aurorasfog posts
Yotra fix
Your gnome is incorrect they said... Use references they said... Well, I did my best :|
Ingame Account System
What is Account System?Account System allows you to get additional content by supporting the project on early access stage. After supporting the project I will generate and send you login-password to your patreon account.How to use it?After launching the game you can notice the button called "LOGIN" in the bott...
January report #4
Hi. This week, I was working on artificial intelligence (AI), added a new character (Yotra), a blacksmith, and of course I was fixing bugs:)1) NPC: Rewritten NPC and AI logic. The code has become more optimized and flexible.- Redesigned all the past state of the NPC.- Removed the state when the NPC just stood still (id...
Should I rework hands?
Hi! I need Your help, I can't decide for a long time whether to make character's hands like people or closer to animals? I have to say, it affects many races, for example dragons, felines, dogs/hounds etc... Quality is not perfect now, in the future it is quite possible to implement a normal fur on hands, and n...
January report #3
Hi! Quite a lot has been done this week. From the main thing: improved inventory, optimized a lot of scripts, fixed a decent number of bugs and is currently engaged in artificial intelligence of NPC. I add new States to them: new types of work, rest, and improve interaction with them.1) Inventory:- Reworked inventory i...
January report #2
Hi! This week I was engaged in plant system and inventory improvement.1) Character controller: major bug fixes controller:- Fixed shaking of the head when strafe. Now the camera does not move in different directions.- Fixed crouching: now the camera stays in one position and does not deviate to the sides.- Improved ani...
Plant Gathering & Controller fix
Hi. I've fixed the controller of the character, now it moves fine in strafe, and crouches w/o head turn. I've also implemented a system for plants gathering. Plus I added nettle, nettle leaves (item), and also fixed mushrooms. After collection, the plant begins to grow from "zero". I did the growth of t...
Some news
Hi everyone! I have some news:1) This month the development focus will be on: NPC, adult content, and also try to touch on all the other stuff, but little by little. By the way, one of the subscribers gave me an idea to make a few "dummy" NPC in the villages for now, which will just do their own business, but i...
January development focus
Hey! I suggest you choose what to devote development this month. Choose what You think the game is most lacking.
Happy New Year!
Happy New Year to you guys! :}I hope you will have success in the new year, not like my project :D In general, I would like to thank all those who supported the project and did not let me give up. Thank you, it means a lot to me.In conclusion, I would like to say that the project now has not the highest popularity, but...
November report #4
Hi! So it's time to release the November update. A lot of work has been done with the characters, especially with dialogs and voice acting. Also updated and optimized game level. In general, I've done a lot of stuff, but not everything was completed due to lack of time, and I hope you'll forgive me for this...
November report #1
Hi there! The last report made it clear that I need to add more content, so I took on a global update. It will take all November (but weekly updates will be anyway) and here's a list that would be added (in short):Three new characters (if you count Alice).Updated quest system: global, village and simple quests.The ...
October report #2
Hi there! This week, I mainly dealt with various fixes, as I didn’t have much free time, and I’m getting tired lately ... In general, I apologize for my mistakes and hope for your patience.By the way, I'm going to delete some old builds soon, so if you wanna play some of the old builds - go ahead!:)1) Fixed:- C...
September report #4
Hi there! This week I worked on the main menu and the save system. Nothing special, because I didn't have too much time this week. By the way, I've fully understand the save system (used only for settings) and soon will make saving for game. For the next week I'll finish main menu, add some new features (im...
September report #3
Hi there! This week, I mainly devoted time to optimization and the game world. In general, I think I need one more week to edit the game menu, and the save system, and then I'll start working only on a new content.1) Game world:- Returned the old terrain."The Felin's village has been returned and set up. Al...
September report #2
Hi there! Finally finished dialogue with Acordia, now it looks almost as it should be according to design document. Also added starting clothing, and made many minor changes in code.1) Models:- Added the model of the bag items (temporarily instead of primitives).- Added clothing model: old tunic.2) Dialogue:- Added the...
August report #5
Added and configured the first resident of Felin's village, optimized a lot of files (~200 MB) and added different stuff (like hair physics ).1) Menu:- Added simple menu.- Added build version and release date info.2) NPC:- Alice added to the game. Changed the tail model, added underwear, and some minor changes.- Ad...
August report #3
Minor changes before adding content. I decided to finish early to start tomorrow and return the old models. I think, demo will have two main scenes: the current, for testing mechanics and the main (with island).1)Artificial intelligence (AI):- Added footstep sounds.- Added combat state: the AI will now respond to the P...
August report #2
Scripted the basic states of AI, transitions between them, returned the dialogues and slowly began to add a system of villages.1) Artificial intelligence (AI):- Added reaction to other NPCs and the player (head turning).- AI reacts to the player standing in his way: bypasses or stops.- AI now belongs to a certain villa...
August report #1
Implemented basic AI and slowly begin to prescribe the logic of the villages.1) Artificial intelligence (AI):- Added basic AI.- Added base States:- Patrolling - patrolling points.- Follow - follows the player or another character (to NPC followed need to come up and press E). Goes into running mode if he's far from...
July report #4
I dedicated this week to the correct implementation of the inventory and everything connected with it. In general, this month I managed to implement the main RPG elements and with the next plan to start working on the villages and return the main island and content.1) Inventory:- Completely redesigned inventory: code o...
July report #3
Hi! I could not post the report yesterday because of three bugs that took me a lot of time. In general, I've implemented a system of time and sleep, added new stats to the character and some small stuff. The last week of RPG elements remains, I hope to have time to realize everything that has been planned and alrea...
July report #2
Perk system update:This week I have implemented a system of perks with all features. Immediately I warn you, the icons of perks are not final and will be changed, and the perks will be balanced.1) Perks: added perks system, which allows you to "buy" the player special skills that improve the characteristics of ...
July report #1
This week I was working on the UI: processing the old one, improving the state machine and displaying all the player's stats on the screen.1) Interface:- All the stats and skills of the character were displayed in a special section (TAB button): combat values, resistance to damage types, skills.- Redesigned old cha...
June report #4
1) Ragdoll: Fixed a bug when a character dies (inadequate physics behavior).2) Controller:- Fixed bug with playing fall animation at the beginning of the game.- The jump affects stamina.- Optimized damage script.- Punches in different parts of the body now behave differently: a damage multiplier + different animations ...
June report #3
Hey, everyone! Some development information:I'm currently working on skills, controller and combat system. At first I thought about recording a video, but then I decided to just update the build, since it doesn’t take much time now. So, if you wish, you can try it! :)1) Ragdolls: physics of bodies, which allows y...
June report #2
Hey, guys! Here's some news about game:Working on RPG elements, saves, database and normal game updates.1) Updates via butler - made it possible to update builds through the Butler program. Now it will be easier for me to update builds of the game, because only updated game files will be downloaded. By the way, I a...
June report #1
Hey, everyone! Here's June report:The first week decided to work on the design document. Also decided to modify the controller of the player and started working on fight-system.1) Controller:- Added ability to duck.- Added a combat mode and punching.- Reworked animation transitions.- Set speed and transition from w...

























