velocirection posts
EVEN MORE @N@L V0R3 (full animation)
Here's the full animation! There's some sort of bad clipping at the end, the bronto's leg on the chair, but I'm okay with that. Fixing that would probably be more trouble than it's worth to be honest.I've also made a lil logo thing for the animations, whipped it up real quick:I've decided th...
Final render progress so far!
It's at 2624 frames rendered, so over half-way done! Most of what's in the current video with all the renders so far has been seen in that preview from earlier, but near the end it does get to the bit where the melon goes in and his hole plays with it a bit.Maybe tonight (but probably tomorrow) I'll have th...
Next animation poll 1: Dragons?
I have a lot of different ideas things I'd like to do next, all of which I'm equally happy with, but does anyone want the next one to be feral dragons? (that can talk, like, if I'm doing a dragon animation, it's going to talk. We're having a talking dragon, no question about it)I'm thinking eith...
Add sound?
I've been thinking about it a lot, and wondering if I should go ahead and add some sound in to the animation... (maybe a teeeeny bit of voice acting? I could probably animate some mouth movement- the mouth setup for the characters should be capable of it).But how much do you value sound? Is it very important? Kind ...
Some tests + full video of hole cam
Here's the full video- there' some problems and such that kind of ruin it for viewing on it's own if you ask me, but the purpose of it is to be on the monitor in the environment! Which is why some animations are a bit weird, like it looks good from the viewing angle but a bit awkward from the cam view.Next,...
Butt cam view so far
So far, a whopping 1710 frames of it have been rendered. I'm actually quite happy with how everything looks! The lighting, materials and such look quite nice (but maybe it's because we spend so much time looking at view ports, approximations and so one).I'm going to give my poor computer a rest, I'm ter...
Sound + voice on something (rendering the final cam view also)
Currently rendering the frames for the webcam view(Last finished frame as of typing this! 1189)So I've been doing other stuff, experimenting with some audio.I haven't done lip-sync in a long time, but this is my first time attempting adding audio to something sexual. So, it's a bit rough, but I think okay f...
Animated part final + a lil something extra
Here's very likely the *final* version of the animation aspect of the bronto x raptor animation. I'll be setting up the scene for rendering, then... if all goes well, as in, hopefully I can just hit render and not have forgotten to enable something/hide something and have all the final frames (all... 4505 of th...
Couldn't resists >_>
I gave him some danglin baby producers and wanted to try an add-on I forgot I purchased (bone dynamics) so I animated this bit real quick.This method for jiggle works good for simpler stuff, but obviously isn't a replacement for soft bodies... soft bodies give much better results with the right settings, but yeah.....
Physics *maybe* final (and lewd imitation spyro)
I think this time the soft bodies have juuust enough jiggling and also it doesn't deform the mesh too badly in extreme spots... I'll be fixing up any bad clipping and such next, then hopefully just move on to rendering the animation in the actual environment.Also I've worked on the character for my school u...
Collecting ideas: Setting
I was going to hold a poll for settings, but I don't know if what I'm thinking is a broad enough variety of setting ideas. So, please suggest ideas for setting (or anything else! But this will be mostly about settings)This way, ideas you suggest will be in the poll and everyone can vote on it, as opposed to my ...
Animating things 99.9%* done
*I don't have anything new really to show, so the image a horrible doodle*In the attachment is a preview of the animation (very close to being done)I spent forever messing with the soft body settings (particularly on the butt) and I've kind of compromised between a stable simulation and less jiggling. I think i...
Further WIP
I added in secondary motion to whats happening below (when it's seen, since these balls are hand animated!) and have been polishing the part after the inserting part. Also, I added in a simple loop for the bronto licking the plug. I think it looks pretty dang okay as is, but maybe I'll add a bit more variety to...
The melon insertion part (and life update and such)
I decided to not do anything important today and worked on polishing this part of the animation.Lately, I've been burned out on work and school. At first, I thought there was something really bad going on, like being physically ill. I've been getting really hot all of the sudden, heart racing, sweating, head ac...
In scene preview
I got around to rendering the last of the frames and such! I added a little "only dinos" logo at the bottom left for fun :p you may recall the "only dinos" idea from awhile ago where I was like "it's a place where people pay to see hot amateur dinos!" or something. This would be the kind of ...
