Alegzzis posts
Lumen RTX 1.0 is out, so what's next?
Hey everyone, in this short post I have to tell you a few things. The first and most important, LumenRTX 1.0 is finally finished and released on mcpedl. which means that today I am starting work on updating LumenRTX 1.1 in this update i definitely plan to add some missing blocks pbr, but also a lot of new textures (mud...
Patreon changes
Hi, I recently made some changes to patreon. It's mostly cosmetic changes, but there are two quite big changes. The first thing new patrons will experience is the new payment system (New patrons are charged when they join and then monthly on that same date, instead of on the first of each month). The second change ...
LumenRTX 1.0 version 3
changelog:Fixes:- fixed non-transparent leavesSurfaces:- less reflective Oak leaves mer- more reflective Stone bricks- more reflective Packed ice- better Snow surfece- better Moss surfece- better Gravel surfece- better Concrete Powder surfece- better moss surfece- better Granite surfeceNew PBR:- added Chorus Plant- add...
Vanilla Grass add-on Update
Hey I come to you with the vanilla grass add-on update, i added vanilla dirt path and snowed grass, soo it's more complex now.
LumenRTX 1.0 new update (getting closer to full release)
Hey, in this update I bring back the heightmap mode which has been updated with the new changes from the previous release, adds 1.20 blocks and makes small changes to fire, campfire and lava to be closer to the vanilla
New update
hey it's been a while since i was active here, thank you for your patience and i come to you with the first LumenRTX 1.0 compilation (no beta). A few important things, this version only contains normalmaps (heightmaps will come later, I work on normalmaps mode first) (also, check out my discord where I keep writing...
LumenRTX 3.0
Hey, it's time that to release version 3.0, it's available on mcpedl, but I'll give you the files here as well. When I managed to finish everything and version 3.0 is finished, I will soon start creating a new version that will break with the "Beta" designation. I want to thank you again for your su...
LumenRTX 3.0 pre release
We are very close to release 3.0, I need to add 2 new blocks to normalmap mode and check everything again. There are also two problems, the first is a realms problem, unfortunately after the air tests it turned out to be a mojang error and I can't do anything about it. the second is that version 1.19.20 broke point...
Realms problems
Hey, I got reports from you guys about realms issues, I'm currently working on fixing it, but i need your help. If someone has realms please add me on discord (Alegzzisπ π π#3891) and i will sent you test fix for realms
LumenRTX Beta 3.0 v2
Hey, I come to you with a new update to version 3.0,I have improve many aspects and add coral blocks. It's hard for me to create a changelog, because there are a lot of changes, some smaller, some bigger, but with each day we are getting closer to the full version 3.0. Hope you enjoy it and have a nice day.
LumenRTX beta 3.0
Hey, the time has come, I want to give you some insight into what I've been working recently. This version is still VERY far from what will eventually be (what is currently not finished and I also plan a lot more), but I couldn't wait to give you something so here it isvery simple (as always) changelog-many imp...
what am i doing now?
hey, recently I was not very active with the new stuff, but that doesn't mean nothing happenedfirstly, it was possible to release version 2.0 on mcpedl (mcpedl did not want to accept it twice) (The mcpedl version is slightly improved compared to the patreon release.). Immediately after that I started working on ver...
LumenRTX Beta 2.0
hey i'm glad because this is the day i share LumenRTX Beta 2.0 to people. There is a lot of new stuff:-added normalmaps mode-added pbr to a dozen new blocks-fixed all blocks that do not have pbr yet and display correctly-some custom UI elements have been removed-improved fog-improved clouds-improved water and iceIn...
Progress report
Hey, I wanted to tell you what I am doing / planning at the moment. :DThere is an update on the horizon, LumenRTX 2.0 which will combine normalmaps and heightmaps, there will be a switch to choose from.I have a little "to-do list" that includes:-make the normalmap version as complete as the heightmap version (d...
LumenRTX Normals Update
Big update! (I forgot to include a lot of blocks in the changelog). Actually the game only uses about 50 heightmaps ! So we are now close to our goal because the LumenRTX normals only had normalmaps :DChangelog:-added normalmap to dripstone-added normalmap to polished blackstone-added normalmap to potatoes-added normal...
LumenRTX normals
Hey, I'm coming to you with something I didn't expect!I started making a few normalmaps for fun, but I liked it so much that it turned into a separate project. Today, let me introduce you to LumenRTX normals!(I would like to add that many blocks still have heightmaps, but I will work to replace them as soon as ...
LumenRTX Patreon Beta 1.1
Hi! I come to you with a pretty cool update, it doesn't add new pbr but still adds some cool stuff that I hope you will appreciate. Before creating new pbrs, I wanted to focus on adding all the fixes for RTX, tweaking some particle and adding new bed textures that I had been planning for a long time. Thanks a lot M...
Time for the first post .. Welcome to my patreon!
Well, my site will be rather empty for now, but in the future you will have early access to my new add-on, texturepack and other projects. I want to thank everyone for their support <3














