dailevy posts
Progress Update- November
After a difficult month, I’m finally back at full capacity. My workflow has stabilized and progress is happening! Voice chats are no longer a thing during streams, so they’re a lot more focused now. If you’re interested in seeing how I work, tune in for the weekly Thursday streams (okay not this Thursday, cause T...
Progress Update- catching up
Okay, so I've hired some help to write these posts, cause I'm terrible at keeping up with them. This should help me get them out weekly, instead of putting them off cause they take too long.Starting with personal stuff: Oof. Stress.My work routine has been in tatters lately, and focusing has been difficult. To ...
SHF3 Progress Update - stabilizing...
So this last week had a lot of IRL stress, which made work screech to a halt for a bit. I tried powering through but realized pretty fast that I’d just burn out and slow things down more. Instead, I’ve been putting in the amount of work I can while remaining healthy. Today, I’m back on track and feel good, so her...
SHF3 Progress Update- the Entity Component System
It turns out, the Entity Component System pattern clears a path to finishing this update once and for all. This post is pretty technical, but I think it should be readable for non-programmers. I kept the technobabble to a minimum this time.Oh, and also, I heard the WIP for Project Maple's background music during ye...
SHF3 Progress Update- learn to code.
If you’re interested in seeing early animation rigging on Project Maple, or watching me descend into a pit of madness with SHF3, check out the VODs of the last two streams! (They won't let me link to the actual vods page. It's the 'videos' tab at the top.)I’ve been trying to learn to lean on PussPus...
Project Maple progress update!
Project Maple has been quietly progressing! See more pics on PussPuss’s post!Thanks to the hard work of PussPuss, both the main character Maple and the pov player character (masc version) are now ready to be rigged! The above pictures are cut up into individual body parts and layers. Now we need to place ‘em on a s...
SHF3 Progress Update- catchup!
Okay, this post is late. I'm sorry about that! This first bit is somewhat personal, so feel free to skip ahead to the game stuff. I just want to be open about what’s going on and why. Don’t panic though, everything’s still being worked on!Personal bizSo, I’ve been struggling this past week or two with focus...
Progress update- code architecture QQ
Hoooo boy. This time it's alllll code.What's being worked on?I think I made a bad call this week. I spent the whole week on refactoring. It's important stuff, but like... it always is.Basically, the toy code/data is unnecessarily complicated, since it was some of the first code I wrote for the game. That co...
Progress update- lots o' spine stuff
Okay, here we go!I've been ADHD-writing this post for a few days. That is, I go "oh crap I didn't finish that post", then start working on it, and then... well I'm not sure what happens but apparently I don't finish it. Gonna make an effort to do a little daily summary of my tasks after work fro...
Project Maple!
Meet the Maple the kobold, the focus of a small project between myself and PussPuss. For now we're calling it Project Maple. It'll be released for free when it's ready! Some concept art is above. If you wanna see more, PussPuss will be posting concept art and asset work on their Patreon during development.W...
Progress update- July 30th
Okay, quick text post this time to recap the week, since I'm kind of exhausted by the last few days >.<'What's being worked on?Toy stuffI'm doing cleanup on toys code/data. Double-checking every possible interaction of every type of item. The updating process is thankfully complete, at least until after...
Progress update- July 24th
A couple days late on this. Gotta remember to post these directly after the streams >.<What's being worked on?Spine updatesI finished the animation code! Woo!Okay, technically, inverse kinematic restraints are a little bugged, but I'll fix that some other time. But yay! This means I can use all the fanciest imp...
Weekly update- mistakes and teases
Hey guys, kind of a short, pictureless, technical post this time >.<'First up- Work with SkySprinter on the music is going well! They've been streaming their progress in my Discord server, if you want sneak peeks :3What's being worked on?Oof, so here's the deal. I've been doing animation code again....
Weekly update- July 8th
This one's light on pics. I'm gonna have to start recording gifs for these updates since there's so much animated stuff.What's being worked on?Music! SkySprinter has been making music for my old game Love Collector. I'm super excited to start addressing the lack of decent sound in my games. We'r...
Weekly update- July.
