Studio Peaches posts
FINALLY the OST Preview!!
There are 4 total tracks I had made for TCM by the very talented melonine music. They were a wonderful resource to work with as their credits include not only several VNs but also some larger scale game projects as well!The first track we'll be looking at is the Main Menu theme, this is the all-purpose TCM theme an...
Last of the splash screen!
Okay so today we'll be wrapping up the last of the Splash Screen ends and pieces! Amir's rendering came out SO good, Atlas is always on the ball about giving him dynamic, sexy poses. Also, I'm excited Amir's hair is shown loose because that's a look I love a lot.Amir's facial details somehow mak...
More Splash Screen
So with the background rendered, Atlas begins breaking down all of the individual elements of the piece. I specifically asked that all the character elements remain on individual layers so that I can crop/shift as needed for various size applications.Altas was unsatisfied with the original Akello body and while sometim...
More Splash Screen Progress
Okay lets get right into it!Finally getting to see Mori in his element was really a big exciting thing for me, and I'm really in love with all the details Atlas got on this man and ALSO how legitimately happy he looks.Close up of the lining processEarly stages of Akello coming together. Love this mans's solid s...
Splash Screen
Today we will take a look at Atlas' most current project: the game's splash screen. So what TCM needs at this point is a polished key visual that can sit as a background to the main menu of the game and then also as kind of a high fidelity artwork i can use as a backsplash or like "boxart" type visual.S...
June was a long and busy month!
I want to do a few formal posts about the Kickstarter, how I put it together/executed it, what went well, what I could do better, and talk about some of the upcoming rewards I'm going to be developing but time has bee super short this month so I'm going to put that off for a week or two to get into some of the ...
More Akello Daki
Thank yall for your patience while the kickstarter took most of my attention and energy this month. We're finally over the funding goal so I have a little time to put together some bts stuff for you. This time we'll take a look at the development of Akello's monster form dakimakura.So Akello's monster f...
Akello Daki Process!
Thank yall so much for the support on Kickstarter, we're heading towards the end of our first week at 58% funded with 103 backers!Also we have hit a number of stretch goals for backers so if you're at the $5 and above level you'll also get to enjoy:> An Ask the Character Q&A with bonus loredump> A digital l...
The Kickstarter is LIVE
Akello's chapter is now public!The Kickstarter is LIVEThe Steam page is LIVEPlease bookmark/wishlist/tell your friends! I am so excited to finally take this huge step yall, thank you SO SO much for your care and support of this project!
Previews are OPEN
The kickstarter preview has been opened to Patrons! While smallish tweaks and edits are still happening, you can now see goals, merch, tiers, and more! This is also a great time for feedback so be sure to hit me with any comments/thoughts you might have! Be sure to follow the campaign as well using this link as it help...
KICKSTARTER LAUNCH IMMINENT
The kickstarter will be launching on MAY 31 PREPARE YOUR BUTTS.Previews to the tiers/rewards will be opening VERY soon but in the meantime you can bookmark the project via this link!
Amir Monster Daki
Okay! Here's a special more developed look at Amir's monster form daki. This is missing final rendering but you can see the general form and coloring/lighting that Atlas was going for here. I love that Amir's smokiness in this form makes him extra slinky and sensual, playing off his natural movements and ma...
Amir's Monster Daki
So Amir's monster form is a challenge because a lot of him is noncorporeal and suggested with light and shadows more than real tangible physical form. We looked at various monsters (including Elder Scrolls Flame Atronachs) to sort of wrap our heads around how we wanted his body to look against bedding and then also...
GUI OVERHAUL SNEAK PEEK
The lovely and talented ingthing has been hard at work redesigning the UI and user experience for TCM and I wanted to give you guys the very first look at what they've got cooking. So you can see that for visibility and optical accessibility, ingthing's first order of business is rendering the general shape and...
