UEAKCrash posts
Next... NEXT Project
Sorry for the lack of updates, been sick as hell the last week and a half so things slowed down a bit. To make up for it, I figured I'd show of the very very very early progress of project #2 for next year. As of now I'm calling it pl_blocked. It'll take place in a marble quarry, with a larger than average ...
Gavle Progress
I'm going a bit crazy on layouts right now with potentially 5-6 maps planned for this next year! It's probably a bad idea! I'll be dropping a preview of the second new one here soon, but in the meantime, check out this quick flythrough of the new Gavle back area leading into B. I completely scrapped the pre...
Next project close to ready to test!
Here's one of my next big projects, starting from the ground up as an A1! This is cppl_gavle, intended to be a 2 stage map that starts with control point and goes to payload for the second stage. Right now I've got stage 1 blocked out and I'm going to jump into testing it here asap. I tried to focus a lot o...
Sidewinder WIP
Here's a new train and effect we're putting together for Sidewinder! Model by FDG5Still needs some adjustments, but we're hoping to have it ready to test very soon!
Something I'm working on
It's been a little quiet over here after wrapping up my Halloween projects, but I wanted to show off a project I'm helping with for this winter. ctf_sidewinder is a pretty fun little CTF map that will be entirely original for the winter theme. With it originally being a layout by Stickface and being primarily d...
Devilcross
Cool name, right? So here's my latest progress on my doublecross event reskin. I went a bit crazy on it the last couple weeks, having finally locked in a solid direction for it. I'm leaning heavy onto the Bonesaw custom assets to create what I'm thinking of as "what if Doublecross was violently teleport...
Halloween Update
Yo, I've been on the grind a bit so I thought I'd drop a quick update... Unfortunately one of the projects I had mentioned before had to get dropped, Gauntlet. The timeline just wasn't looking feasible, and 3 projects on my plate was going to be a bit intense. That said, Slime (Brine Event) is progressing w...
Halloween plans
Hey all, I've been a bit quiet the last few weeks as I've been busy transferring to my new PC + being a full time dad while my daughter is out of school for the summer. BUT, I've got some projects in the works that I'd like to spoil for you now!The images attached are for a Halloween version of Brine th...
Secret Event Map
So I started this event map awhile back, the same time I was working on Doublefrost. When that map got in game, I figured I'd take a break from this one as the demand for another Doublecross reskin would be very low. But I'm thinking about picking it back up again, so here's roughly where it was at, at the ...
Quick question!
I'm a little quiet these days as I'm work towards putting together my new PC so I can ramp up video production/ streaming, but I'd like to know what sort of videos you'd like to see from me!What topics are you interested in hearing/ learning about?
WIP Birdsplosion
Got the logic all sorted out finally, so here's the whole package for the birds on Brine. Going to have them on a longer timer than shown in the video, this was just for testing purposes!Hoping the next release I'll have all of these in place, and the map will be considered feature complete, to me!
Brine updated! Sneak peek!
Here's an upcoming feature we're working on for the map. Probably one of the most requested things so far, lmao
Brine on the workshop!
Brine is now on the workshop! Be sure to vote/ favorite/ subscribe to it!https://steamcommunity.com/sharedfiles/filedetails/?id=2965195337&searchtext=
Some new models for Brine!
We are actively working on polishing up Brine for the workshop release, which will be tomorrow! Here's some new models worked on for the map, although the seagull will likely not make the first initial push just yet.Be sure to watch out for the release, though! We're super hyped for it! The video will also feat...
Some of the custom assets made for Brine
We're on our way to a workshop release VERY soon, ideally by the end of the week. So right now, we're crunching on any last minute polish/ optimization that we could do on the map. Here's some of the custom props we've gotten made up so far, including the big sword fish hero prop for mid, salmon bucket,...
More WIP!
This time the 3d skybox has been started, a LOT of polish on the map already. Freyja estimates we're about 98% detailed already. I took a day yesterday to do an initial clipping pass, but it'll need a lot more work on that before release. We'll also need a lot of optimization work. Ways to go, but we're...
More WIP Hammer shots of the new map!
Here's some more behind the scenes WIP shots of Brine. Currently not compile-able so it's just Hammer++ with lighting previewsLooking great so far! Got a bunch of new assets starting to go into place, including nets and crab pots.
WIP shots!
My detailing partner Freyja is currently going absolute HAM on Brine right now! We're planning on dropping it on the workshop before the deadline, and she's killing it so far!
A current secret WIP project
I am currently working with my long-time mapping partener Freyja on a project called Brine.Brine is a re-imagining and full detail pass of the map Trenchfoot, which is currently up on the workshop.Our goal is to have this ready to publish before the announced May 1st deadline Valve announced. If you'd like to ask m...
Hello!
Hi everyone who is looking at this Patreon! Thank you for doing so.I'm Crash, I make community maps for Team Fortress 2, including Probed and Doublefrost currently in game. I co-created Moonshine Event and Spookeyridge, and helped out a bit with the maps , Cauldron, Mossrock, Monster Bash, and Coal Pit, which are a...
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