Leaqio.com
colugomusic from patreon

colugomusic

patreon

colugomusic posts

Posts: 219 Files: 351

Blockhead v0.18.3 alpha

Update NotesUpdate: Effect blocks can now be "muted" (i.e. bypassed)Update: Plugin icons now inherit the block color unless mutedBugfix: Fixed some possible crashes that could occur when loading new samplesBugfix: Fixed a possible crash that could occur any time a new background task was pushed onto the task li...

Blockhead v0.18.2 alpha

Update NotesWavebender v0.1.1Update: Should now be more deterministicBugfix: Fixed several potential crashes or glitchesBlockhead v0.18.2Update: Maximum value of master and track volume controls is now set to 3dB instead of whatever random number it was beforeUpdate: The dB readout on the master and track volume contro...

Blockhead v0.18.1 alpha

Update NotesBugfix: Fixed some complicated multithreading issues relating to sample loading which should hopefully solve a bunch of crashing.Bugfix: Fixed a consistent crash when a new sample was dragged over the top of an empty workspaceBugfix: Fixed a crash when adjust track volumeBugfix: Fixed a possible crash on sa...

Blockhead v0.18.0 alpha

Bouncing and exporting changesSome subtle changes were made to the bouncing behavior. As detailed in an old post, Blockhead automatically generates a fade-out period at the end of blocks to avoid clicking when there is audible data right at the end. This is used during bouncing too so for example if you bounce a block ...

Blockhead v0.17.5 alpha

Update NotesBugfix: "Delete Empty Lanes" has no effectBugfix: Warp markers are misaligned when zooming in and outBugfix: Waveform shader doesn't display L/R channels properly for stereo samplesPlugin updates:Plugin system now supports top-level option parameters (used for Compressor processing mode)Classic ...

Blockhead v0.17.4 alpha

Update NotesUpdate: Blocks now have a minimum width of 64 frames (really really small)Internal: Changes were made to the sample management system which hopefully resolves some hard-to-reproduce crashesBugfix: Possible crash on sample delete due to the list trying to update its visuals for the deleted itemBugfix: Possib...

Blockhead v0.17.3 alpha

Update NotesBugfix: Crash if a sample is deleted after Fudge analysis was run for itBugfix: Crash when track is deletedBugfix: Deleted tracks are not restored properly when undo'd back into existenceBugfix: List item labels sometimes float above other controls or get stuckBugfix: Meta blocks that were converted fro...

Blockhead v0.17.2 alpha

This is a small update but it fixes a major bug where conflicting object IDs were being generated internally. I am not sure how many visible issues this was causing but it's likely the cause of several crashes.Update NotesUpdate: Added "zoom in" and "zoom out" keyboard shortcutsUpdate: Projects with...

Blockhead v0.17.1 alpha

Update Notes:Bugfix: Crash when editing an envelope when step size is zeroBugfix: Crash when modifying an envelope point via x/y slidersBugfix: Settings button doesn't do anything when clickedBugfix: Block can be erroneously placed at the same position as anotherBugfix: Rendering lag when zooming in very farBugfix:...

Blockhead v0.17.0 alpha

Update NotesThis update introduces the concepts of block cloning and block references as discussed in previous blog entries. This involved some large internal changes to many of Blockhead's subsystems so there may be new bugs in places which don't necessarily seem like they have changed much.Block ReferencesThe...

colugomusic post Dev Log #56 from patreon

Dev Log #56

It's been almost 3 weeks since my last post! I've been extremely busy and there is still some more work to do for the next build. The new block cloning thing has been a huge change but the main body of the work is done. There are a few UI-related things I still need to do and other than that it's just tying...

Dev Log #55

I am pretty happy with the progress I have made so far with implementing block references. I have finished the major architectural changes that were required and am now basically in the process of fixing all the scripts and re-connecting everything. Everything's coming together and seems to be working. Once I finis...

Roadmap as of 29/07/2021

1. Block references (done)As detailed in my previous post. I have been working on this exclusively for the past week. It feels like I'm about 30% done. It is not a very difficult task but it is a massive one. Sometimes I forget how much work I have done on Blockhead and how huge the codebase has already become. In ...

colugomusic post Dev Log #54 - Block management, MIDI thoughts, and block references from patreon

Dev Log #54 - Block management, MIDI thoughts, and block references

I have been making pretty steady progress working on block saving/loading functionality. The existing sample list was only written to handle samples so I developed a generic list control which can handle different kinds of item. I can now save blocks and they will appear in the block list and can be manually triggered ...

Dev Log #53 - What I'm working on at the moment

I have been trying to balance my time between bug fixing and working on new features. There are a few important bugs I need to investigate and crashes are still too frequent so there will likely be another bugfix build soon.Outside of bugs I have been working on several things -Block saving and loadingThe sidebar has h...

