enlit3d posts
Modding Support.
From the poll, it seems that is an overwhelming interest in modding the game. So I have taken the liberty to implement modding support for equitable items in addition to animations. I believe these two are the most common uses of modding, beyond things like tweaks and “cheats” so it makes sense to start with these ...
Modding Support
Implement some simple modding support to import custom animations. TBH I didn't plan to support modding so soon (in terms of development) but some people already made some animations. So here it is.One additional feature is the ability to select which move you want to use on companions as shown in the picture.The g...
V4.3
Download LINK.Refer to previous post for changelogs.This is primarily a "features" patch introducing new mechanics into the game. As such, it could be pretty buggy. So make sure to report bugs!I haven't got the chance to address all the issues people brought up on 4.2 yet and there are still lots of work to...
A Sample of Upcoming Features
Color changeHair Change and Futa Potions and new icon based inventoryWait at CampExtra fun at the CampHeres the patchnotes: - new icon-based inventory with sorting! - sortA sorts by name - sortB sorts by type then name - added sound volume options - fixed bug with sound playing at incorrect volumes - tweaked some sound...
How much (lewds) are you willing to pay for a futa potion?
Imagine if there's an NPC that sells a potion that can turn you into a futa. Along with all the advantages and disadvantages. How much are you willing to pay for it?Picture not related to poll:
Throwing
Throwing is done! The controls should feel pretty similar to other weapon sets - hold LMB to start the throw, release LMB to do the actual throwing. Holding it longer than the minimal throw prepare time have the advantage of projectile speed, damage, accuracy, etc.With throwing, there are a couple new mechanics:The fir...
Locational damage for ranged attacks? (eg headshots)
Pretty much done with throwing projectiles mechanics. But it's getting late, I'll leave the post for the very near future.In the meantime, I am curious on whether people want locational damage for ranged attacks (eg headshots). Perhaps something like extra damage and stagger on headshot.It's a fairly easy f...
A New Inventory
The save/load feature hasexacerbated the inventory management problem. The item drop rate is kinda high, and players generally tends to hoard items. I feel like the inventory UI (one of the earliest feature implemented) is becoming more and more inadequate.Meet the new icon-based UI: (The icons themselves are still mor...
Should everyone (including trash mobs) be grabable?
So, got lots of comments (and confusion) on the fact that currently only Bosses are grabbable. The ability to initiate grab on anyone is certainly doable - HR had it in fact. Curious if that's something people want.Notes:If implemented, then probably need another key for grabbing. Else (E) will mean both to lewd an...
Demo 4.2 (public)
Download LINK.Changes: - implemented sound system (different from HR) - added some basic sounds to the game (many are same from HR) - added experimental camera offset controls via arrow keys - redesigned the Bandit Queen at end of "Bandit Camp" to be treated as an actual boss (meaning she is grabbable) - enemy ...
V4.1e
Download LINK.Changes:- fixed problem with error msg popping up during Ludas Lair- defeated units no longer knocks the aggressor into the air on grab escape- fixed bug with stackable items on the hotbar being duplicated on load- AI should no longer switch targets while in the middle of an attack- AI units have a penalt...
v4.1d
Download LINK.Changes: fixed another bug that cause bodies to not be lootable (also caused loot amt to be lower than intended) fixed incorrect height calculation that results in non-standard size character to be floating in some animations added experimental Low Quality Graphics toggle - for those with low end graphic ...
Ranged Weaponry Part I (and Poll)
With the addition of polearms, I think there are enough melee weapon types in game for now, and it is the time to turn attention into ranged weaponry. For example, throwing, bows and crossbows. Over the weekend, I implemented two additional features: Move and shoot rather than forced to remain stationary. The ability t...
V4.1
EDIT: NEW VERSION v4.1c : LINKChanges: fixed bug that cause you unable to help allies or init grab (currently only on boss) fixed bug that cause using sliders resets your character removed 30 junk requirement for quest added "Reset" button to sliders - NOTE: this is reset to standard size, not "undo changes...
