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Simon Fuchs from gumroad

Simon Fuchs

gumroad

Simon Fuchs posts

Posts: 4 Files: 27
Simon Fuchs post Hardsurface Basics 04: Photon Cannon and modeling approach from gumroad

Hardsurface Basics 04: Photon Cannon and modeling approach

Includes: 1 HD video file Haywood Tools max script Turbosmooth max script Final Renders in jpg format Description:In this tutorial, I will show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create my fan-art photon cannon. This is the video version of the tutorial that I created for...

Simon Fuchs post Hardsurface Basics 03: Using 3dsMax and Zbrush from gumroad

Hardsurface Basics 03: Using 3dsMax and Zbrush

Includes: 1 HD video file 3d Studio Max source file Zbrush4R7 source files Decimated OBJ Files Haywood Tools max script Turbosmooth max script Description:In this tutorial, I will show you how I use 3d Studio Max and Zbrush to create highpoly objects quickly and efficiently. I will give you an overview ...

Simon Fuchs post Hardsurface Basics 01: Using UV coordinates to deform geometry from gumroad

Hardsurface Basics 01: Using UV coordinates to deform geometry

Includes: 1 HD video file 3d Studio Max source file Haywood Tools max script SlideTools Slideknit max script Description:In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy...

Simon Fuchs post Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush from gumroad

Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

Includes: 1 HD video file 3d Studio Max source file Zbrush4R7 source files Decimated OBJ Files Haywood Tools max script Description:In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry...

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