Amir Daki - Sketch and a look at Flat Colors
With Amir, we wanted to do something classic with a lot of hair and flowing fabric. Atlas knew exactly what kinds of vibes I was putting down and came up with this absolutely drop dead gorgeous pose that still absolutely floors me every time i see it.
Mori Daki - Flat Colors and Monster Form
I'm so excited to finally post the sketches for Mori's monster dakimakura as wells as a few additional looks at the the flat coloring for Mori's human form.I can't wait to put one of these pillows in my bed i swear to god.As a sidenote, I'm still working on the KS and want to present facts/numbers t...
Mori Daki Lineart
Atlas has been working SO hard on these daki prints so I want to make sure that each stage is well documented and showcased because their process and attention to detail is amazing to see.So with the Mori daki, we specifically wanted to have his hair loose and him wearing a trademark cocky little expression and you can...
Mori Daki Refined Sketches
I always say this but Atlas really REALLY knocked this one out of the park. Mori's slimey essence is so wonderfully captured here. We both really wanted to emphasize his loose hair and stomach on TOP of his overconfident attitude. I love all the little details Atlas managed to get on him, especially his mismatched,...
Akello Gallery Content has been updated!
Akello's in game sprites have been added to the sprite gallery: https://www.patreon.com/posts/in-game-sprite-75182030Akello chapter BGs are now up in the BG gallery:https://www.patreon.com/posts/75182451And finally, Akello's concept and development gallery is up: https://www.patreon.com/posts/80681942
Its finally time to talk about DAKIs
So after polling here and the TCM discord, atlas and I set to work on planning out how 6 daki panels would look for each of the three main characters and their monster forms. First up was Mori.These were Atlas' preliminary sketches and we ultimately decided to go with the second one as it felt a little more "Mo...
Special Concept Look - Marcel Jones
While Akello's adult son Marcel has no official sprite yet (that will change in the future) Atlas was kind enough to do some rough concepting work on him. Marcel is large and amiable like his dad but he has an impetuous streak and likes to do things his own way. He's a hard worker and thus expects to be recogni...
Akello CG - Final Lines and Color
So this was the first rough for Akello and as usual, Atlas has a way with thick bodies that I just ADORE. We went through a couple different pose adjustments before we found a look we liked.In the end we went back to having his left hand raised because we both thought it looked appropriately regal/pleasantly dominating...
Akello CG - Background
You can see Atlas' progress through the next few process shots- their process is really cool to watch as the finished image evolves and like we looked at last time, that perspective shift really makes the space feel alive and dynamic.We wanted to show Akello's personality in his space as much as we could. You c...
Special Commission from Epoch_smog/Basil
They just do Amir so much justice, the details are so delightul.
Akello CG Development
Okay! The next step in art direction and development for Akello's chapter- the CG. Since the cg is the best chance for players to get an intimate feel for the character, Atlas and I are always trying to think of new ways to position and light interesting scenes. Another challenge is that because these have all been...
Akello is open to ALL Patrons!
Akello's chapter is now open to patrons at ALL levels! Please enjoy your early access time with him and be sure to let me know your thoughts! I use the buffer between Patron-release and Public-release to polish up the chapter and make adjustments so be sure to take full advantage of your behind the scenes/developme...
General Progress Report
Okay, lots of stuff to go through this week, I've been VERY busy lol!- Akello's chapter is now out to everyone but Pitrats level patrons, who will be getting him on the 28th! I hope you enjoy it and tell me what you thought!- There have been a lot of updates to Akello's chapter so far for bug fixes, typos, ...
Akello's chapter is now open to Lower East and above!
Many errors have been corrected and general operation is much smoother! As always, this is a great time for feedback so if you run into errors/issues please feel free to let me know!!
Finalized Monster Sprite
Finally I can show you the extremely intricate and VERY cool monster sprite Atlas did for Akello. Like I've shown in the development steps, we were very interested in showing Akello with a mix of textures and viscosities to highlight the flexibility and usefulness of his form. Atlas pursued this deep green with hig...














