Yukari Hafner posts
New release: machine-state v1.2
I updated the machine-state library with several new functions that allow querying things like processor time, network IO, disk IO, etc.https://shinmera.github.io/machine-state/
2024 In Review
New Librariesbeamercl-gog-galaxycl-qoacl-resvgcocoasframebuffersopen-withprecise-timerandom-samplingrastertext-drawtrial-blender-addonsArt ProjectsGetting Through to YouMy SkullThings Left UnsaidThrough to Myself紫の世界 2025: 30 Years LaterMajor UpdatesAlloy Grid-Bag LayoutFeedback 2.0PromptFont 1.7Staple ActionsT...
Status Update, November 2024
OverviewShinmera: grew another year olderShinmera: underwent FFSand recoveredShinmera: started shipping out the calendars for 2025Shinmera: implement screen space volumetric lightingShinmera: implement a dialogue systemShinmera: add a variety of post processing effects to TrialShinmera: improve live debugging of variou...
FFS, Zürich 2024 Edition
And as promised once again, here's an experience report about the facial feminisation surgery I've undergone a little over a week ago.I'm already doing a whole lot better now and will be back to work as normal next week. I'm already working a little bit right now, but on other important infrastructure p...
Status Update, October 2024
OverviewShinmera: released text-drawShinmera: released my skullShinmera: updated Kandria (1.1.16) to work with latest Trial and Alloy sourcesShinmera: implement various gameplay mechanics for WeissShinmera: implement various graphical effects for WeissShinmera: implement cutscene camera handling for WeissShinmera: fix ...
New release: Text Draw
This library implements some functions to draw graphics using pure Unicode text only. The intention is to allow you to create more meaningful debugging output in things like describe or documentation.
New release: My Skull
This is a free-to-use 3D model of my skull derived from a CT scan.
Status Update, September 2024
OverviewShinmera: released open-withShinmera: published "Porting SBCL to the Nintendo Switch"Shinmera: various fixes to Alloy and Trial's integration thereofShinmera: fix regressions in Trial's examples and add some new onesShinmera: implement a generic 2D wave simulationShinmera: implement a settings m...
Porting SBCL to the Nintendo Switch
Hello! Here's a mid-month article specifically about our effort to port SBCL and Trial to the Nintendo Switch. It goes into quite a bit of technical detail, so if you're interested in that, do give it a look! There's also a brand new video recording of some Trial stuff running on actual hardware, so that...
New release: open-with
This is a small utility library to open a thing (usually a file or URL) in an appropriate handler (usually an external file manager or browser).
Status Update, August 2024
SummaryShinmera: Recovered from SRS for the most partShinmera: Published "Through to Myself"Shinmera: Improvements to various projects (machine-state, filesystem-utils, pathname-utils, promptfont, redist, deploy, multiposter, plaster, binary-structures, ...)Shinmera: Implemented a selftest suite for Trial's...
SRS, Zürich 2024 Edition
As promised in the last patron update, here's a lengthy blog article describing my experience undergoing SRS and the subsequent recovery period.I'm now doing pretty well again and will start work again in earnest next week, which also happens to be the start of September.
New Story: Things Left Unsaid
Hoorah, I finished a new story, "Things Left Unsaid"!Read it here: https://reader.tymoon.eu/article/435It takes place between Getting Through to You and What is it With Me, and focuses on how Yukari and Haruna's buddying relationship develops. And of course, I use it to explore some more facets of my own id...
Status Update, July 2024
OverviewShinmera: Got SRSShinmera: Implemented Github Actions workflows for stapleand cl-marklessShinmera: Implemented animation effects triggersShinmera: Start work on a software rasteriser library Shinmera: Several fixes to the Trial/NX portKarlosz: Several fixes to the SBCL/NX portEileen: Start working on facial exp...
Status Update, June 2024
OverviewShinmera: released cl-qoaShinmera: released precise-timeShinmera: released beamerShinmera: implemented mesh morphs / shape keys in TrialShinmera: implement a controlled asset pruning mechanism in TrialShinmera: cleaned up the ancient geometry construction system in TrialShinmera: add the ability for render reso...
