Symbolsloth posts
Live now!
https://picarto.tv/symbolsloth
The lion- Cat Sleeps Tonight!
More cutscene work!
we're live! Get on in!
https://picarto.tv/symbolsloth
Kat and Mark Cutscenes
More work on the intro for the game!
Ui work!
A wavy border and unique text box/text confirmation button
Live now!
https://picarto.tv/SymbolSloth
Dentist Office Work
More 3D models and texture changes, and a nice outside space with window!
New mechanics!
- Mouths now open and close, blocking your view- Tounges now jiggle and undulate, jumping the player backwards, and if towards the very back of the maw, down the throat- A graphic has been made so when in throat, you dangle upon a rope!
Mouse sprite!
Mouse sprites done!
Picarto Live!
https://picarto.tv/SymbolSloth
Tongue Bounce
Found a way to make the tongue more fluid via eventing!
Dentist Chair/Office Work
Going all out!
A beak!
More dentist inspection! This time with a new mouth design and showing off the new throat section with animated events!
Throat idea work
So this took a lot of doing but I think the effect looks good so far! The gif doesn't show it properly but it *does loop* nicely in game
Main char Ideas!
Dentist mouse/ Stoat / Ferret guy? Ripper Roo vibes?
Mouth Agape!
Working on a side game while I try and figure out what I'm doing with the other game!
More and more Cutscene work!
Working hard to make my cutscenes more eyecatching and interesting with lots of angles and movements!
Live now
https://picarto.tv/SymbolSloth
Intro Cutscene Work
Some familiar faces!
A familiar Church background!
Snackdown would like a word!
Live now!
https://picarto.tv/SymbolSloth
Live now!
https://picarto.tv/SymbolSloth
Boss fight look!
Follows the general same system you do to catch normal ghosts but with the added challenge of having to dodge attacks in the middle!
Update dump! again!
This is me setting up menus, along with getting the weapon system working. Along with how most ghosts will appear when you jump into first person, a green cloud of sorts!
Game troubles (again)
The game I've been working on is at another roadblock as its proven too laggy in practice. Gonna be rethinking what game I'm gonna do.
Big Dump of Updates!
I got a lot of updates! Showing off new UI, new enemy mechanics and more good stuff !





















