oneinch posts
Favorite Perspective
What's your preferred perspective as it pertains to this game?
Early October Update
Hello! Spoilers ahoy!You've been warned.So, in typical fashion, I seem to have bitten off more than I can chew ^^'I'm not too far behind but I ambehind. In trying to include a few extra characters, I have encountered bugs and delays. This means a 5.0 update is gonna be pushed back by atleast a week. I am ai...
Mid September Update
Hey, y'all. Just wanted to drop a quick update. I have been hampered with the next release. That's why I've decided to put off putting out a pre-alpha 4.6 until I can fix a couple annoying bugs. I have been working on creating scenarios outside of battles and giant events. In doing so I discovered the dialo...
Pre-Alpha 4.5 HOTFIX
Another one....Fixed a major issue with game data leaking between save states if not loaded from title screen. I previously thought I had fixed this in 4.4, but realized the problem ran much deeper than expected.Fixed an issue with new save files not loading into the menu correctlyYou can now delete a save file from an...
Pre-Alpha 4.4 HOTFIX
Fixed an issue where starting a new game file would include equipment from a previous game stateFixed a major bug causing the game to freeze if you were KO'd in any combatFixed a major oversight allowing players to move around the map or open field menus during battleFixed a minor issue with rope not anchoring prop...
Pre-Alpha 4.3
Fixed crafting dupe bugAdjusted prices, descriptions, and icons for a ton of itemsAdjusted gameover/fast travel sounds and musicFixed a huge bug causing the battle screen to remain, softlocking the player after any battle.Reorganized item submenu in the debug drop down listThomas now sells you more interesting and usef...
Pre-Alpha 4.2
Save file note now has a 180 character limit.You can now load a game save from the gameover screen.You can load a game save without accessing the title screen.The main menu has been divided into two smaller menus, cleaning up the ui.Game Files in save/load screens now display the version of the game they were first sav...
Pre-Alpha 4.1
Spent a bit more time than I wanted on giantess movement AI, but it seems to have paid off. I am planning next to look into the dupe glitching bugs during crafting, figure out what setting are and aren't being saved to data and why, as well as finishing content for Gwen and Roxanne.Fixed issues with Gwen's mout...
iOS Gouging Your Wallet
Just a quick post to address this issue if you weren't aware. Starting in November, Apple will be taking an additional 30% charge for patreon subscriptions made through their iOS app store. The easy loop hole here is to subscribe to my patreon and other patreon's through the website/android/or anything not Appl...
Pre-Alpha 4.0
You can find the download links in the VIP section of the Discord.ChangelogMajor changes to intro and starting pointNew NPCsBonus stats have changed-- When building a character, you no longer select bonus stats -- Bonus stats can now be applied every even level(2,4,6,8...) up to level 30 -- These bonus stats cannot be ...
End of July Update
Hey, y'all. I wanted to provide an update to a rather lackluster month. So right off the bat, I am running behind schedule. That much is obvious. There were more than a few things that took more time than expected to get through, namely debugging battles and giantess encounters, the ailment systems, as well as a fe...
End of June Update
So, it's been a month of a lot of silence. I've been focusing on some key aspects of the game and reworking some mechanics. Let's get right into it.Spoilers AheadReading through my current changelog for the next release, we have, at the top of the list...The IntroThe intro has changed significantly. Gone is...
Pre-Alpha 3.5
Pre-Alpha 3.5 HOTFIX Fixed bug causing menu and other inputs to be locked after revivingAdded basic sleep mechanicAdded a place to sleep in sanctuary and a non-functional KitchenYou can now craft rope at the forgeIntro now leads you to get rope though it's still a WIPNOTES: Not much here, just addressed some concer...
Pre-Alpha 3.4
Pre-Alpha 3.4Nerfed intro bug fightsFixed a bug causing some treasure items to not appear in certain areasRemoved options button from title screenFixed game breaking bugs causing certain events and treasure items flags to not be saved or loaded properly from dataRewrote portions of the event system to make more sense i...
Pre-Alpha 3.3
Downloads available on Discord.Pre-Alpha 3.3Completed most of the intro sceneEnemies now despawn after a set amount of time/turnsDisabled option to target allies or self with attacks (for now)Added secondary accessory slotSome items may now be bound to player characters and unequippableCreated treasure objects that can...