It's friggin July. I live on the west coast of the US, and the heat wave melted me a little. Anyway...What's being worked on?Been talking to musician SkySprinter about game music/sound design, something my projects have seriously been lacking. I have some ideas about experimenting with adaptive background music...
Weekly update!
Quick talk and FAQ catchup!What's being worked on?Today I kept working on rigging and the asset creation stuff I mentioned yesterday. All the hind legs are now meshed and skinned, and the arms are ready to do the final grouping. Here's what the vector/grouping part of the process looks like on the legs.The colo...
Another update.
Oof, forgot to post updates for a bit. Well, forgot and kinda pushed it out of my mind. This is a hard thing to make a habit out of for me. I prefer to hide and code.So. The past few months have been very similar in terms of what I've been doing. It feels like I'm going in endless circles. This cycle looks like...
Weekly update: End of May
Quick post this time, since there's not a lot to dig into.What's being worked on?This week, I encountered some sneaky problems with the new animation code. It was bound to happen given the huge amount of changes, but it's kind of a kick in the balls to have them this late into the update cycle.Since the gam...
Weekly update: Revival
Okay, I'm back! Sorry for the lapse in communication. So I was sick, then got my final vaccine shot, which wiped me out all over again. That was the initial problem, but the rest... well...>.<'Personal updateIn the past year or so, I've managed to become quite productive and well-balanced despite being ADHD...
Progress Update blerg
I'm sick and am just gonna sleep for a while. Will post a real update when I can!<3It's probably not the 'rona >.>
Weekly update 5
What's being worked on?Rig and toy structureThis is the main thing I've been doing for a while- simplifying the entire pipeline for creating content for the game. Reorganizing and renaming the bones, animations, and assets for things to be consistent and easily referenced. This is stuff that wasn't a proble...
Weekly update 4
Here we gooooo-What's being worked on?Rig testingI mentioned last week that I'd be testing the new rig stuff this week, since that was the main barrier to getting a playable version together. Given the amount of changes to animation code and the rigs themselves, I was expecting a lot of pain. It turns out, ther...
Weekly update 3
Whoops, forgot to make a post after yesterday's stream! Here's what I got-What's being worked on?Simplifying bones, assetsRemoving a hundred-ish bones on the rigs means re-assembling them in a new way, which has been a pretty grueling process. I thought re-weighting body parts to follow the new bone structu...
Weekly update 2
Quick rundown this time, since the 'stuff' is all pretty contained in one topic.What's being worked on?Last week, I thought I'd found the ideal rigging workflow. The method I talked about technically works, but it's using some brand-new features in the animation software that aren't well-impleme...
Weekly update!
First weekly update! It's actually only been a day, but there's still stuff to talk about!What's being worked on?I've been trying to sort out a decent workflow for the differently-sized skeletons. Basically, I need to store a bunch of different initial positions for a single skeleton in order to have th...
Progress Update 9
Hey everyone! <3I don't have an estimate for when the next playable build will be ready yet >.<'But also- I'm going to start making weekly progress updates here on Patreon. They'll happen on Thursday nights after the development stream finishes. The updates will cover whatever I'm working on, plus a...
Progress Update 8
Nothing to post yet. Last I posted, I said there were no 'big' things left to do code-wise. Since then, I've been working on a big code thing. So... yeah. I promise it's worth it in the long run. But... yeah >.<'So basically, it's been getting harder and harder to manage working in Spine - the a...
SHF3 v38 WIP build
Not the full build yet >.<'This massive update is so frustratingly close to done, but there's still some bugfixing and rigging to do before the major features are really ready. But the game technically compiles and runs, so I'm posting it. This is an in-development version and is guaranteed to be janky.It p...
End of 2020 progress update
tldr: Lots of progress on SHF3. Not quite done yet.Now for the dangerous part: I'm actually pretty confident this'll be ready in ~2 weeks. So, mid-January. It scares me to even say it out loud but it might actually be true.What's left to do:Well, everything is "working". From a developer's persp...
Progress Update 7
Oh fuck it's the end of November. I was supposed to make regular progress updates >.<'No release yet, so I'll talk a bit about what got done this month.A major time sink in the last few weeks has been unifying the way all the statistics in the game are tracked and processed. It's a bit technical, but ba...