New release: precise-time
This is a small library hooking into the operating system to give more precise timing information than implementations usually provide via get-universal-time or get-internal-real-time.
New release: cl-qoa
This is an implementation of the Quite OK Audio format, modelled after the reference implementation.
Status Update, May 2024
OverviewShinmera: completed "Getting Through to You" Shinmera: started work on a release methodfor Trial games via CIShinmera: more revisions to trial-blender-addonsShinmera: fixes and optimisations in TrialShinmera: develop some shader post effectsShinmera: allow shape feathering in AlloyShinmera: release Prom...
Getting Through to You
Imade another comic! It's 65 darn pages, and since Patreon is pretty bad for reading many images at once, you can read it here:https://studio.tymoon.eu/view/2627As the previous comic, What is it With Me, it's very connected to me, but I think this also serves as a generally sweet, short romance story.Would real...
Status Update, April 2024
OverviewShinmera: released cl-resvgShinmera: released trial-blender-addonsShinmera: improved dynamic asset reloading behaviour in TrialShinmera: optimised shader pipeline recreationShinmera: added a standard command-line toolto TrialDomolutz: revised base movement animationsDomolutz: started blocking out new animations...
New release: cl-resvg
This is a small bindings library to resvg,a Rust library to render SVG images to bitmaps. It can be used as a standalone way to display SVG images.
Status Update, March 2024
SummaryShinmera: started work on framebuffersShinmera: released cocoasShinmera: implemented z-prepassing in TrialShinmera: implemented SSAO in trialShinmera: fixed and updated KandriaShinmera: started work on a Blender pluginSome DetailsThis month was quite rough for me. I had lost all motivation to work on Weiss and s...
New release: cocoas
This is a small toolkit library to help deal with Apple's CoreFoundation, Cocoa, and Objective C interfaces. It's a collection of utilities I had copy-pasted between libraries, alongside some extra stuff that's useful for type translation and Objective C method definition.
Status Update, February 2024
Summary Shinmera: released cl-gog-galaxy Shinmera: released an updated version of promptfont Shinmera: automated releases of trial's examples Shinmera: improved collision performance via hill-climbing Shinmera: improved cpu particle systems Shinmera: various gameplay and camera improvements Shinmera: grant pitch do...
New release: cl-gog-galaxy
This is a wrapper library for the "Good Old Games" (GOG) Galaxy SDK. It provides both a C wrapper library around the C++ library the SDK provides, a low-level direct bindings wrapper to that, and a high-level convenient-to-use Lisp library.
Status Update, January 2024
Summary Shinmera: released random-sampling Shinmera: fixed collision response behaviour via Xenocollide algorithm Shinmera: fixed forward kinematic physics animations Shinmera: implemented a spawner and general trigger system Shinmera: improved performance of random-state Shinmera: prepared a bunch of pitch documents |...
New release: random-sampling
This library provides additional functions used in statistics or random generation. It provides a variety of distribution functions to provide a biased random number generation and generators for random numbers on 3D volumes.Additionally, random-state has been updated with a few new quasi-random number generators.
Status Update, December 2023
Summary Shinmera: Released Kandria v1.1.9 Shinmera: Released Ocelot v0.6 Shinmera: Released ExLichat v0.2.3 Shinmera: Extended various portability libraries in anticipation of NX support Shinmera: Fixed various collision and physics issues in Trial Shinmera: Implemented some more minor mechanics in Weiss Shinmera: Impl...
Status Update, November 2023
Summary Shinmera: Released machine-state Shinmera: Released cl-gltf v2 Shinmera: Various improvements to debugging tools for Trial Shinmera: Various physics engine fixes and performance improvements Shinmera: Support for loading KHR_Rigid_Bodies scenes in Trial Shinmera: Support for optimising and converting images and...
New release: machine-state
This library implements various functions to access status information about the machine, process, etc. Particularly amount of processing time and memory used, and so on.






