SubliminalOfficial posts
๐ VERY serioues and excsiting Announcemnet: ๐ฎ๐ผ
Dear Value Patrons,We are thirlled to shar some grounbreaking news with you regardign the devlopemnt of Sublimal, our spine-chilling pyschologial horror game! As part of our ongoing commitent to innovattion and acessability, we are delited to annouce that Sublimal will soon be makign its spine-tingling debue in the wor...
Update #36
Hellooooo! It is I once again (ref) back for another update! For this post, we have relatively a lower number of details, but theyโre juicy nevertheless! Highlights - Game development! Communication with the publishers as well as general development of the game is moving nicely.- Social media working with our social...
Where are we?
Demo music track
Update #35
Hello again!Sven's left leg here once again (Ref :P). I apologize for the delay on all things subliminal, we're going through some changes currently but we're chugging through (some more details lower in this post). For our 35th update, we have a fun pick n' mix of information to keep you guys updated :...
Update #34
Hello everyone!Sorry for the lateness of this post! Ref (admin on discord) here once again taking over on this update, and we have a largely dev-focussed update for you today :)With the expansion of the developer team and project management focus, we're hoping to get some more done at a quicker pace! (More info on ...
Content Delay Announcement
Hi Everyone!I, Sven, as the main Dev here, apologize for the lull in updates and lack of content we've had here the past 2 weeks. There has been some incredible development and team progress that has gone on since, but unfortunately I personally have been stretched incredibly thin and my ability to get updates out ...
Foley Poll
Let's take our first look into some foley! (aka realistic in-game sound effects: Footsteps, Button switches, etc) Firstly, I'm going to come out and say this post might not be the most conventionally interesting. But, it is something that I myself (Sven) and a few of us on the team love to dive into when we can...
Full Team Announcement!
Hey everyone! It's time for our first full team announcement with our amazing new and current team members!Modeling & Texturing:Lucas M - Responsible for nearly all custom models and textures. (Including the entirety of models used in the updated "Childhood Memories")VFX Production:Makai M - Responsible for...
Update #32 (Animations & Free-roam AI)
Hey Everyone!We've got some exciting free-roam AI news to go through this week! Although nothing is set in stone we have some big developments on a fully free-roam AI system to be used in "Childhood Memories"! (Continued in "The Details")**Note: We apologize for the delay in content the past week! B...
No Entity Gamemode Announcement
Following last week's unanimous poll to officially add a No Entity Gamemode into Subliminal, let's get into some specifics and plans on how this will eventually roll out!Firstly, to set the scene, unfortunately a No Entity gamemode won't be able to be completed and launched by release:/ Due to all the chang...
Update #31 (Animation & New Devs!)
Hey Everyone!This week we've got some exciting new animation news, along with 2 new dev additions to the team! Rather unfortunately though, we don't have too many specifics:/ We're running through final setups for all our new team members and out of courtesy don't want to announce anything until everyon...
DLC Level Contest Semi-Final
After reading through a huge amount of amazing level suggestions from everyone here, we've finally compiled a list of the top 9 levels! Now let's get to our semi-final vote!Vote for ALL levels you would like to see in Subliminal!The top 4 voted will advance to the Finale!DescriptionsConcrete Jungle (level 11): ...
Inventory Layout Poll
Let's dive a bit deeper into our new achievement inventory system and look through a few options for inventory layouts!Attached to this post are 3 separate layouts...Vote for your favorite layout and the most-voted layout will be used as Subliminal's official inventory layout!
No Entity Mode Poll
Hey Everyone!We've all had the idea floating around for a while of a "No Entity" or "Peaceful" mode for Subliminal...So let's finally decide!Would you like to see a "No Entity" or "Peaceful" mode in Subliminal?No Entity / Peaceful Mode: A fully entity-free game mode for Sublimina...
Update #30 (Big Optimization Test Results!)
Hey Everyone!This week We've got some very promising optimization test results to announce... In the "Details" portion of this post!Now let's get to this week's update!Highlights:โ Additional Dev Tryouts! (More details in "The Details")โ Big Optimization Progress! (Test Results and break...
DLC Level Submission Poll
As we get closer to release we're needing to start some planning on some DLC content. Including picking a few new levels to include in our first DLC/Chapter Update...Submit your level suggestions here to be voted on for a spot in the DLC!Click Here!**After all submissions are tallied up in a week, the top 10 submis...
Fluid Simulation Leak!
A quick peek at our new and optimized fluid sim to be used on all water-based levels!!**Note: Shading and particle effects will be improved in the future!
Update #29
Hey Everyone!This week has been filled to the brim with Team Expansion and work on getting all the amazing new members in our team settled in and acquainted with all of our systems. (Yes, I know, quite boring from a development update point of view :/) Thankfully though, with most of everyone settled in this week, we&#...
Mechanics Poll #3
We're back with our 3rd Inventory-based poll this week! And it's time to get into some inventory layouts for achievements!Which Inventory layout for achievements would you like to see in Subliminal?1.) Tree-Style Acheivements: A Branching Acheivement board structured around alternate paths and endings. This sty...
Level "Ventilation" Leak!
A quick peek...
Mechanics Poll #2 (Achievement Inventory)
Last week's poll showed a pretty unanimous decision to add a Combined Inventory! Now let's dive a bit deeper into how this new inventory will actually function...First, let's talk achievements...There are 2 main ways achievements can be shown in our inventory system:1.) Shown-as-Progressed: Achievements app...
Update #28 (Team Expansion & Fluid Sims! )
Hey Everyone!Firstly we'd like to apologize for the delay in this week's update:/ Thankfully though, all planned content for this week is still coming! (Just in faster succession)Before we get to the bulk of this week's update, I'd like to announce that, after many suggestions and lots of optimization w...
Mechanics Poll #1
Lately there's been some debate among some of our team about a possible inventory... And we would love to hear what you all think!Let's take a look at a few possible options:Achievement/Secret Inventory: This inventory would only be used as a place to check what achievements and secret items you currently have....
Exploration Poll #1
Hey Everyone!With the massive swing of last week's poll ending up with more than 70% in favor of more exploration, we would love to hear from you what kind of exploration you would like to see more of most!What kind of Exploration would you like to see more of in Subliminal? 1.) Open-Environment Exploration:Explora...
Update #27 (Dynamic & Procedural Cutscenes and Chases)
Quick note: This is a Public Post, meaning everyone (subscribed or not), will be able to see this and hopefully get a taste of our โจamazingโจ development content!Hey Everyone!We've got some pretty exciting new developments to go over today involving procedural changes to a few cutscenes and chases!Development Sn...
Gameplay/Puzzle Poll #1
Hey Everyone! Let's get to some Gameplay Polls!What do you want to see more of in Subliminal?Puzzles: (meaning) More non-suspenseful, thought-provoking puzzles. (Ex: Puzzles in "The Metro")Exploration: (meaning) More basic exploration with interesting and confusing paths, environments, and uneasy sights.Cha...





