digiB posts
_Artemis Status Update
This week has been a good one. Lots of tightening up, polishing, reviewing. I finally got around to completing the soundtrack for Artemis. There are a total of 60 or 70ish tracks. I also created playlists for certain sections of the game. That one was a kick in nuts. I spent a few hours working on it, bam got it going....
_Artemis Status Update
I just drank a large caramel macchiato, triple shot and now I'm having a small cup of soda. The caffeine is coursing through me like crazy right now...As most of you will learn, I'm a perfectionist. I care a lot of what I put my name on so I tend to do as much cleaning, prepping, reordering, etc as I can. Last ...
Bonus Round! - Silver Image Test
There's something about the coding life where you're just going at it and at it, like a labyrinth it seems. Trying to make something work. Then, you ease in that one piece of code like a Jenga piece, seeing that very tall tower sway, butt puckered as it eventually stabilizes and actually doesn't topple! Or ...
_Artemis Status Update
{i}*sigh*{\i}....welp, the beta test of the game returned more bugs than I expected. Of course right where I assumed. _Artemis features an app that the protag uses to navigate during certain sections of the game. My first attempt at it was obviously quite successful (It was only about 10-15 lines of code. I only had tw...
_Artemis Status Update
Hey everyone!! The first of many great news I'm posting. Really this should have been posted on Monday (Yesterday 2/23). But I got carried away working on some of the code. I'm going to make Mondays my progress updates for every release. I figure everyone hates Mondays, so it would be something to look forward ...
Hello World!
Slightly long post, or not. I'll try to keep it bite-sized.Any who, this week has been very exciting! I started this project back in August 2020. I knew nothing of Ren'Py, but had a decent background in coding (more as a hobby). So I spent much of August learning and figuring out what story I'd be telling. ...





