enlit3d posts
Heroine Rumble v1.01
Download LINK.Another minor bug fixes patch. If you don't have problems with v1.0, you can probably skip this one.Changes: Fixed issue with winning match lewd gain. Cleaned up the dialogue GUI a bit Fixed a possible soft lock on game init (if get stuck on loading screen 163/163) Applied depth buffer workaround to a...
Escorts
No, not those kind of escort. That will come later.Finished incorporating the path finding AI with the combat AI. So now it's possible to have "escorts" that will follow you and attack nearby enemies. Implemented a couple more AI commands as well, such as attack ground, move to position, and follow.After so...
Path Finding (Part2)
Made a lot of progress on path finding. It works pretty well on open field, but does get congested a bit with big groups in narrow chokes. Here is a gif demo:One of the things that I will be implementing is the ability to give commands to allies in your party. If you got any suggestions on how the controls should work ...
Path finding
A few people have observed that the enemies sometimes "attack you through door" or even "ambushes" you by doing things like "hiding near the walls."The reason for those behavior is that the AI only knew how to move in a straight line towards the player. This works pretty well for large open terr...
Demo2.1
Download LINK.Fixed various "small" issues with combat and added a couple of new things, including: Rolls (key: Shift, drop guard is now Ctrl) Locking On (key: Q, inventory is now T) A new enemy type Faster movement speed A couple items from HR are ported over so make sure to loot if you want to use them A nigh...
Heroine Rumble v1.0
Mostly just bug fixes from v0.6. I waited a couple days to see if any more severe bugs pops up but fortunately it didn't, so here is v1.0 :DDownload LINK.Changelog fixed a couple animation problems with ankles and penetration fixed a rare crush with a few GPUs updated option toggle functionality to better highlig...
A new enemy type - Zs!
Decided to postpone work on demo 3 a bit to fix some issues with combat in demo 2. (Demo 3 will be focusing on non-combat related stuff)Here is a new enemy type for the game - Zs. They are meant to be fast, fragile, and fearless swarmers. And they'll likely require some different tactics to deal with compare to the...
Heroine Rumble v0.601
Download LINK.It's been 3 long and tiresome days. But here are the changes for the (probably) final version of HR. From now on wards I'll be on bug fixes only and focus my attention on New Game. Thanks everyone for the support for HR!Patch notes: Added 4 new challenge fights after Story Mode is beaten. * WARNIN...
Demo II - dungeons!
Download LINK.A playable, randomly generated dungeon is now here!Bundled with it, are a bunch of new items (both "old" and new), looting (from containers and k.o.ed enemies), a working inventory system, equipping different individual outfit pieces (right click on item in inventory), consumables (lewd_vial acts ...
Outfit change demo
A gif showing equipping/removing gear with the inventory ui.Inventory, and looting from containers and ... sleeping enemies are working now. The equipment screen, together with the color chooser located there, will come at a later time.Currently working on porting some stuff over from HR and constructing the dungeon fr...
Inventory, Loots, and Outfits (Part I)
Still WIP. Otherwise should be fairly self-explanatory :D.
Is Patreon restricting adult content now?
The short answer is "no".The longer answer, as always, is more nuanced.There seem to be this misconception that Patreon prohibits using it to fund adult game development, and all adult game devs are using it illegally. This is completely false.While it is true that Patreon doesn't allow pornography, Patreon...
Interactions
Started the work on new functionality - interact with the world. (Default Key: E)I ported the dialogue system from HR, but now with view-able footwear (*gasp*) and rotate-able camera:(Don't take the contents of this particular dialogue too seriously)Going to get started on the implementation and UI for the inventor...
Heroines n Dungeons
Finished the random dungeon (schematic) generator. Going to work on actually constructing it next.What the colors mean: Black: walls Gray: doorways Pale yellow: starting room Pink: boss room Red: enemies Green: lootz Blue: NPCsSome other generated schematics:
Preview of some stuff to come
For Demo#2 ; )
Heroine Rumble - wishlist
As many are aware, HR is "done" and I am working on a new game. However, I will continue to support HR in the near future in terms of bug fixes and tweaks.So here is the deal, if you have any suggestions on small tweaks to be made in HR, leave a comment here. What I will do is after new game demo#2 is finished,...
Heroine Rumble v0.521
Download LINK.Changelogs Fix RNGed girls spawning with missing parts Fix a bug in the sound recycling system that may cause game crush when game has ran for a while.
Heroine Rumble v0.52
Download LINK.Change log When Futa Toggle is on, the Alchemist have additional dialogue options :P Added optional "Start Naked" feature Added optional mosaic censoring (default is on) Rearranged the Main Menu a bit. Removed "Wolfie Feet" from spawning on RNGed girls.
Demo#1
Please refer to previous post for instructions, ESPECIALLY IF YOU HAVEN'T PLAYED MOUNT AND BLADE/ FOR HONOR.Download LINK.There is a currently known issue with spawning more than ~200 enemies will cause the game to crush. (Out of allocated memory - using a fixed memory system to help track down memory leaks atm)
What to expect in Demo#1
Demo #1 is almost ready. However, because it is a very bare bone demo I feel it would be best to talk about what to expect and give some instructions on how to play.The controls are as follows:WASD - moveMouse - look aroundMouse_Left - AttackMouse_Right - BlockShift - drop block/runEsc - Close game menu/pause/unlock mo...
Steppes
Redone the ground textures and added grasses, so now its a steppe of sorts. This is likely all I am going to do for terrain on demo #1. (Demo #1 coming very soon!)The grasses are important because I need to test the LOS (level of detail) system that only draws high detailed objects, like grasses due to their numbers, w...
Shadows
Spend most of today getting shadows to work and got it working in an acceptable fashion for demo#1.What is the issue you ask? Well, the first observation is that the view distance in a third person view game is far larger compared to an indoor setting like Heroine Rumble was. The second is the player moves and looks ar...
Some new Combat Mechanics
One flaw in the combat system that I want to address is the difficulty in fighting many opponents at once. While arguably that it is realistic and it should be difficult, it doesn't make for a fun game play experience. It is certainly do-able by walking backwards and keep swinging - effectively turning a 1 v many i...
Bandit Set
Decided to create a new armor set for the enemies. Here is a screenshot."You are in the wrong neighborhood, lass."
Some WIP stuff to come
Still lots of things to do~
Outfits and the Plan Ahead
Been working on solving various animation problems arising from independent torso and leg movement. Should be able to wrap it up this week together with the first iteration of combat. But somewhat tired of working with barely presentable in-dev assets so the next step is to (re)introduce outfits and bring the general g...
Combat, part III
The combat mechanics are almost finished now. There are still quite a few bugs and animation problems that need to be sorted out, but enough core systems are functional now to create an overview of how it works.So like I mentioned before, the game will be based on Mount and Blade melee combat system. I like to start of...
Combat System, part II
It was certainly a challenge to get the upper body and lower body independence to look believable. But it is mostly working now.Here is a rather big gif file as demonstration:https://gfycat.com/GleamingScratchyLeopardseal for full gif. Warning: Large file.Here is another view from different angle. Note that the actual ...
V0.51 - game speed option
Download LINK.Might as well get this out of the way now.This version fixed all the bugs that are reported so far, if I missed anything, please let me know.A new feature added is the ability to change the game's speed. Some people felt that the game was too sluggish so now its possible to speed up the game. Up to 20...
Combat System
Added Inverse Kinematics to engine and implemented enough functionality for independent upper body and lower body movement.Kind of tired of talking about tech so lets do something different this time.As mentioned before, the next game will feature weaponry and directional attacks and guards. Eg, 4 attack directions - u...




















