GoodOldPixel posts
Tears of Magic - Small House
Just a simple house. We plan to have different architectures, including different materials and directions (not all buildings will use front view). What do you think?
Tears of Magic - Water improvement
Yet another improvement to the water. Next we will add some plants, algae and rocks to the water. We are also working in some buildings, inside and out. What do you think?
Tears of Magic - Better Quality
We have noticed the program we were using to record videos was not so good, giving a choppy feeling to the movements. We changed program and hope that gives a better representation of what our game looks like. What do you think?
Tears of Magic - Features: Shadows
We just finished adding some shadows to our trees and characters. It was quite tricky to implement because this kind of shadows cannot be handled by the physics engine in 2D games from this perspective. What do you think?Music by Sérgio Alvesemail: sergio_alves.c@hotmail.comLinkedIn: linkedin.com/in/s%C3%A9rgio-alves-...
Tears of Magic - Some NPCs
Showing off some NPCs. We are working on adding shadows under trees and characters.
Tears of Magic - Features: Mirrors
Mirror effect is not natural from 2D perspective, but with a bit of programming, we can use this to make our game more beautiful.
Programming Characters - Overview
Support us for exclusive behind-the-scenes content explaining the creative process of both programming and arts.
Tears of Magic - Features: Outline
This is a small improvement to visibility. When your character is behind an obstacle, not only the obstacle becomes transparent, but your character also gets highlighted by an outline. Additionally, I added some blur effect to the water reflection.
Tears of Magic - Features: Transparent obstacles
Visibility can become a problem in 2D games because of perspective. To avoid obstructing view, trees and walls must become transparent to reveal your character. We believe this type of mechanics improves the gaming experience, removing issues that can be bothersome. What do you think?
Tears of Magic - Features: Water reflection + refraction
Reflection and refraction are not natural effects in 2D games using this perspective, so they need to be simulated. Objects over the water should reflect on the surface and follow the water movement, while objects underwater should be distorted by refraction. We think it will look pretty cool once we add stuff like pla...
Work in progress
Just showing some of the work in progress.