Pre-Alpha 3.2 HOTFIX
Pre-Alpha 3.2 Fixed bug causing a bunch of screens to softlock and/or not respond to player inputFixed rope off verandaFixed a bug showing wrong message when trying to climb Gwen in the hallsDecided on a whim to make overworld pc hud biggerDownload links available on discord.
PRE_ALPHA 3.1
Pre-Alpha 3.1- Map sprites have been updated with some new graphics- Map sprites now fade in and out of the map- Enlarged Mini map and other mini map improvements- General tweaking to graphics and updates to various areas- Some new sound experimentation, though a bit sparse, including feminine vocalizations- Separated ...
One Inch Pre-Alpha 3.0 is live
Aight... So, I overpromised. I won't lie... Pre-Alpha 3.0 is what 2.2 was supposed to be. Enough changes have been made that I felt calling it 3.0 was justified, still, I did not meet all of the goals I wanted to by the end of April.Some of those goals include finishing the introduction and adding more content for ...
Pre-Alpha 2.1 HOTFIX
Minor patch addressing some broken stuff. You can find the download on the discord.Fixed overworld damage in ReceptionFixed game crash on save file loading
Pre-Alpha 2.0 is live
Patrons can download the pre-alpha release on the Discord VIP-Lounge channels.I'm going to try to release more frequently going forward. This may be a bit ambitious but I think by the end of April I can reasonably have the intro cut scene, crafting, character creation, and more interactions between Gwen, Roxanne, T...
Delayed End of February Update and Plans For March
Okay, so, first off, sorry for the delay. I hate to make excuses, but real life has been tying my hands and taking me away from working on this project. So I won't lie, I haven't gotten as much done as I had hoped. That being said, I have some things to report, a lot of which has been posted on the discord in p...
Public Pre-Alpha 1
I'm a bit exhausted, so I'm gonna make this quick and provide a changelog. I'll update this post later as well as twitter and other relevant forums with more detail.Changes from Pre-Alpha 0: Fixed Teleport bug when leaving F1 Bathroom. Fixed giant description being completely inaccurate. Fixed some giants a...
Poll Results
While many patrons still haven't voted on the recent poll I'd say it's pretty clear that Arachnophobia mode is pretty popular. I've spoken with Garrisen and I'm gonna commission to do some artwork. He'll be drawing up some new sprites for just the spiders in the game to start and then we'll ...
Arachnophobia Mode
This is a patron only poll.So, I've been planning to implement an arachnophobia mode for some time now, but it's not been on the priority list. Chat on the discord has lead me to a fun realization. What if... Arachnophobia mode didn't just change spiders into funny black rectangles that say "Spider"...
Pre Alpha 0
There are two versions. One starts in full screen, which is the current intended display version. The other starts in windowed mode which is to account for people using monitors with less than 1080p display and those rare few who may be experiencing graphical issues due to custom settings on their graphics card.Check o...
Pre-Alpha 0
The first tech demo is here, finally! Let's get right into it.When you start a new game you'll spawn in a small section of the Red Garden near the Main Entrance. The rest currently hasn't been mapped. There are no story events or tiny NPCs. You can explore most of the Grass Jungle, which is very empty and i...
December Update
Hey, y'all! It's been a while since my last update so I wanted to chime in. The holidays have, rather predictably, hampered my production quite a bit. Still, a good amount of work has been done. If you haven't been on the discord server, you may have missed the following The mini map and GUI has gotten a ma...
October Update
A lot has happened in a short amount of time. Save/Load files have been implemented, a round of recolors for enemy sprites has been done, a couple re-rendering experiments have been done to improve and take advantage of a higher resolution as well as the color options available, I implemented the simple beginnings of a...
Return of the Trello
I've restarted the trello in order to outline my goals going forward as well as keep track of my progress. This will include everything from highlighting particularly bad bugs that need attention ASAP to outlining the goals I think I can achieve as well as the ones I hope to achieve for each successive release.Righ...
August Update
Let's talk!The rebuild is coming along pretty well. I've been working mostly on getting a basic turn based battle system in place and have achieved this for the most part. The player can enter basic actions such as to flee battle, to use an item, or attack an enemy with an equipped weapon. The enemies have rand...
