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Monster Hunter Monster Manual Sunbreak Update (now 415 pages)

🕑 Added 2022-10-13 14:22:33 +0000 UTC

Comments

CaffeineBloodstream

Not a problem at all, thank you for your work!

Amellwind

It is now updated, sorry for it taking a bit longer than expected.

CaffeineBloodstream

Thanks for the response! It's the pdf downloaded from the link in the post

Amellwind

If you are using the GMbinder website, it is an issue with the site itself and how it renders. If it's in the PDF I'll see what I can do about fixing that shortly.

CaffeineBloodstream

This is fantastic! However, there's a formatting error for Vaal Hazaak on page 153 (148 going by page number). Over half of its stat block is off the side of the page, making it unreadable.

Joshua Guerrero

Yooooo

Dante Desmondez

Absolutley dumbfoundingly amazing

Christian Herrmann-Nord

We add an additional dice of damage on top. Not a huge boost, but more dice means more fun

Amellwind

Weakness is such a tough one, because adding vulnerabilities breaks down the game and using something like the frogemoth's Shock Susceptibility on every creature would mean extremely buffed up monsters. I do know Heavy from the patron discord is working on a fairly complex system for it, but he also had a simpler +10 damage to a creature weak to a specific damage type. It would be more powerful early on, but weaker later in the game. it just isn't something else I want to add to the system, since its another thing to track. Which 5e tries to avoid.

Sweet!! Would be nice to have weakness to the monsters to give player more possible gimmick fight like in the game


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