baoHoudini posts
025_Houdini different emission 2 just file
Houdini infinite emission without interspersed objects and how to control animationSoftware version: Houdini 20.0.507Renderer: Redshift3.5.21Running environment: Windowssim: About 5 minutesIf you have any questions, please contact me.
024_softbody and shapematch project file
Software version: Houdini 19.5.773Renderer: Redshift3.5.21Running environment: Windowssim: About 5 minutesIf you have any questions, please contact me.https://drive.google.com/drive/folders/11tYZwaO1oHHRCtVWEMnIlMlEV7oNjXq1?usp=sharing
024_softbody and shapematch
Software version: Houdini 19.5.773Renderer: Redshift3.5.21Running environment: Windowssim: About 5 minutesIf you have any questions, please contact me.
023_houdini pop grain hip file Redshift render
Software version: Houdini 19.5.773Renderer: Redshift3.5.21Running environment: Windowssim: About 30 minutesIf you have any questions, please contact me.https://drive.google.com/drive/folders/17QmZ7ekkAG2odk4duvikSSj54gPq0tRN?usp=sharing
023_Making Sand in Houdini
Sand course recommendations rohandalvi :https://vimeo.com/132847114masterclass: https://www.youtube.com/watch?v=_jtgkMRAwvQ
022_Using kinefx vellum in Houdini Create a Flower
If you have any questions, please contact me.I used nodes from AElib in it. Please download thisaelib: https://github.com/Aeoll/Aelib
022_Using kinefx vellum in Houdini Create a Flower
This is a preview video.Patreon's payment includes hip project file and texture.and A Chinese explanation video with English subtitles. (Upload soon)If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: Windows
021_Hip file Dynamically create constraints and emit in non-interlaced positions
Received feedback from a member requesting this project, and I have now uploaded it .This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraintsIf you have any questions, please contact me.
021_Dynamically create constraints and emit in non-interlaced positions
Received feedback from a member requesting this project, and I have now uploaded it .This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints
021_houdini vellum vine. No tutorial . just file
If you have any questions, please contact me.project files:https://drive.google.com/drive/folders/10hxmHxUVJ4LaiuaCex59Ny2-loGYKtr3?usp=share_link
021_houdini vellum vine. No tutorial . just file
This is a preview video.Patreon's payment includes hip project file and texture. If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: Windowsvellum simulation time: 5950x, 3 minutesRendering time: 3080 7 hours
Note
Hello everyone, I'm Bao. Recently, I submitted a video of beer bubble and received feedback from many friends. I think there are still a lot of optimizations for this effect, so I will try to optimize it in my spare time. The current rendering effect is still OK. Because I am a rendering professional, I am not prof...
020_houdini flip simulate beer foam Redshift render.
This is a preview video.Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: WindowsFlip simulation time: 5950x, approximately half an hourRendering time: 3080 24 h...
020_houdini flip simulate beer foam Redshift render.
This is a preview video.Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: WindowsFlip simulation time: 5950x, approximately half an hourRendering time: 3080 24 h...
vote Which renderer do you want me to continue using next?
My recent video has received feedback from some subscribers hoping that I can continue using redshfit. I hope to learn more about people's thoughts. Please participate in the voting and let me know your thoughts. This is very important to me. Thank you.
019_karma render flip softbody
Recommended courses:https://www.sidefx.com/solaris-essentials-lops-karma-matx/https://drive.google.com/drive/folders/1nyuCRcpyICEIjjSx-qosUsd7jI4CcAiS?usp=sharing
019_karma render flip softbody
This is another exercise that imitates XK Studio. I switched from redshift to karma, solaris is really difficult to learn. But most of the problems I can ignore. Just focus on the final part. Karma XPU is not perfect and many features are not supported. At present, the speed and stability of the CPU are quite good. Lov...
018_make apple particles hip project file
https://drive.google.com/drive/folders/1NcopW1AqhIqXsdTF7cJ0O9GMyAX40wDx?usp=sharing
018_Make apple particles
Recently, I saw Apple's particle animation and tried to imitate it. Building each part is relatively simple, but many details are different.
017_vellum and fluid, pop fluid no tutorial just file
https://drive.google.com/drive/folders/1OF2nlBQOTaskBj11V-W5KPxfYJ85eonh?usp=sharing
016_xk shoes project file
If you have any questions, please contact mehttps://drive.google.com/drive/folders/1p2vN-BEqG81S02GuI3V_xzaDK6Hz1XwN?usp=sharing
016_xk shoes preview
I am making a shoe and can't wait to share the current progress with you. This effect comes from XK
015_vellum emit softbody, No tutorial , just files
If you have any questions, please contact me
015_vellum emit softbody, No tutorial , just files
In this file, I mainly solved two problems. The first problem is to change the emission position based on the current simulation, and the second problem is to replace the tetrahedron with high-resolution geometry
014_emit some viscosity flip fluid, No tutorial , just files
If you have any questions, please contact me
014_emit some viscosity flip fluid, No tutorial , just files
Intermittent launch of flip fluid. In this exercise, I found that substeps can affect the number of launches, and I introduced three ways to address this issue.
013_Hip file Vellum emits proxy models
If you have any questions, please contact me
013_Vellum emits proxy models and deforms high-resolution models.
This is a preview image. If you need to obtain the project, please subscribe