Almost had the part rendered
So, I thought I was good to go, put the characters in the scene, click render and let the computer chip away at it, but it's never quite that simple.I had to re-render several parts because somehow, the watermelon stand was set to be hidden when rendering (not sure when that happened) and somehow, the jiggling on t...
Touching up/adding facial/eye animation
I've been adding facial animations, touching things up, that sort of thing.More importantly, I added a better sweat layer to the characters to make them appear more wet! I was experimenting with particles, and it doesn't look terrible, but that's only good for still shots. I'm not sure how exactly to go...
AV WIP
Update: moved the image into the post body.The much awaited moment! I didn't do much on this yesterday (semester started >_>) but I did some stuff tonight. I animated the eyes/mouth for this so I could get a better feel of his reaction to this (though yeah I still need to animate their facial expressions and also g...
Blocking out
In the attachments, I rendered the video with look-dev view. Weirdly though it didn't render correctly? I think I started before the shaders recompiled or something because the bronto is supposed to look like this:The plug is actually a beautiful, shiny golden plug!(Also keep in mind this is using a built in HDRI, ...
Wanted to share this
There's a bit of freak out on the tail hole (I haven't added drivers to the shrink wrap constraints so if the plug gets near the tail hole, it'll try to wrap to it causing a weird glitchy hole!)But I actually did the thing I mentioned in the previous post! Really happy too. The raptor isn't animated aft...
Another update!!
I'm attaching the first half of the animation, still WIP but the body movements are mostly done (still haven't done much facial/eye animation yet!)I would be farther ahead, but I've had a couple set backs >_> First the original pp setup wasn't really cut out for the task of being stroked- (no pun intend...
First bits of animation
So I started the first parts of the animation, the raptor isn't animated for this part *yet*Getting an idea of the camera work! (This is using that sweet "camera person" style rig I made for voyeuristic camera movement)
More update things!
A few things, added jiggle to multiple parts of the charactersSome are very subtle (the smol raptor has jiggle on his tummy and chest, but very stiff since he's lean)The bronto is more pronounced!And on the raptor's rig, I fixed a bunch of stuff with the butt's deformation and fixed the mouth topology to ge...
Good chunk o' progress update
Yesterday, I knocked out 99% of the environment (the vast majority of stuff is either cc-0/cc-by models from blend swap, the plants except the spider plant I got from blender market)Today, I spent most of the day finishing up the furniture rig for the brontosaurus. It's a complicated setup that reacts to the hip mo...
Egg laying WIP
The jiggle is still not right, but most of the brontosaurus rig is done!Also, here's a smol raptor nerd who will be putting a watermelon inside him~~And here's a look underneath the hood. I've figured out a pretty easy, yet effective, way to deform shoulders more naturally! The shoulder tracks to a bone tha...
Update
Sorry, I've been really busy, but did a few interesting things, I'll post more about it but here's a rigged sex and a new hip setupI'll be going on vacation from work the week after next (and won't have classes that week), which means I can actually work on this stuff for once >_> Hang tight because...
Testing rig wip
Here's some poses to see how the mesh deforms (wip, barely started the ball/pp/butt hole parts)Lil behind the scenes of the shoulder:And the tail can go *deep~*(Also I modeled a bit of the guts but I'll probably get rid of that later since it might just complicate posing later on)I just can't help but do mo...
Update (brontosaurus)
It's been quite awhile, I was working on both the animation and this brontosaurus character. The animation I kind of messed up because I parented the donk's body to her leg and when I animated it, it messed the nip suck up a bit.*wip animation >_>But when I drew the head for the brontosaurus, I just couldn'...
Tiny WIP
Here's a bit of the animation I wanted to get to asap- I thought it would be a lot of fun to animate. So much so I kind of slacked off a bit and did this the last 3 and half hours instead of assignments ^^; It was quite fun! One thing I did to try and at least *sort of* suggest some tangible fleshiness without havi...
AV threesome (EARLY test WIP)
I had to make a few more adjustments to my rigs (the high poly one of the triceratops babe's nutz are a bit weird and not sure why, but I'll fix that).These are the high poly models animating- I'm animating with the low polygon models since it's much, much more responsive so this is neat for me seeing t...

























