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DMVR

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DMVR posts

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DMVR Devlog October

Hello!This is the first monthly dev log for DMVR. I have never really done one of these before, but I feel like with how inactive DMVR has seemed it would be a good idea to start doing them so that you guys know what's going on, what to expect etc and to get some insight into any new things we have worked on.Some o...

Update Progress: New VR Interactions

One of our programmers, Brogrammist, has been working hard on revamping the VR duel interactions and has created a sneak preview video showcasing some of the features! After testing it myself, I can say that its going to make dueling feel a lot more immersive :)We are currently in the progress of hooking it into the ne...

Card Back Vote + Quick Update

Hey!Sorry for the delay in getting the update out, rebuilding all the systems is taking some time. Currently, we are focusing on reworking the games UI system (which is my least favorite thing to do). Working towards getting this update finished so that we can run a patreon test in the future.As soon as the client buil...

DMVR April Monster Poll (And comission info)

Welcome to the first Patreon exclusive monster poll! The plan is to host one of these at the start of every month, and have them modeled, implemented and released with a game update at the end of the month! Each month we hope to have larger packs as we figure out the exact amount we can accomplish in the given timefram...

Patreon Vote

Howdy!Next month we are planning to increase the patreon <-> DMVR input and refine the rewards patreons get. Part of this will include us changing how we decide which monsters to implement on a monthly basis. To kickstart this off, it will be helpful for us to get a feel for which type of monster card people would be i...

DMVR 2.0. will not just be

The future direction of this game will be DMVR 2.0. This game will not just be Yu-Gi-Oh.Although it’s still heavily in development, we here at the DMVR team feel it’s important to be transparent about our future plans for DMVR.It will be a more generic system akin to Dreams or Table Top Simulator or VRChat with Yu-...

February 2020 Recap

For February 2020, we pushed up a few Patron builds in this Discord. The beginnings of v0.10 builds, which has now become public: v0.10.69 on the Discord.In this build, we added 5 new decks with the corresponding models with the help of Anthony Yanez and Akato and Artorikus and Zeak and more.- We added the variant syst...

1 Year Anniversary!

Hi all, we wanted to thank you for continuing to be a patron! THANK YOU SO MUCH!❤ WATCH the Developer Video of what happened in 1 year! ❤https://www.youtube.com/watch?v=kZavpABGdPAWe know that it can be tough donating monthly, and we don&#39;t take it for granted. We&#39;re conscious of your efforts. And we really ...

December 2019 - Exclusive Build

This build adds like 5 new decks:Upgraded Yusei with Majestic StardustAkizaCrowJackSartoriusSome decks are not usable yet like Mako S2, Old Bastion, and Tania.Leave bugs in #patreon-bugs please, so that we can fix them.Action Cards are updated. Deck Masters are updated to completion.This update wouldn&#39;t have been p...

v0.0.7.0

This time around we probably fixed most of the new buggy stuff.Thanks to IceShadeComets who made and balanced the new decks.Thanks for Inanis_Cor for staying up with me until 8 AM in the morning where we balanced all the Deck Masters, discussing how to make them not overpowered at all!CHANGES- You should not collide wi...

v0.0.6.9

Action Duel more setup.Gachipon in lobby.Gem Knights, Ice Barriers, Jurracs, Evil Heroes, Updated Neos Deck, Updated Charmers Deckv0.0.6.9 https://mega.nz/#!2JlhnAQQ!OsVHLAyITfHdhHWlqwyaAU-dmjgJ5JCMj2AfHkRQemw

DMVR post DMVR 2.0 Announcement from patreon

DMVR 2.0 Announcement

Today I am announcing my roadmap for what is currently called DMVR 2.0. It&#39;s a full rewrite of DMVR from the ground up with a focus on extensibility and performance. One of the main issues with the current code base is its dependencies on third party tooling and libraries, which makes it hard to build upon.I have c...

v0.0.4.1 Build

We uploaded a v0.0.4.1 that was a big update, bringing custom decks!OTHER NEWSIn other news, some of you, patrons, have known me for a while. The values that I aspire to keep. How I act and how I work. Whether or not I&#39;m consistent.My YouTube channel was terminated as a means to silence me (but it was later restore...

v0.0.2.1 Hot Fixes

If you didn&#39;t see yesterday, we uploaded a v0.0.2.1 hot fix update with a new 0.0.2 patcher to fix some of the big bugs in the v0.0.2 build!https://www.youtube.com/watch?v=OCw8nNdUNNkThe change log for v0.0.2.1 is here:https://www.slothparadise.com/duel-monsters-vr-v0-0-2-1-hot-fixes-change-logThere&#39;s still som...

DMVR post v0.0.2 Build from patreon

v0.0.2 Build

We uploaded the finished v0.0.2 yesterday! You can try it out now and use the 6 new decks!The download is in our Discord in #vr-download.Change Log: https://www.slothparadise.com/duel-monsters-vr-v0-0-2-change-logLet me know what features you want next. You&#39;re always welcomed to DM me on Discord!- MicrowaveSam

Build will be later this month

Hey patrons, I know that we promised you an exclusive build at the beginning of every month.But since we made two builds in December, the December 3, 2018 Local Build and the December 23, 2018 Christmas Build, we&#39;re behind schedule since we also made a public build on January 2, 2019.So this month and February&#39;...

