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Jeremy Parish

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Jeremy Parish posts

Posts: 1038 Files: 1818
Jeremy Parish post Segaiden #014: Multivision Pt. II from patreon

Segaiden #014: Multivision Pt. II

And that, thankfully, wraps it up for this little Sega sidebar on the Othello Multivision. Not the most impressive lineup, if you ask me!When I recorded this episode's outro, I made a dismissive remark about someday covering the Epoch Super Cassette Vision, since it was a post-Famicom console and therefore falls un...

Jeremy Parish post Segaiden #13: Othello Multivision, Pt. 1 from patreon

Segaiden #13: Othello Multivision, Pt. 1

Before we can truly move along to Sega's momentous ’85 lineup, we first need to take care of some business back in 1983 and ’84. There were eight (technically nine) games released for the SG-1000 outside of Sega's purview—or rather, eight (technically nine) games released for a different platform that hap...

Jeremy Parish post Famiconversations Episode 4: July 15, 1983 from patreon

Famiconversations Episode 4: July 15, 1983

Coming in just under the wire, here's your second chunk of bonus content for the month: The fourth episode of Famiconversations. After a few episodes of warm-up, this time I downshift into low gear and begin the real purpose of this show: Talking in detail about the games covered in NES Works and Segaiden, with out...

Jeremy Parish post NES Works Gaiden #24: Summer Games & Desert Falcon [7800] from patreon

NES Works Gaiden #24: Summer Games & Desert Falcon [7800]

Another two-cylinder episode for 7800 this week, and another with the "reading ransom demands on public access TV circa 1989" hosting video quality. It'll get better next episode, I promise.This channel finally gets to Epyx's Summer Games (having already looked at California Games and Winter Games twice...

Jeremy Parish post NES Works Gaiden #23: Atari 7800 - Ballblazer & Winter Games from patreon

NES Works Gaiden #23: Atari 7800 - Ballblazer & Winter Games

Looks like Atari needs a little love, eh? It's been too long since we last looked in on the Atari 7800... though basically that's down to the fact that the Atari 7800 was kind of a wasteland for the first half of 1988. The system will finally begin to see some new material in 1989, but for now, there's... t...

Jeremy Parish post Metroidvania Works #014: The Maze of Galious / Metal Gear from patreon

Metroidvania Works #014: The Maze of Galious / Metal Gear

Yes! It's a [booming voice] METROIDVANIA WORKS episode. I haven't done one of these in a while, but I need to dip my toe into the waters every now and again to maintain my iron grip on the Metroidvania trademark. (Disclaimer: I do not actually have a trademark on Metroidvania.)This episode also needed to happen...

Jeremy Parish post Super NES Works Vol. I: 1991 from patreon

Super NES Works Vol. I: 1991

Here you go:https://www.dropbox.com/s/kzq7sww6co4ewsb/Super%20NES%20Works%20Vol%201%20for%20patrons.pdf?dl=0After three (!) years of development, Super NES Works Vol. I is finally, finally ready for you to enjoy. While a year of struggling with a difficult job and a second year of trying to keep things on track during ...

Jeremy Parish post NES Works Gaiden #022: Famicom ’84 finale from patreon

NES Works Gaiden #022: Famicom ’84 finale

And that's it for 1984... mostly. (I still need to tackle the Othello Multivision.) Pretty strong close to the year, and man is there a LOT of ground to cover in 1985! I'm going to take a break from this chronology for a while, though, to focus on some other things... I could definitely go for making some video...

Jeremy Parish post Famiconversations Episode 3 from patreon

Famiconversations Episode 3

Whew, barely squeaked this one through before the end of the month. But here we are: The last of the setup episodes before I can really start to delve into to the Famicom and SG-1000 libraries. Thanks again to Kevin Bunch and Earl Grey for joining me on this one and wrapping up a quick overview of pre-Famicom consoles!