Sneak Peak
Sneak peak of some upcoming moves that targets the penis. Usable on males and futas. Although futas are still some time away.
First Boss - Ludas, The Fugitive and Slave Girls
Background:Ludas was among the first sent to investigate the Mysterious Border Disturbances. Everyone thought that this was an easy task, certainly no match for the young and promising Ludas. However, not only did Ludas failed to bring order to the village, he kidnapped the townswoman, enslaved them into his haram, and...
Shove and Stumble
Added 2 new combat mechanics.The first is “Shove.” This is an action that can only by the player via pressing the LMB while holding down the RMB (for now). What it does is that it pushes back nearby (weak) enemies. It also grants a “parry-like” state for some frames that can deflect blows made by (weak) enemies...
Party, Armor Destruction and Rest
Implemented some new features.The first is the ingame conceptualization of parties. Before this, the game had no notion of party at all, and instead relied on the team flag on each character to determine which attacks would hit who and so on. Anyways, this is mostly an internal thing atm and its functionality will be e...
Polearms and Combat Changes
Polearms are here! Their moveset is comprised of two thrusts from right and top, and a slash from the left. Their biggest strength is reach, being the longest weapons category in game. Thanks toJudasilfarion for creating this particular lance model!Secondly, I created this "marketing" material but I haven't...
Welcome Home, Master~
This is a full set, meaning that it have separable pieces that can mix and match with others. Whereas some outfits, like merchant set, are a single piece that are meant for NPCs only. (You monster)
Milk Based Weaponry
We received a lot of feedback that trying to be a hero and solo is too hard (but to be fair, is it really our fault? It is called R*** Dungeon for a reason) so we have came up with new devices to help tip the balance in the player’s favor.Introducing squirt guns!This powerful ranged weapon is excellent at spraying do...
v4.0c - bugfixes
Download LINK.FIXES:- fixed the inability to control the player unit while sliders are open- fixed bug that cause units to spawn with derpy faces/tongue sticking out/etc- allies now consider each other as allies and may even decide to help each other out- downed and getting up allies no longer applies repulsion forces ...
Demo v4.0 - Sliders and Sex
Download LINK.Good news everyone, lewds are finally here!A lot of effort (time) were spent getting body sliders to work with sex animations, so this patch may be a little rough on the edges. Make sure to report bugs!Notable features: Body Sliders (initiated via dialogue) In Combat Lewds, currently 6 different animation...
Lewds (Part I)
"Grabs" is finally functional, here are some sneak peaks:The escape bar is now on a fixed location on the screen rather than on individual pairs. The goal is to reduce the UI clutter:"Make love, not war"New Lewdness bar. The pink portion ("heat") gets filled during intimacy and the character org...
Big wall of text on plot and sex
Aphrodite’s Mark: A powerful effect that the Player starts the game with. Grants “immortality” and increased lustfulness. In addition, when the sexual desire of the player is high, she/he will emit an irresistible aura that will make nearby beings think the same. Henceforth, the player can never be truly killed i...
Wild Ride
Bonus?:
Poke Poke
I have solved the "floating in air" problem for non-"feet on ground" poses described in the previous post. Above is a demonstration of this with 3 different body sizes. It's not perfect but it is a lot better than previously, which would cause the girls to either float in the air or clip into the gr...
Rub Rub
So I have created about 6 poses (some animated some not yet) to test the new animation system. That is, what sort of things need to be implemented to make body sliders and lewd positions work together.Standing positions, such as this one in the gif, is now working quite well (within reasonable body shape differences). ...
Hands On!
Here is something to illustrate the problem that the new system tries to solve. In HR, the poses of both participants are fixed and is only made to look right under specific body sizes. The problem occurs when the sizes are different than the ones the poses are made in. For example, in the "chest message" attac...
Bondage?
Progress has been going well on the new "grab" system, but still isn't in a demo-able state yet.In the mean time, I noticed there are quite a few comments on wanting bondage to be in game. IIRC similar suggestions were made for HR too. In HR, it wasn't really feasible to incorporate bondage into game pl...















