Bodak posts
Elves vs Goblins 6
Awaiting the signal to advance, the Glade Guard knights can feel the forestβs anguish and sense of betrayal too, even if they do not hear its words as clearly as their magically gifted kin. They feel the forestβs rage stoke their own hatred of the vile greenskins.Noblest daughters of the forest kindreds, they are t...
Elves vs Goblins 5
Beneath Lorenβs ancient, watchful, aggrieved trees, the Sylvan army assembles for its task. Astride her steed, the Lady of the Glade watches as her troops march into their places. She knows the battle ahead will be hard, but does not for a moment doubt its necessity. Around her, her bodyguard stand ready to do their ...
Village Fight
Here's this week's render:You might remember the Dinosaur riders image I put on Deviantart a while back- I went off down a world-building rabbit hole with that one, and if there'd been more time, I'd have created a whole load of text stories for the setting. I had the idea that only a select handful of ...
Coming up...
So the renders for next week and the week after are already done and post-worked, but here's a taste of what's coming in the New Year...
Overpowered
Another potential vignette from a fight scene- possibly mid-ground detail.
Parry
Probably destined to be background detail in one of the fight renders- just need some blood effects on the dead Goblin and probably on her sword as well.
Shield Bash
Work continues on the gate battle- I don't want it to look like the Goblins are having everything their own way. I'm not sure about the pose on this Goblin- needs a little more dynamism I think.
Guards
And here's the guard force for inside the dome. I've gone hard on the tone and muscle morphs; light on the jewellery; no makeup and short or braided hair. You'll notice I've given these pistols as well: I'm just not sold on the crossbows. I think these five will have pistols, which will make them qu...
The Lab
And here's the McGuffin for the attackers to take. The lab itself is a rectangular interior room, but removing the walls made it look a bit strange inside the dome. I decided it made sense if it was an enclosed environment with a guarded door- to make that convincing I'm going to need some vents and similar gre...
Console 2
Here's a second view of the as-yet unfinished console in place beside the door of the third and final dome. One of the on-duty Marines is monitoring it, with the Lieutennant standing behind to supervise. Not sold on the lighting yet. Think I'll need to find some interior lights.
Security console
I haven't forgotten about the Scuba story: It's still ticking away in the background. This here's going to be the security console where the sensor glitch will first pop up. I'm going to have to mess with it a bit- the old box monitor can go, and I'll have to re-texture the screens to show security...
T5: Talisha
"We need to clear the upper level!" Talisha's heart was pumping hard, her throat dry and her guts churning. By the way that Alba was pointing, it was clear that the 'We' meant 'You'. She glanced back at Peppa and saw little in the way of help there. The two of them had never got on; Talisha ...
Veteran's Bane
Second render for this month- hadn't spotted that it hadn't gone up on Monday!
Silo 26 to 30
I can't believe I've only just discovered this! I can add more than one image in a post!
Silo 20
That's it for now- I'll post the rest as soon as I get time.
Silo 17
This is the actual image that gave birth to the Angel Corps. I made this as a 1-off, and then decided to build an entire story around it.
Silo 15
Look- the uniforms have changed! Half-way through I decided I needed I hated the prop badge and came up with the red wings instead. Then I went back and added a few more scenes to the landing sequence.





