Jeremy Parish post Coming next week from patreon

Coming next week

...in PDF form. And I should have standard Virtual Boy Works editions (in physical form) to send out to supporters, too.

Jeremy Parish post NES Works Gaiden #021: 4 Nin Uchi Mahjong / F1 Race / Pac-Man / Xevious from patreon

NES Works Gaiden #021: 4 Nin Uchi Mahjong / F1 Race / Pac-Man / Xevious

This week we have the third of four overviews of Famicom's 1984 release lineup, all of which should seem fairly familiar at this point. I've talked about some version of all of these games before, except 4 Nin Uchi Mahjong, but... you know. It's video mahjong. (This nevertheless didn't stop this video f...

Jeremy Parish post Say hello to my little friend from patreon

Say hello to my little friend

The first completed Virtual Boy Works edition off the presses is in hand! Or at least, the first the printers passed along.And no, the 3D glasses are not just for effect.We're still working out the logistics of when this will be going up for sale, but as promised, everyone who was supporting this campaign at a &#34...

April bonus #1: Instagram Photo Collection

Greetings! It's time once again for April bonus content—the monthly PDF of collected cover photos.I've decided to change up my approach to this project. The full-set photos are out, replaced by pictures of box art with no additional clutter. I think this suits the photo project better, but it also separates t...

Jeremy Parish post Segaiden #012: Hustle Chumy / Flicky / Girl's Garden from patreon

Segaiden #012: Hustle Chumy / Flicky / Girl's Garden

Today marks the seventh anniversary of this video project. Seventh! Wild. It's evolved a lot over time, and I've made plenty of false starts and failed experiments in that time. But I'm very happy with the current direction of this endeavor, and I hope the world holds itself together long enough for me to m...

Jeremy Parish post Segaiden #011: Lode Runner / Safari Race / Champion Boxing / Champion Soccer from patreon

Segaiden #011: Lode Runner / Safari Race / Champion Boxing / Champion Soccer

This week, we throw the mic back over to Sega and four more for ’84. Some impressive visual gimmicky happening here—once Sega manages to marry these visuals to equally strong gameplay, it'll be easier to see how SG-1000 represents basis of this first-power powerhouse's long and memorable life as a console i...

Jeremy Parish post NES Works Gaiden #021: Famicom ’84 Pt. 2 from patreon

NES Works Gaiden #021: Famicom ’84 Pt. 2

Whoops! I almost forgot to post this. The, uh, devil made me (almost not) do it.Only three games in this NES Works Gaiden compared to the eight last time around, but that's because two of these never made their way to the U.S. versus almost all of the first-party early ’84 titles. I did cover Devil World in passi...

Q2 Video Preview

Hey all! Welcome to a new month, and according to the business calendar, a new quarter. And old video games such as I cover here are Serious Business Indeed.That said! I would like to continue the grand tradition of giving a sense of what the next three months hold, video-wise. My production schedule has really solidif...

Jeremy Parish post Segaiden #010: The Hangover from patreon

Segaiden #010: The Hangover

And here's SG-1000's entrée into the year 1984, which, admittedly, is not amazing. Between two games held over from 1983 and two sequels to unremarkable 1983 releases, it's not really off on the best foot. There is something kinda cool about Home Mahjong, though. I'll save the surprise for the video. A...

Jeremy Parish post Famiconversations Episode 2: Back in the ’70s from patreon

Famiconversations Episode 2: Back in the ’70s

Before March goes out like a lamb (or however it is that the month traditionally makes its exit), here's the latest episode of the Famiconversations podcast. We'll be getting to the NES stuff in due time, but before we get to the well-trod territory, the podcast is taking a quick detour into the past of the pas...

Jeremy Parish post NES Works Gaiden #19: Famicom 1984, Pt. 1 from patreon

NES Works Gaiden #19: Famicom 1984, Pt. 1

While my focus this year (and probably next...) is on the Sega 8-bit library, I do want to dip a toe into the SG-1000's contemporary competition on Famicom to give a better sense of how the two platforms evolved in comparison to one another. Famicom's ’83 lineup was explored way back in the second episode of ...

