mdqp posts
Weekly dev blog + giveaway results!
So, here we are! I hope you had fun during the holidays (although they aren't quite finished yet!), hopefully you got your fill of rude relatives for the year, and are good to go for a while. XDAs for me, I added the NPCs to the new area of the slums, just like planned. I am slightly behind when it comes to Gaspar,...
Christmas-ish giveaway!
So, as I anticipated, here is the giveaway I was talking about. As with the previous attempt, I'd like to keep things interesting, so what I am asking this time is for you to suggest a holiday to add in the game! It doesn't have to be something serious (maybe the cult of socks has a holiday when they gather to ...
Weekly Dev blog: Holiday edition(?)
So, we are back here, for the usual weekly recap! But first, here is the bugfixed version for the latest release:https://mega.nz/#!9dYhSSCS!gdOqBY6jXrB77hfm2oksoNP0v0S393RqpBYoV5cLDAYAnd here is the list of fixed issues:Fixed a "slime" track which was potentially detectable even when the quest isn't started...
Weekly recap
There is a lot to unpack this week, so I'll try to break it down in a list:1: bugfixingI have worked on all the issues reported so far. I'll wait a bit more to release the update, just in case I get more reports, but hopefully there aren't many problems left.2: PollThis one was close, and there are just a h...
The december update is out!
You can grab it here:https://mega.nz/#!kRRUxBBD!pTRD1YWGX8hWeLtsEkJbSUUcU0PjIX48NCyhDxIE9PIUnfortunately, I didn't manage to write the work at the brothel in time for the release. I got swamped into rewriting an unrelated scene over and over, and I decided to not delay any further for this (I'll probably add it...
Weekly dev blog and release date
Hi guys, it's the usually late weekly update! I was a little busy this week, so I couldn't quite finish what I wanted to, and I'd like to have the release in a couple of days (that would still be 30 days from the last update, so I think it's fine).Still, I got some job done: the brothel is now accessibl...
Second vote for the generous:
Per usual, here is the second poll:http://www.strawpoll.me/11773950If something isn't working for whatever reason, do let me know (never underestimate my ability to mess something as simple as a poll).
New poll for the next month!
So, as last time, here is a link to a poll to vote on what to focus on next. I decided to narrow it down, let me know if you prefer this or the previous type of list!http://www.strawpoll.me/11773942
Weekly dev blog: tattoos for everyone!
Well, actually, tattoos will only be for the protagonist, so I lied! :p I was supposed to work on jobs, but I was getting stuck (having a hard time finding inspiration), so I decided to work on something I already knew how I wanted to tackle, I went ahead and added the tattoo parlor to the game. You can access it start...
Weekly dev blog update, and a little giveaway! (giveaway is over)
As always, I end up posting on monday! XD One day I will to it on sunday, I swear! Anyway, tardiness aside, it was a good week: I added 6-7 scenes to jobs I am adding. I did reconsider my previous approach to the tea house job, and I am now in the process of "redistributing" the content I had already created to...
Weekly dev blog post: creating jobs!
So, as expected after the poll, I am currently tackling adding jobs and random events. This week after the usual bugfixing, I got to mull over the suggestions I got for possible new jobs, and decided to work on making a job available at the tea house. This will be a little different from the other jobs, as it will be a...
Well, that was quick!
So, after mentioning how I screwed myself brilliantly by misunderstanding how Patreon handles payout, I got a few very generous people donating me some extra money, solving my lack of liquidity in the short term. as a result, things will proceed without any changes at all. It means I'll collect the payout a month l...
First bugfixing batch, and a weird request.
So, the release was bumpy as usual, hopefully this takes care of all the big issues, here is the bugfix list:Quest log issues should all be addressed now (there is a known issue with quest objective appearing when you complete them even if you didn't know about them yet, but that's a problem with the script its...
The November update is here!
You can grab it here:https://mega.nz/#!FEBWHaxS!RZpjYLxdIDUGEb3npNsSLLQ3aDEV22WEkvd04Vfpax0Here is the cumulative changelog since the previous version:Minor changes to the mage guild manager's dialogue (made the existance of a public AND private library in the guild obvious);Changed admission requirements for the m...
Little teaser (NSFW)
So, I did some preliminary work for the layered system, here is a preview of what might be available in the game:Of course, these are just rough assets I have to improve (also worth noting, the conversion to GIF caused the appearance of several jagged lines), but they'll be just fine as a base. It will take a while...
Second vote
And here is the second poll for everyone who decided to go above and beyond with their donations (thanks again, btw ^_^):http://www.strawpoll.me/11556702I hope you'll find an option you like.
Poll time (for real)!
So, let's see if we can get this ball rolling, shall we? The question is simple: what should be my main focus next month? The new update should hit us next week, so it's time to get ready for the future. Here is a link to the poll:http://www.strawpoll.me/11556686Choose wisely! ^_^
Weekly status update: a wizard did it.
So, here we are like every monday (because apparently I just can't wrap things up by sunday) with an update on what is going on with development. The changelog reads as follow:Finished intro to the mage guild, now you can join as a full member and get to see a few more members, as well as start to enjoy some of the...
Weekly status update! "I-wish-I-did-a-bit-more" edition
I did add/improve certain elements, but I still didn't get some solid time to work with no interruptions. Maybe I should put some extra time in this week to recover the lost time. Anyway, I did get to work on some entries on my "to-do" list, and I worked on adding more content, so I can't really say it ...
Poll testing 2
You should know this if you read the other post or the message, but here is a link to second poll for those who pledged 10$ or more. This is just a test run, so we know if there were any problems, so try to check it out, and we can make sure everything is fine for the real thing.http://www.strawpoll.me/11466466
Poll testing!
So this is a link to a stupid test poll, I would like everyone involved to partecipate, though, so we know things are working. If there are any problems, you can comment under the poll, or here, so I know something is going wrong. This link should be available only for those who donated 5$ or more.I'll send one out...
First Dev blog post!
It has been a short, busy week, considering I was still working on bugfixes and the small addition I squeezed in for the last update, but I think it's about time I started writing my weekly reports anyway.This week I worked a little on the mage guild (I changed the requirements for joining the guild, and made it po...
Guess who goofed up?
This is the last one, I swear! I moved the guard back to his post, so you won't be able to access the testing area anymore. Pretend the last update never happened! :phttps://mega.nz/#!0Eh2kD5B!lse3Nei0UzJ_Tn8rMlgiBrbdKVdODTYqX4bvio057jk
Neutering insects (AKA bugfixing)
So, another update (this should be the last one for a while): https://mega.nz/#!lVAT2DDL!7h8Qi81-B3rnnAx_HSU0d5G4ByXlg5jpDYrz3QpQSiYAnd here is the changelog:The selected spell will appear as an icon in the top-right corner, instead of changing the cursor (hopefully this makes it easier to aim);Using detect magic will ...
First bugfixing round
Here is an update, I think I fixed all the bugs that were reported, but if I missed something, do let me know. The bugfix list is as such:Fixed double name input at the start of the game;No more black screen if you leave the puzzle in the temple;You can't walk through the walls in the corridor leading to the temple...
