

Development Update - September 2024

TL;DR Nothing major has been released recently. I'm currently overhauling the road, district and building placement algorithms, which is taking some time.Hey everyone, hope you're all doing well. Following on from the last update, I'm still working on the generation overhaul. This has been a slow process fo...

fantasytowngenerator post Development Update - June 2024 from patreon

Development Update - June 2024

Hey everyone, hope you're doing well. I haven't released any major new features since the last post, but I have been hard at work (and have gone down a few tangents...), so I wanted to show you what I've been up to.3D TerrainAfter the 3D view after the last update (and all the people asking for mountain map...

Development Update - May 2024

Hey everyone, I hope you're all doing well. In April I worked on improving the edit settlement layout controls, as well as some rendering tweaks. This is the full list of updates:Fixed snapping behaviourSnapping strength controlsBetter line intersectionsTree brush toolNew river drawing toolBug fixes around the rece...

Development Update - April 2024

Hi everybody, hope you're all well. This is what I worked on in March:Favourite building layer fixManual zoom buttonsMore personality fields in exportSome premium settings fixesUpdate settlement name fixEdit settlement races after generation (add already existed)Add/edit settlement religions after generationAdd/edi...

Development Update - March 2024

JanuaryHey everyone, hope you're all well. After my last post (at the start of January), I went straight to work optimising the generation and storage to enable larger settlements. This continued a lot of other work leading up to this (I've first mentined larger settlements in my August 2023 post) - so I'm ...

Development Update - January 2024

Hey everyone! Hope you all had a good holiday season!As promised, over the last month I worked on a family tree view, and optimising relationships.Family Tree ViewFirst off, the more interesting topic, family trees. Here are some examples of the new family tree view:Note: Only people in the settlement are added to fami...

Development Update - December 2023

Hey everyone, hope you're all doing well! So, last time I said I was going to work on optimising the relationships and then taking a look at family trees. However, I got distracted by schedules - honestly I thought it would be a quick change, but it turned into a whole thing. So lets get into it!Previously, only wo...

Development Update - October 2023

Hey everyone, hope you're all doing well. As I said in my last post, my main focus right now is to enable larger settlement options. Before that can happen, I want to reduce the costs of generation/simulation and the costs of storage, as well as make sure that most devices can render settlements that large.I had an...

Development Update - August 2023

Hey everyone, I hope the summer is treating you well. This month, I wanted to take a break from large, complicated features that required a lot of refactoring, and focus on some smaller tasks that I've been meaning to do for a while. These are:Accessibility improvementsI got some feedback a while ago that Fantasy T...

Development Update - July 2023

Hey everyone - hope you're all enjoying your summers. This month, I've worked on three major features:1. Custom name lists (premium only)2. Different appearances for each race & customizable templates3. More (& custom) gendersLets break those down:Custom name listsPremium users can now upload custom name lists ...

fantasytowngenerator post Development Update - June 2023 from patreon

Development Update - June 2023

Hey, hope you're all doing well! Over the last couple of months, I've been working on what I've been calling a 'District Overhaul' - but has also resulted in a lot of other minor changes. The new features are: New district grouping + placement algorithm Better district names More visually distinct d...

Development Update - April 2023

Hey everybody, hope you're doing well! This past month I've been busy working on a lot of stability improvements and bug fixes, as well as a couple of interesting features. In summary:1. FoundryVTT integration2. GeoJSON export3. SVG export overhaul4. Better fill controls5. CTRL-hover support for deleting buildi...

Development Update - March 2023

Hey everyone, hope you've had a good start to your year! I've had a busy few months, working hard to add new features to Fantasy Town Generator. These are:1. Religion overhaul2. New create settlement form UI3. Save create settlement settings4. More people relations5. Factions6. EventsOne thing that I sometimes ...

Development Update - December 2022

Hey everyone, hope you're all doing well. First off, I want to say a big thank you to all my patrons, your support is greatly appreciated. As there are quite a lot of you now (almost 50 patrons, and roughly 7k users!), I think it would be a good idea for me to talk more more regularly about what I've been worki...

Out of beta!

Fantasy Town Generator is officially out of beta! This means that any settlements created from now on will NOT be deleted, so create away! I want to thank everyone for supporting me and helping me reach this point, I really appreciate it. I can't wait to see where we can take this!Update notes: A proper login flow ...

Development Update - Layout edit

Hey! One of my main focuses right now is to get Fantasy Town Generator ready for a full release. One of the last things on my list before that happens is a refactor of how the roads are persisted. Why does this matter? Basically, doing this now will save me a whole lot of headache later while I can still delete the exi...

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