Simon Fuchs posts
Hardsurface Basics 04: Photon Cannon and modeling approach
Includes: 1 HD video file Haywood Tools max script Turbosmooth max script Final Renders in jpg format Description:In this tutorial, I will show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create my fan-art photon cannon. This is the video version of the tutorial that I created for...
Hardsurface Basics 03: Using 3dsMax and Zbrush
Includes: 1 HD video file 3d Studio Max source file Zbrush4R7 source files Decimated OBJ Files Haywood Tools max script Turbosmooth max script Description:In this tutorial, I will show you how I use 3d Studio Max and Zbrush to create highpoly objects quickly and efficiently. I will give you an overview ...
Hardsurface Basics 01: Using UV coordinates to deform geometry
Includes: 1 HD video file 3d Studio Max source file Haywood Tools max script SlideTools Slideknit max script Description:In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy...
Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush
Includes: 1 HD video file 3d Studio Max source file Zbrush4R7 source files Decimated OBJ Files Haywood Tools max script Description:In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry...



