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minshug

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minshug posts

Posts: 144 Files: 253

Fortnite(v22.30) UModel

NOTE: select ue4.28 in the startup dialogDownload umodel from link below.https://www.dropbox.com/s/j7xppvjlakjzpx6/umodel_win64.zip?dl=0Patreon won't let upload.

[Beta] BlenderUmap2 with replay & lights support (Build 3.2.2))

Maintenance fixDownload BlenderUmap-win-x64 from link below.https://www.dropbox.com/s/48j681zhd2h817w/BlenderUmap-win-x64.zip?dl=1Patreon won't let upload.

[Beta] BlenderUmap2 with replay & lights support (Build 3.2.1))

Fix ram usagesDiscord Server: https://discord.gg/mU3tgzZgXv

[Beta] BlenderUmap2 with replay & lights support (Build 3.2)

Changelogs Fix spotlight rotation (most of them). Attenuation Radius support for EEVEE. Point light support. Fix light coloursDiscord Server: https://discord.gg/mU3tgzZgXv

[Beta] BlenderUmap2 with replay & lights support (Build 3.1)

Fortnite v22.00 update

Fortnite(v22.00) UModel

Copypasta:-All the static meshes, skeletal meshes work, and animations. And as usual, I can't test textures, so I am just going to assume that they all work.NOTE: select ue4.28 in the startup dialog

[Beta] BlenderUmap2 with lights support (Build 3.1)

Updated to support Fortnite v22.00.New replays are not supported yet.

[Beta] BlenderUmap2 with lights support (Build 3)

Import BP Actor attached lights from umaps (playsets are not supported).this version doesn’t support importing replays.Discord Server: https://discord.gg/mU3tgzZgXv

[Beta] BlenderUmap2 with replay & lights support (Build 3)

Import BP Actor attached lights from umaps and replays (playsets are not supported).Discord Server: https://discord.gg/mU3tgzZgXv

[Beta] BlenderUmap2 with replay support (Build 2)

Now it's fast upto 10xChangelogs:1. fixed caching2. better error handling in case of corrupted replay

[Beta] BlenderUmap2 with replay support

How to use:paste .replay file path in "Package" field

Fortnite(v21.00) UModel

Copypasta:-All the static meshes, skeletal meshes work, and animations. And as usual, I can't test textures, so I am just going to assume that they all work.NOTE: select ue4.28 in the startup dialogchangelogs:fix assertion failed: !Header.isUnicode()

Fortnite(v21.00) UModel

Copypasta:-All the static meshes, skeletal meshes work, and animations. And as usual, I can't test textures, so I am just going to assume that they all work.NOTE: select ue4.28 in the startup dialogchangelogs: Implemented OptionalSegmentPackages fixed NoRefStreamingLODBias not found error

Fortnite(v20.40) UModel

Changelog: pak independent utoc/ucas loading mount files from InstalledBundles folder (fixes low res texture issue)

[Public] Fortnite(v20.10) UModel

changelogs:minor mappings changes.ACL.dll is not required anymore.

UModel with Additive Anims Support (Beta)

LocalSpace Additive are fully(kinda) implemented.

Fortnite(v20.00) UModel

copypasta:-All the static meshes, skeletal meshes work, and animations (tested). and as usual, I can't test textures so I am just gonna assume that they all work.NOTE: select ue4.28 in the startup dialog.

Fortnite(v20) Umodel beta build

not tested at all

UModel(Fortnite) Additive Anim beta build

Partial AAT_LocalSpaceBase with ABPT_AnimScaled is supported.

Fortnite(v19.20) UModel

All the static meshes, skeletal meshes work, and animations (tested). and as usual, I can't test textures so I am just gonna assume that they all work.NOTE: select ue4.28 in the startup dialog.

[Public] Fortnite(v19) UModel with Animations Support

make sure you select ue4.28 as ue version

[PUBLIC] Fortnite(v19) UModel

All the static meshes and skeletal meshes work (tested). I can't test textures so I am just gonna assume that they all work

Fortnite(v19) UModel

almost all the static meshes, textures, materials and skeletal meshes work.NOTE: select ue4.28 in the startup dialog

More Models