hatton_slayden posts
dancing ivory
so i have good news and not good newsthe good news is that the SSS, Normal, Displacement maps all work and add the lovely detail they are suppose to.the bad news is my computer is not able to render AAAAAAALLLL the maxed out features. they will be set up for when i send her out but it is quite difficult for me to rende...
test render
subsurface scattering nodesnormal mapdisplacement mapdiffuse mapbump mapthough i may need to go back and sculpt in every one of the small scales because it should look betterwhat needs to be doneshape keysbreast physicscustom bone shapescostume
ivory queen textures
whew i have been working on her textures for the past 5 hours and not even close to being done however i have a normal, displacement, bump (for the tiny scales) ready to be made from this and should i keep my nose to the grindstone i will have the maps all done and attached to the final rig before days end
more advanced rigging
sorry for the late post but i have been doing family stuff and creating more advanced rigging to update my models for you all
18 million details
18 million polygons worth of detailing to get through i will most certainly need to find a better way to do her small scales details
the ivory queen quick test render
a quick test render to see how changing a few parameters will effect the render time and quality.....apparently pressing one button reduces render time AND make it look better at lower cycles
getting the normal map done
so the hard part will be the blending of the small scales
sub-surface scattering node
so when i finally get these models done there should besss nodes (for skin rendering)bone driven shape keys and corrective shape keys (for posing)realistic skin textures (for realistic rendering)displacement and normal maps (for more details on renders)and if i can gitgud enough, jiggle physics and collision detection ...
shark minion design sketch
as the first part of Raven and the Lilly will be a rather large battle i need to design some minions for both sides overall this may take a while as i want to enjoy the design process and push my limits
Ivory queen
more of a study wip than a finished piece. once i finish this i will render it again with more starting details and prop stuff
fixed naga
after hours of re-topology, testing shape keys (for x-mirror errors), UV unwrapping (again) and re rigging she is ready again for texturing. but i will have to do it from scratch as the UV islands are WAY too different for a quick fix
word to the wise
mind your topologyespecially in a symetical figure. even though this mess up is not on the face it has messed up a lot of my shape keys ...FOR THE FACE so an update for the naga will be made and i will check the 4 armed naga before sending her out
snake grind test
another test animation
more throne rooming
just as i said
building an egyptian throne room
in-spite of the set back i will plug on forward
sketch
new month new methods
more shape keys
due to some declining patreons a slight policy change on my poststhose who have been supporting me will see extra content in the form of nearly daily private messages sent like third tier rewards less finished works will be posted
shape key shape keys shape keeeeeey
so i have found several hours worth of blender tutorials that go in depth subsurface scattering, shape keys, bone drivers and the like for this model there is a combination of shape key drivers and weight drivers so especially around the mouth so what i will do is get as much done as i can and tomorrow send her out to ...
little face lift
working on her mouth and face. first just get the bones in the right places then get them with the right constraints and shape key fixes
belly dancing Naga
getting closer to being able to animate her.so with the recent "issues" on patreon i hope everyone is taking steps to protect themselves
face rigging all day
so i got her hips down the way i like, but the head and face are very tricky because there are some movements i want to be automatic and that set up is tricky been working on this all day
Naga beware the shape key drivers
so just yesterday i finally managed to get bone driven shape keys to work in blender.a "bone driver shape key" is a modification to the geometry in order to fix a problem with the shape as the model bends or "deforms"the prime example is with the shoulders. if you bend the arm down and the shoulder does...
bed time
rendered in blender i have been looking for better info on rigging and animating
lick
so after posing this one it has become painfully apparent that i really need to learn some very advance rigging techniques, so that body parts stop "collapsing" when i put them in just regular poses so i am looking around for some of the best i can
almost like a dance
well lets see what i have in store for these two next
snake boob grab
need i say more?
seduce the serpent
just a few more renders and we can move on to the next pose
let's get started
oooooooooh the ideasand once patreon has finished this months charges i will send out her model to all my third tiers that have been successfully charged
little naga play
more like a test render than final as i have some "squishy" details to put into it
naga pleasure
would have posted this yesterday but a rainstorm stopped me




























