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dagobaking posts

Posts: 237 Files: 185

AAF Test Build - Beta 29

## [Beta 29] - 2018-10-19### Changed- AAF_ActorBusy so that it is added to the actors as soon as StartScene is called.- Optimized actor scan functions.### Added- F10 starts a megaScene, adding all nearby actors (incomplete and buggy but testing needed)

AAF Test Build - Beta 28

## [Beta 28] - 2018-10-16### Fixed- Issue with equipment being the wrong appearance and getting duplicated.- Pip-boy not appearing when remove_pipboy setting at false.

AAF Test Build - Beta 27

## [Beta 27] - 2018-10-13### Fixed- Issue causing many custom equipment to fail equip/unequip. Appeared to affect items in ESL-flagged plugins.

AAF Test Build - Beta 26

## [Beta 26] - 2018-10-13### Added- meta setting. See SceneSettings docs. A String that can be anything the mod author wants. This is sent out with various events and is for indicating custom qualities of the animation to functions receiving events.- Some missing races from the raceData XML- AAF_GenderOverride_Male and...

dagobaking post AAF Beta 25 from patreon

AAF Beta 25

## [Beta 25] - 2018-10-07### Fixed- Issue with Nora and Nate default outfit equipment handling.- Issue causing Error 039 when a furniture was searched for and not found. Thanks to Egoballistic for helping to set up a test for this.- Install success message box showing null for GUI visibility toggle key.

dagobaking post AAF Beta 24 from patreon

AAF Beta 24

## [Beta 24] - 2018-10-04### Fixed- Issue preventing locationObject from working.- Issue with ESL not working when more than one installed.- Issue with entering power armor after animations. Now actors only re-enter power armor if AAF caused them to exit power armor.### Added- furniturePreference setting to SceneSettin...

dagobaking post AAF Beta 23 Released from patreon

AAF Beta 23 Released

## [Beta 23] - 2018-10-01### Added- Routine to allow referencing CC plugins.- Linked clothes in equipment manager for handling multi-slot outfits.- join API. This allows actors to join currently running animations. It is not a new API function but expanded capability of StartScene. If you run StartScene on an already a...

Test Build - AAF Beta 22

## [Beta 22] - 2018-09-26### Fixed- Issue causing CTD when StartScene was used### Added- Italian translations. Thanks to AnaCostia Feuerschwinge!

Test Build - AAF Beta 21

## [Beta 21] - 2018-09-25### Fixed- Issue with positions not being available when conflicting furniture references installed.- Error message when no suitable positions found for a formation.### Changed- UI spacing to allow 2 character stat short-labels.- UI placement to prevent overlap with vanilla health bar.- Added n...

Test Build - AAF Beta 20

## [Beta 20] - 2018-09-23### Added- UI visual adjustments- Wizard menu optimizations to make it feel snappier.- Equipment Manager. Rough version for testing review.- pdf user guide thanks to RitualClarity, forgets and others contributing to the guide!### Fixed- Various UI state issues### Changed- The center of the loca...

Test Build - AAF Beta 19

## [Beta 19] - 2018-09-18### Added- Iconified actor status.- Icons to positionTree UI. Default icons in place. Custom icons possible (see docs).- Stat bars in place of stat values. Negative minimum values are accounted for.### Fixed- Issue causing the position setting to cause a random position for some users.- Issue c...

Test Build - AAF Beta 18

## [Beta 18] - 2018-09-16### Removed- Placeholder demo XML files (they are still available as an optional install in AAF installer): AAF_actionData.xml, AAF_actorStatData.xml, AAF_expressionData.xml, AAF_nameData.xml, AAF_narrationData.xml, AAF_overlayData.xml, AAF_reactionSetData.xml, AAF_soundData.xml and AAF_topicDa...

Test Build - AAF Beta 17

## [Beta 17] - 2018-09-14### Fixed- UI state handling when switching between position trees and regular positions.### Added- New versioning arrangement. Removed version setting. Added GetVersion and GetBuild to API.- Formations. A way to have multiple actors run solo animations in a predefined formation.- Code optimiza...

Test Build - AAF Beta 16

## [Beta 16] - 2018-09-10### Added- Keyword iteration in morph copy. This should fix problem of some morphs not appearing during animations.

Test Build - AAF Beta 15

## [Beta 15] - 2018-09-09### Changed- Key system so that the UI instructions reflect the keys selected in the settings. Also allows translation of key instructions.- UI wording.### Added- Player Stat mode. Lists the player characters AAF stats.- Sorting stats by priority attribute. See docs.- Showing stats by gender at...

Test Build - AAF Beta 14

## [Beta 14] - 2018-09-07### Added- Player is highlighted on landing in the wizard actor selection stage.- priority attribute to settings XML. This allows creating additional settings XML files with sub-sets of settings. At boot-up, AAF will use the setting from the file with the highest priority attribute.### Fixed- I...

