Farmfield posts
Simple grain wrap
Hoping this is what Duke asked for... :DScene file: www.bit.ly/ff_grain_cloth_wrap
Contoured circle Packing
So back in Dec 2 last year I teased I would release this scene file next, and I will admit that was slightly delayed due to me forgetting all about it, but here it is, thanks to Magnus Larsson reminding me about it... :DScene file: www.bit.ly/ff_grain_circle_packing
Random appreciation post!
Just wanted to thank all you guys for the support here on Patreon and wanted to say that there's a lot of fun stuff coming under 2018 - and in part to the support I get here there's going to be an "expansion" of the whole idea with my shared files and I'm also going to get going with more breakdowns...
Bitangented spiral displacement
So I came up with this for the veiny guy setup but just couldn't find a way to incorporate it in a cool way, but it's a fun enough trick to share with you guy's... And it's when you want to rotate the bitangent around the tangent using curve-U that you really get how useful matrices are. :DScene file: w...
Shortest Path RnD
Pretty major update to the veiny guy scene file - looks better, runs smoother, calculates faster, just generally a lot more Farmfieldish. :DScene file: www.bit.ly/ff_shortest_path_RnD
Shortest path RnD (updated)
Updating an old scene file share I got sucked into playing around with the shortest path SOP and this is the first of two scene's that I'll share from that - I'll drop the the next one in a day or two where I'll do some fun stuff driving point clouds and POPs with the underlying curves... :)Scene file: ...
An update for 2018...
So this will be one of the courses I'll release in 2018 - this setup including adding dynamics using both POP grains and bullet faux soft body techniques.I will also do a course on procedurally modelling this baseball and thread...Baseball: www.imgur.com/N98uimpAnd then I've been asked to do a course on POP gra...
Sine rings
Once again "triggered" wildly by the brilliant Dave Whyte aka BeesAndBombs and I just couldn't resist recreating it in Houdini... :)Scene file: www.bit.ly/ff_sine_rings
Spiralling grids
Just a quick setup to replicate this thingie from master of cleverness, Bees and Bombs! :Dwww.twitter.com/beesandbombs/status/971037350292844545Scene file: www.bit.ly/ff_spiralling_grids
Brick/stone mortar
So there's of course many ways to achieve this and here's one way I came to think of yesterday when someone asked about it in the Houdini Artists group on Facebook.Scene file: www.bit.ly/ff_brick_stone_mortar
Viscous FLIP net
Just a quick setup to replicate the basics of a setup someone posted in the Houdini Artists group on Facebook.Scene file: www.bit.ly/ff_viscous_FLIP_net
Simple solver growth
Funny enough I don't think I posted one of these setups before - I might have something similar in some setup I posted earlier, but I've been kinda busy and had some time now and just wanted to post something and this is what came to mind. :)Scene file: www.bit.ly/ff_simple_solver_growth
Distance based differential curve - variant
Just a variant of this one... Scene file added in the original post. :)Scene file: www.patreon.com/posts/differential-16906415
Super simple flip clock setup
So, discussion the subject with David Kahl (Life Effects) I had to give it a shot and this was as simple as I got it. :)Scene file: www.bit.ly/ff_flip_clock_numbersScene file: www.bit.ly/ff_flip_clock_letters
Differential curves
Setup for this thread on Facebook:www.facebook.com/groups/HoudiniArtists/permalink/1544457435670055/Scene file: www.bit.ly/ff_differential_curve_avoid_1Variant: www.bit.ly/ff_differential_curve_avoid_2
Perpendicular connecting lines
So I thought of doing abnormal curves but then I thought, no I'll go for normal ones. :)So yeah, displacing a curve by the source point normals interpolated (automatically) from resampling. And this i just part of a more complex setup that I will post as soon as I get time to finish it, using these curves from some...
VOP noise with integer offset & CHOPs
Simple setup, just a proof of concept on an idea I got using float_to_integer on the offset on noise together with CHOPs for some boingoingoinginess. To simple to do a Vimeo post on this one. :)Scene file: www.bit.ly/ff_integer_noise_CHOPs
Grain sail update - now with WORSE quality sail!! :D
Same file/link: www.patreon.com/posts/quick-grain-sail-16683393Note: As it's already broken, no returns! :D
Just two demo files from Facebook
Created these to answer questions posed in the Houdini Artist group today, so thought I share them here so no one misses them. :)Boolean seams with aligned polywire:https://drive.google.com/open?id=1rP8bvBXYcxzbqT5GRSIHTH4mRm1i-rwRFB thread:www.facebook.com/photo.php?fbid=10211039766812215&set=pcb.1535415969907535FSimp...
Quick grain sail setup
Scene file: www.bit.ly/ff_grain_cloth_sail
Curvature gradient cross product
So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
Curvature gradient force
As simple as I could possible come up with. :)Scene file: https://goo.gl/1DgvLu
Growth using sphere packing
Playing around with new ideas yesterday I came up with this thing. :)Scene file: www.bit.ly/ff_sphere_packing_VDB_growth
Stuff is cooking for my next scene file...
And there's some really useful stuff in it... Tomorrow, at best, but more likely the day after tomorrow - if nothing comes in between... And after that I'll go back to my octopus crawl, see if I can finish that and get that posted. :)
Wire bundle
Pretty basic setup based on my winding yarn ball using a basic grain sim just to get some simple interactions and/or remove any wire intersections.Scene file: www.bit.ly/ff_wire_bundle
Dormammu effect
Super quick setup just to give an example on how to set up this kinda thing in #Houdini - too simple to post on Vimeo, though... I was also asked about doing this in VEX so also sharing a VEX based setup. :DScene file: www.bit.ly/ff_dormammu_effect_SOPsScene file: www.bit.ly/ff_dormammu_effect_VEX
Bullet position (VEX) soft constraints
Doing the tentacle setup I played around a bit with different ways to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to this setup.Scene file: www.bit.ly/ff_bullet_soft_VEX_constraintsAlembic: www. www.bit.ly/dancers_alembic
And I'm on Youtube ("for real")
So, I managed to get my library of Houdini scene files migrated from Vimeo to Youtube making it a tad more accessible! :Dwww.youtube.com/FarmfieldAnd happy New Years! :D
Grain tentacles
Just playing around with the grain solver. :)Scene file: www.bit.ly/ff_grain_tentaclesAlembic: www.bit.ly/dancers_alembic
Yarn Ball Winding
A setup I've thought about for some time and got started a couple of times but not come to a point where I liked the setup, but this is kinda ok... I'll probably gonna do something with grains (like of course I am) and see how that works, I'd like some tightning when wounding it - and I did fake that, but i...


























