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GoodOldPixel from patreon

GoodOldPixel

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GoodOldPixel posts

Posts: 131 Files: 217
GoodOldPixel post Tears of Magic - Small House from patreon

Tears of Magic - Small House

Just a simple house. We plan to have different architectures, including different materials and directions (not all buildings will use front view). What do you think?

GoodOldPixel post Tears of Magic - Water improvement from patreon

Tears of Magic - Water improvement

Yet another improvement to the water. Next we will add some plants, algae and rocks to the water. We are also working in some buildings, inside and out. What do you think?

GoodOldPixel post Tears of Magic - Better Quality from patreon

Tears of Magic - Better Quality

We have noticed the program we were using to record videos was not so good, giving a choppy feeling to the movements. We changed program and hope that gives a better representation of what our game looks like. What do you think?

GoodOldPixel post Tears of Magic - Features: Shadows from patreon

Tears of Magic - Features: Shadows

We just finished adding some shadows to our trees and characters. It was quite tricky to implement because this kind of shadows cannot be handled by the physics engine in 2D games from this perspective. What do you think?Music by Sérgio Alvesemail: sergio_alves.c@hotmail.comLinkedIn: linkedin.com/in/s%C3%A9rgio-alves-...

GoodOldPixel post Tears of Magic - Some NPCs from patreon

Tears of Magic - Some NPCs

Showing off some NPCs. We are working on adding shadows under trees and characters.

GoodOldPixel post Tears of Magic - Features: Mirrors from patreon

Tears of Magic - Features: Mirrors

Mirror effect is not natural from 2D perspective, but with a bit of programming, we can use this to make our game more beautiful.

GoodOldPixel post Programming Characters - Overview from patreon

Programming Characters - Overview

Support us for exclusive behind-the-scenes content explaining the creative process of both programming and arts.

GoodOldPixel post Tears of Magic - Features: Outline from patreon

Tears of Magic - Features: Outline

This is a small improvement to visibility. When your character is behind an obstacle, not only the obstacle becomes transparent, but your character also gets highlighted by an outline. Additionally, I added some blur effect to the water reflection.

GoodOldPixel post Tears of Magic - Features: Transparent obstacles from patreon

Tears of Magic - Features: Transparent obstacles

Visibility can become a problem in 2D games because of perspective. To avoid obstructing view, trees and walls must become transparent to reveal your character. We believe this type of mechanics improves the gaming experience, removing issues that can be bothersome. What do you think?

GoodOldPixel post Tears of Magic - Features: Water reflection + refraction from patreon

Tears of Magic - Features: Water reflection + refraction

Reflection and refraction are not natural effects in 2D games using this perspective, so they need to be simulated. Objects over the water should reflect on the surface and follow the water movement, while objects underwater should be distorted by refraction. We think it will look pretty cool once we add stuff like pla...

GoodOldPixel post Work in progress from patreon

Work in progress

Just showing some of the work in progress.

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