Blockhead v0.16.1 alpha

Update NotesUpdate: Input buffer channel lamps are now disabled when the buffer is disabledUpdate: Auto-generated input buffer sample names are now generated using the name of the input bufferBugfix: Tempo guides disappear completely when the guide block goes off-screenBugfix: Samples prematurely garbage collected whil...

Blockhead v0.16.0 alpha

A file browser has been added to the sidebar. The file browser captures keyboard focus when you interact with it, meaning you will need to click once on the workspace to make the usual keyboard shortcuts work again. At the moment it's not clear enough where the keyboard focus is so I will try to fix that in the fut...

colugomusic post Dev Log #52 - File Streaming from patreon

Dev Log #52 - File Streaming

I have been working on adding a long requested filesystem browser with an auto-preview.Usually when you add a sample to a Blockhead project all audio data loaded into memory, but this isn't appropriate when previewing files on disk because they could be very large.When previewing audio files with the new browser th...

Blockhead v0.15.0 alpha

Edit: I have uploaded new versions of the macos and windows packages as the plugins were accidentally built in debug mode. If you are experiencing a crash when trying to load samples, or higher than usual CPU usage, please re-download from the link below.Update Notes:Feature: Sample list preview: You can now click the ...

Blockhead v0.14.1 alpha

Update Notes:Update: Enabled support for WASAPI Loopback input devicesUpdate: If an unsupported sample rate is selected, the engine will now automatically fall back to the default sample rate for the selected output deviceUpdate: Added release notes to settings dialogBugfix: Level meters do not update for the last two ...

Blockhead v0.14.0 alpha

Updated transport controls: Added a new keybinding to move the playback position to the current cursor position without starting playback (default: X) Multiple start blocks can now be added to the project (Right click on track -> "Add Start Block") Right clicking on a start block and enabling "Auto-restart&...

Dev Log #51

I'm now back up and running with a Windows/Linux PC. A huge thanks to William Light for donating his old motherboard and CPU.v0.14.0 should hopefully be ready soon, which will include the modified transport controls, audio input, and a bunch of bug fixes.After this build I am going to try to start working in separa...

Dev Log #50 - Audio input

I've found and fixed a number of bugs and crashes but unfortunately I'm still without a PC so I can't release new builds for Linux and Windows at the moment. Normally I would have released a small bugfix release by now but I can only do so for macOS and don't really want things to be out of sync. You ca...

colugomusic post Dev Log #49 - Upcoming transport controls from patreon

Dev Log #49 - Upcoming transport controls

A good samaritan has offered to send me their old motherboard and CPU so hopefully I will be back up and running on Windows soon. In the meantime I have been continuing to work on macOS but won't be able to release any new builds yet.The next build will have some additional ways to manipulate the project playback, ...

Dev Log #48 - Playback controls, and computer issues

I have been fixing various small bugs that I found since releasing the v0.13.0 build. It is all very small things so far. I was expecting to have a lot more bug reports come in since so much of the code changed internally since the previous build but I haven't had very many yet.There is still a lot to do to finish ...

Blockhead v0.13.0 alpha

Thank you for your patience.Update Notes:Linux VersionIs now available. Has been quickly tested on Ubuntu Studio 21.04.Audio engine changes:- Design: Lanes now represent a serial signal chain for each track with audio being routed downwards from the top lane to the bottom.- Feature: Sampler blocks and meta blocks now h...

colugomusic post Dev Log #47 from patreon

Dev Log #47

After some sweat and tears I finally got the fudge sampler fully reimplemented and working including the harmonics editor and warp markers.The harmonics editor looks the same but it's now modularized properly and reusable in other contexts. Plugins just need to register a "chord" type of parameter and Block...

colugomusic post Dev Log #46 from patreon

Dev Log #46

I spent a lot of time working out a bunch of fiddly things regarding effect blocks. I implemented a granular freeze effect which is something akin to a VST effect named "I Wish"I wanted to implement this particular effect because I had a feeling it would reveal a bunch of issues with the effect API. Writing eff...

Dev Log #45

I had one very rough night where I couldn't sleep and ended up at 3am full of energy drinks working on the new effects system. I mentioned in the roadmap post that I already decided I was going to hold off on this but I ended up working on it anyway. Partly because everything I've been working on lately has bee...

Dev Log #44

I have mainly been working on re-implementing the Fudge resynthesis algorithm using the new plugin API.This involved adding an interface to the API to allow plugins to indicate to Blockhead whether they require a sample preprocessing stage and then moving the fudge analysis process so that it now happens the first time...

More Models