DMVR post Patron Clip Compilation from patreon

Patron Clip Compilation

Hey patrons, I decided to compile a long reel of clips from the game!This is only for you, patrons, so you can see how far we&#39;ve come in the last few weeks!You&#39;ll see some regulars in this video!Thanks for your continual support!Sincerely,MicrowaveSam

DMVR post VR from patreon

VR

Hi patrons and new-people,We released a public build on our Discord channel. Call it build v0.0.1.https://discord.gg/Pz69QHDOur priorities: Make sure that the network can handle reasonable player-load. Make the game as good as it can be.To do that, we need to have more concurrent players.We need to test more before sca...

DMVR post November 2018 - EXCLUSIVE SNEAK PEAK from patreon

November 2018 - EXCLUSIVE SNEAK PEAK

Here&#39;s an exclusive sneak peak of the Duel Room. DUELING on a BLIMP! VR Multiplayer Yu-Gi-Oh! is fully working. Manually.You&#39;ll be getting a build in the near future.Thank you, patrons, for your continual support!I&#39;m doing my best.- MicrowaveSam

DMVR post The Game for AR HoloLens finally here from patreon

The Game for AR HoloLens finally here

Hey patrons, some of you have been with me since the very beginning when I first started the old Yugioh AR project.Well, the Microsft HoloLens Duel Monsters build is finally here!Join the Discord Channel for more information #download:https://discord.gg/Pz69QHDSetupI wrote a setup and instructional post here:https://ww...

DMVR post VR LOBBY ready v0.0.1 from patreon

VR LOBBY ready v0.0.1

Hey patrons, Duel Monsters VR Lobby is ready. I really appreciate all the support in the last few months.I&#39;ve been working hard to make our games happen. Getting results and playable versions is most important.Here&#39;s the VR Lobby for Duel Monsters v0.0.1 available to you patrons:http://www.mediafire.com/file/fc...

DMVR post Week 12 - Devlog from patreon

Week 12 - Devlog

We&#39;ve been polishing up a tutorial with a narrative that feels nice and fun!There&#39;s a lot left to do. We need to work hard to polish the experience!- MicrowaveSam

The Last Couple of Weeks

There are a few things that we&#39;re doing to maintain transparency with you, patrons! It&#39;s all about those updates.First are our developer logs!We created a YouTube channel that gives you a peek in our lives of game development for Duel Monsters and our original RPG:https://www.youtube.com/channel/UCO1IMT_hDjwGNN...

A Big Change

DMVR post Where Did The Project Go? from patreon

Where Did The Project Go?

Now that we have 조셉 back on track with Duel Monsters development, Slothparadise is ready and geared to move towards the final stage of development.The video will show small detailed updates on the game such as:-Hands! Fingers that move.-Working Duel Disk!!- Summon all your favorite monsters in VR and be the true Du...

DMVR post July 2018 - Interactions Update from patreon

July 2018 - Interactions Update

I&#39;ve been catching up to speed with integrating all the VR devices.Floating duel disks and Vive controllers look cool, but what really makes a difference are the avatars.We want to live the role. We want to be an actual duelist.I want a body. I want arms and legs.We integrated the multiplayer avatars this month to ...

DMVR post June 2018 Update - Where are we at right now? from patreon

June 2018 Update - Where are we at right now?

Hi everyone, here&#39;s a duel that J and I did to show more of the cross-platform functionality.UI wise, it might look the exact same as what we had back in November 2017, but underneath the covers, we&#39;re working with that authoritative server.What&#39;s next?1. Fix functionality for saving decks. Deck editing isn...

June 2018 - Update on Progress

Hey patrons, we&#39;d like to apologize for not getting more updates for all of you. We&#39;ve been working hard on fixing the bugs!I know that we wanted to do an Alpha last month, but there were game-breaking network bugs with our server code, so we had to delay.TransparencyExample of a network bug that would have kil...

DMVR post Alpha Almost Here from patreon

Alpha Almost Here

Thanks patrons for the long wait! The excitement is brewing. WE can feel it.You might have received our previous e-mail about the SP Patron role on the Discord. Below is the invite if you haven&#39;t joined!We would love to talk to you. We&#39;re building an inclusive community of Dueling fans!- Discord invite: https:/...

DMVR post At San Jose Gamer Gala 2 - Behind the Scenes from patreon

At San Jose Gamer Gala 2 - Behind the Scenes

We went to SJSU&#39;s Gamer Gala 2 at their 2nd Floor Student Union Ballroom to demo some Yugioh AR and Yugioh VR! I had a lot of fun and learned from observations of new players trying the game out.What we can improve- More cards need to be automated. We left the more complicated cards still manual.- Slow duels becaus...

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