flyingparticle posts
Update
Hello everyone. It's been another while.Last time I mentioned I was working on a new higgs grab and some weapon collision stuff. I did re-implement the higgs grab in a more proper way that actually respects the weight of the object you're grabbing and puts a limit on how much forge you can exert on something. I...
Update
Hi everyone! Hope you all had a good new years.I finally finished most of the improvements that I wanted to make with respect to NPCs getting up from being ragdolled. There ended up being a lot of things to fix in the base game for this, but I'm pretty happy with the result, especially for humanoids. This had been ...
Update
Hi everyone, it's been a little while.I mentioned last time that while I was implementing a hit interface for planck, I was going to do something about power attacks. I got pretty carried away with this and ended up redoing weapon swings completely, while also bringing back some lost functionality from SE like regu...
Update
Hi everyone, I just want to share an update on the current state of things.A few weeks ago I released the last update to planck which included most of the short-term stuff that I mentioned in the first post.NPC reactions took longer than I had imagined to get right and took a few iterations to wrap my head around how t...
What I'm working on
First off I just want to thank you all as I didn't expect much support considering there aren't any perks. I thought I'd share what I'm working on and what I have planned for the future.In the near future:- Add more reactions to NPCs when you're messing with them, e.g. more dialogue, have them stop ...