Test Build - AAF Beta 12

## [Beta 12] - 2018-09-04### Added- Cycle tag filter in wizard.- Exception routine to copy instead of move the Pipboy. To hopefully avoid permanent delete of Pipboy paintjobs. (will still not show paint job during animation).- remove_pipboy setting. If true, the pipboy is removed from the PC during animations. Set to t...

Test Build - AAF Beta 11

## [Beta 11] - 2018-09-02### Fixed- ChangeSetting. Needs to only receive values in string format. Now should properly convert the strings for use in Flash.### Added- Revisions to the auto-scaling feature.- Blocking for all vanilla skin ARMO equipment.- UI: Home key now is used purely to toggle UI visibility.- UI: Added...

dagobaking post AAF Beta 10 from patreon

AAF Beta 10

## [Beta 10] - 2018-08-30### Fixed- Bug related to player remaining blocked from animations as if still in an animation.### Added- ChangeStat to the API. Allows changing an AAF stat on a specific Actor.- Optional tag XML. Provides an additional way for a mod author to add tags that are external to the position and anim...

dagobaking post AAF Beta 9 from patreon

AAF Beta 9

## [Beta 9] - 2018-08-30### Added- Array of installed positions and their tags within OnAAFReady output.- AAF_ActorBusy keyword. Is applied when an actor is actively in an AAF scene. Gets removed when the scene is over.- Routine to reset on reload actors that might have been in an AAF scene at the moment of a game save...

dagobaking post AAF Beta 8 from patreon

AAF Beta 8

## [Beta 8] - 2018-08-28### Added- Transferring of Factions to the doppelganger. May be crucial to some third-party mods.### Fixed- Another try and addressing CTD when referencing actor list in OnSceneInit error.

Test Build - Beta 7

## [Beta 7] - 2018-08-26### Added- Small fixes here and there.- frameDuration attributes to valueNode and animationNode. Also, a default_frame_duration setting. These are to alter framerates per animation in case non-standard FPS is used.### Fixed- Various issues with positionTree transitions.

Test Build - AAF Beta 6

## [Beta 6] - 2018-08-23### Added- Small fixes here and there.- Tag filtering. See "includeTags" and "excludeTags" within SceneSettings documentation.- Transition handling for animation switches (quick switching during animation and positionTree switches)- Flavor animation handling in the positionTree. ...

Test Build - Beta 5

## [Beta 5] - 2018-08-21### Fixed- Issue causing random position selection to fail.### Added- Small fixes here and there.- Saving of stats to ActorValues at the end of animations.- GetActorData Function and OnActorData Event to the API. Allows retrieving AAF data about a specific actor.

Test Build - Beta 4

## [Beta 4] - 2018-08-08### Added- Small fixes here and there.- New XML type: keywordwatch - This allows defining a list of keywords that get copied to the body double from the PC during animations. See docs for example structure.### Changed- Doppelganger process to use different sources to copy from. Should no longer ...

Test Build - Beta 3

## [Beta 3] - 2018-08-07### Added- Small fixes here and there.- Improvements to routine that blocks unwanted equipment copies.- Setting that allows sending the in-game debug output to the Papyrus log.- Setting that controls a delay before reEquipping the actors after an animation completes.### Fixed- Animations alignme...

Test Build - Beta 2

## [Beta 2] - 2018-08-03### Added- Small fixes here and there.- OnAAFReady Event now sends out an array of all Races used in currently installed animation packs.- SceneSettings, GetSceneSettings and StartScene to API. StartScene replaces QuickScene and StartSceneByPosition. It is a more scalable solution that will allo...

dagobaking post Now in Beta! from patreon

Now in Beta!

## [Beta 1] - 2018-07-27### Fixed- Issue causing quests to stall after running an animation.### Added- Actor array to error event data so that mods using AAF can do clean-up/reset on affected actors if needed.- isHidden attribute in position XML. This is for hiding positions from gameplay if they should only be used th...

dagobaking post Alpha 81 Posted from patreon

Alpha 81 Posted

This is primarily just a quick update to be compatible with the latest game update:## [Alpha 81] - 2018-07-26### Changed- Compability for game version 1.10.106, F4SE 0.6.11 & LooksMenu 1.6.10### Added- Additional body double clean-up aimed at addressing issues with deleted body double populating quest aliases.- Checks ...

dagobaking post Ideas and Troubleshooting? from patreon

Ideas and Troubleshooting?

I wanted to reach out to Patrons to encourage you to send me your ideas for AAF and/or any bugs that you would like to see fixed.As a thank you for your support, I will give additional consideration to your ideas and prioritizing fixes that you are looking for.Please keep anything posted on this Patreon page PG-13. You...

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