Jeremy Parish post Segaiden #009: Two of the Four Kings of Terror  from patreon

Segaiden #009: Two of the Four Kings of Terror

If you have seen Virtual Boy Works, you will be familiar with that's console's shitennou: Its "four heavenly kings," games so rare and expensive that you might as well forget ever owning a full set of authentic games. I don't know if anything on SG-1000 is quite as rare as SD Gundam Dimension War or...

February 2021 bonus book

Good evening, or whatever time of day it may be for you when you read this. This month's first bonus offering is up: The second chapter of this theoretical game packaging coffee table book. This time around, I've managed to take fresh photos of all the games, so the whole thing looks a lot more consistent (and ...

Jeremy Parish post Segaiden #008: Arcade Extravaganza from patreon

Segaiden #008: Arcade Extravaganza

Back to the regular Segaiden format here, with four (four!) arcade conversions or interpretations for SG-1000. Admittedly, not all of these games are winners—I'm looking at you, Pop Flamer—but they do a lot more to make SG-1000's case than something like Safari Hunting or, God forbid, Congo Bongo. You can r...

Jeremy Parish post Segaiden Episode #007: Two for the Show from patreon

Segaiden Episode #007: Two for the Show

While my intent for SG-1000 coverage was to tackle four games per episode, I ended up liking both Sindbad Mystery and Monaco GP so much I devoted a full episode to just the two of them. I suppose by the standards of peak NES (circa 1990) or Game Boy Advance, there's not much to see here. But in 1983, these were pre...

Call for podcast guests: March 2021

Now that the Famiconversations podcast is a real thing that exists, I've begun planning the second episode—and I thought it might be interesting to bring some of the actual video game history experts who follow my video projects into the mix.For episode 2, I'd like to talk about the U.S. side of video games l...

Jeremy Parish post Famiconversations Episode 1: The Birth of Japanese Consoles from patreon

Famiconversations Episode 1: The Birth of Japanese Consoles

Here we go!The Famiconversations podcast has arrived (although you'll notice as you listen to the podcast that it does not, in fact, realize it is called "Famiconversations"). My goal with this show is to publish one episode every four-to-six weeks exclusively for patrons supporting at the $6+ levels, stead...

Jeremy Parish post Segaiden #006: Yamato / Champion Tennis / Star Jacker / Champion Baseball from patreon

Segaiden #006: Yamato / Champion Tennis / Star Jacker / Champion Baseball

Things are still a little uninspiring in SG-1000 this week, but I promise that's about to change in a significant way. Very good things are ahead in the near future! For now, however, I'm afraid there's a bit of been-there-done-that to these proceedings as we look at a pair of choppy and predictable shooter...

Feb. Bonus 1: "The Road to NES Works" issue 1

Your first patron-exclusive bonus upload is here: The Road to NES Works issue 1. This is a high-resolution (and edited) compilation of the daily image posts I've began publishing to Instagram and Twitter in January, covering posts from Jan. 1 through 31. My pie-in-the-sky dream here is to find a feasible way to pub...

IMPORTANT: Patreon changes in effect!

Hi all, I don't know if Patreon notifies you of these things, but I have adjusted and added Patreon tiers as planned. Here's how the new setup works: The $2 tier is now a general support tier—non-taxed, no rewards. The new $3 tier is for early video access. The $6 tier was going to be phased out in favor of a...

Jeremy Parish post Segaiden #005: Mahjong / Champion Tennis / Tsumeshogi / Congo Bongo from patreon

Segaiden #005: Mahjong / Champion Tennis / Tsumeshogi / Congo Bongo

A second batch of SG-1000 games for you here this week, happily moving away from games about guns... though I wouldn't exactly call these masterpieces for the ages. They're fine as bulk catalog filler for a system that launched in 1983, but it's hard to imagine anyone necessarily clamoring to stock up on a ...

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