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FrancescoCD from gumroad

FrancescoCD

gumroad

FrancescoCD posts

Posts: 12 Files: 24
FrancescoCD post Blender Procedural Cartridge Generator from gumroad

Blender Procedural Cartridge Generator

Inputs:Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function workVertices: How many vertices to useVarious Dimensions: Just dimensionsBullet Shape: Bullet shape going from pointy to bluntCasing Material: Material used for the casingBullet Material: Material used for the b...

FrancescoCD post Blender Advanced T+ Musgrave Texture from gumroad

Blender Advanced T+ Musgrave Texture

Procedural shader that converts an image into RGB color channels in a pixel patternInputs:D: evaluate the texture in D dimensionsType: 1 to 5 to select Musgrave Texture typeVector: Texture coordinate to evaluate the texture at, this input is necessaryW: Texture coordinate to evaluate the noise atScale: Scale of the bas...

FrancescoCD post Blender Procedural Paint On Metal from gumroad

Blender Procedural Paint On Metal

Procedural Paint On MetalPresets includedInputs:Master Scale: The scale of the entire textureVector Rotation: orientation of the wave effectPaint Scale: Musgrave scale of the Paint texturePaint Detail: Musgrave detail of the Paint texturePaint Dimension: Musgrave dimension of the Paint texturePaint Lacunarity: Musgrave...

FrancescoCD post Blender Procedural Rust Material from gumroad

Blender Procedural Rust Material

Procedural Rust MaterialInputs:Vornoi Scale: Scale of the clumps of rustScale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)Distortion Factor: how much the voronoi texture is distortedSeed: seed of the 4d voronoiThreshold: how much of the sur...

FrancescoCD post Blender Procedural Smudge Roughness Map from gumroad

Blender Procedural Smudge Roughness Map

Fully procedural Smudge Roughness Map(detail affects performance)Inputs:Scale: Noise scaleScale Variance: How much the scale of other noise layers is affectedDetail: Noise detailDistortion: Noise DistortionRoughness 1-2-3: Roughness of each noise layerSeed: Seed of the 4D noiseSpread: How much the smudges spreadMin-Max...

FrancescoCD post Blender Procedural Caustics Light Source from gumroad

Blender Procedural Caustics Light Source

Procedural Caustics with variable options for animation(noise affects performance)Inputs:FPS: Frames per second in the sceneSpeed: Speed of the animationPeriod 1-2-3: Period of each sine wave that animates the movementAmplitude 1-2-3: Amplitude of each sine wave that animates the movementVariance: How much the sine wav...

FrancescoCD post Blender Procedural Drop Mask from gumroad

Blender Procedural Drop Mask

Fully procedural Drop mask with noise and alpha control,and Z stretching(use simplify texture limit)Drop Mask.blend

FrancescoCD post Blender Procedural Edge Wear Mask from gumroad

Blender Procedural Edge Wear Mask

Fully procedural Edge Wear Mask,Noise settings and Normal output(Cycles Only)Inputs:Radius:How much the effect spreadsContrast:ContrastSeed:Seed of the 4D noiseNoise:How much the noise affects the outputNoise Scale:Noise ScaleNoise Detail:Noise DetailNoise Roughness:Noise Roughness:Noise Distortion:Noise DistortionOutp...

FrancescoCD post Blender Procedural Camouflage Pattern from gumroad

Blender Procedural Camouflage Pattern

Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex(use simplify texture limit)Camouflage.blend

FrancescoCD post Blender Procedural Dent Mask from gumroad

Blender Procedural Dent Mask

Fully procedural Dent Mask with 4 layers,Noise settings and Normal output(The normal output is very unoptimized and only suitable for texture baking)(use simplify texture limit)Dent Mask.blend

FrancescoCD post Blender Procedural Scratch Mask from gumroad

Blender Procedural Scratch Mask

Fully procedural Scratch Mask with 4 layers,Noise settings and Normal output(The normal output is very unoptimized and only suitable for texture baking)(use simplify texture limit)Scratch Mask.blend

FrancescoCD post Blender Procedural Comic/Manga Shader from gumroad

Blender Procedural Comic/Manga Shader

hatch, cross hatch and dots patternsand a background paper texture(use simplify texture limit)UltiSketcher.blend

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