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sfmanski

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sfmanski posts

Posts: 108 Files: 213
sfmanski post [WIP] DAI: Solas, Inquisitor from patreon

[WIP] DAI: Solas, Inquisitor

Mixtape: https://my.mixtape.moe/qtdzfr.mp470-80% there. Some progress on the inquisitor's animations. Length still has to be expanded but I've meanwhile replaced some loops with short, interesting moments instead. I don't think I can bring this down to fifteen seconds tho.This stage involves a lot of subjec...

sfmanski post [WIP] DAI: Solas, Inquisitor from patreon

[WIP] DAI: Solas, Inquisitor

Mixtape link: https://my.mixtape.moe/qgiwms.mp4This might be my lengthiest animation so far. I'm practising with new tools, so I've set up challenges with multiple pose switching in order to master it properly. I may be aiming too high. We'll see.My next focus is the inquisitor. Once both his and Solas'...

sfmanski post [W.I.P] DA:I: Solas, Inquisitor from patreon

[W.I.P] DA:I: Solas, Inquisitor

Back. Work on this skinny egghead resumes.Recent blender practice has proven beneficial; I was able to customise these models to suit the scene's needs without meeting much hindrance. Good progress. Next I'm switching my usual workflow, learning new tools and animation methods, in order to become more efficient...

sfmanski post [WIP] Iron Bull Model from patreon

[WIP] Iron Bull Model

Winner of the monthly poster poll and eventual model release.I will be attempting to make his model highly customisable, with options from nude to armoured. Maybe flexes also? We'll see if I'm successful.I'm travelling for work this week, so I will be absent for periods of time. However, I hope to show you ...

sfmanski post [Final] Kimahri Model from patreon

[Final] Kimahri Model

Kimahri model has been ported. It'll be available on SFMLab soon.Edit: Download link removed, small issues fixed. Get the latest version from SFMLab instead.This original FFX model is somewhat aged and oddly built, so I was unable to fix some of its issues. Some improvements I've done have been fixing mesh weig...

sfmanski post [Poll] Monthly Poster: November from patreon

[Poll] Monthly Poster: November

Edit: Thanks all for your votes. We have a winner.Poll will be up until Monday, October 1st. An interestingly wide selection this time. Looking forward to see the results.

sfmanski post [Final] Monthly Poster (October): Kimahri from patreon

[Final] Monthly Poster (October): Kimahri

"A Ronso's resting time at Mt.Gagazet's springs is sacred. Tread lightly."October's Kimahri pin-up is completed. You can get the 1080p poster above.Time to get started on November's. Help me out choosing.

sfmanski post [Monthly Poster] Character Suggestions (November) from patreon

[Monthly Poster] Character Suggestions (November)

Which character should be November's pin-up? October's character was Kimahri from FFX. As an added bonus, his model's also being properly ported and released on SFMLab soon.I'm trialling a shorter window span for this:1-4 suggestions per person (until Friday, November 28th.)Voting poll will then open (u...

sfmanski post [Final] ME: Shepard, Kirrahe from patreon

[Final] ME: Shepard, Kirrahe

Gfycat link: https://gfycat.com/SecondaryClutteredBrahmancowAnd completed. Kirrahe's face was quite fun to animate in this one, Salarians are fairly expressive. Here's an earlier WIP for those interested in the development of this animation: https://gfycat.com/TediousValuableAmericantoadIt'll be available o...

sfmanski post [Model] Hancock from patreon

[Model] Hancock

Hancock is now available for SFM. It'll be up on SFMLab later. For now, you can get it from here: MEGA.NZLet me know if you come across any errors and I'll look into it.

sfmanski post [WIP] Monthly Poster: Kimahri from patreon

[WIP] Monthly Poster: Kimahri

Nearly completed. Since the last WIP, I freed him from forearms and torso armour parts, painting skin and fur over them. Fog effects, water details and a better waterfall have been added to the background, alongside a bunch other improvements.Mainly fixing small details now or any mistakes I notice.

sfmanski post [Final] ME: Kaidan, Shepard from patreon

[Final] ME: Kaidan, Shepard

Just something I've been doing on the side, mostly for my own enjoyment.Music & ambience: https://my.mixtape.moe/kympwx.mp4Only ambience: https://my.mixtape.moe/wgaqst.mp4

sfmanski post [W.I.P] Monthly Poster: Kimahri from patreon

[W.I.P] Monthly Poster: Kimahri

Progress update on Kimahri's poster. Pose and background may still change. Chosen setting for the poster is the Hot Spring at Mount Gagazet, a holy place to the Ronsos for cleansing. As the new leader of the Ronsos following the Eternal Calm in FFX-2, Kimahri doesn't care to be disturbed when he's resting.K...

sfmanski post [Final] DAI: Dorian, Cullen from patreon

[Final] DAI: Dorian, Cullen

Gfycat:https://gfycat.com/ImpishBouncyJaegerSome frame editing work done to soften the loop in this new version. It's already up on the archive and will be later on Tumblr.

sfmanski post [WIP] ME: Captain Kirrahe from patreon

[WIP] ME: Captain Kirrahe

The second commission I'm currently working on. The commissioner requested a nude ME1 Kirrahe, bottoming. The mood should be passionate and intimate.I found a base nude Salarian body, modified the mesh for more defined muscle structure and painted the body texture above, based on Feelinfill's design. Still a wo...

sfmanski post [W.I.P] DAI: Dorian, Cullen from patreon

[W.I.P] DAI: Dorian, Cullen

Animation WIP: https://gfycat.com/EveryEducatedKatydidOne of two commissions I've been working on. The commissioner's idea was for a slow, romantic scene between Dorian and Cullen, with Cullen bottoming, either in his bedroom or office area. I was able to find and import the original office into SFM for this pi...

sfmanski post [W.I.P] Kimahri Ronso Model from patreon

[W.I.P] Kimahri Ronso Model

October's poster character has been chosen.Kimahri is currently being ported to SFM. I also intend to improve his textures and add more bones where necessary for animators to work with. It's an older game's model, so I will work on it some before I eventually upload it to SFMLab.Nothing set in stone for his...

sfmanski post [Monthly Poster] Poll Tie-Off from patreon

[Monthly Poster] Poll Tie-Off

Poll over. Thanks all.

sfmanski post [Model] Balthier from patreon

[Model] Balthier

I've been working on Balthier's model for other people to animate with.It's still a basic XNALara to SFM port, with only bone posing, but a rig can now be applied (rig_biped_valve_3spine and, alternatively, rig_balthier). It'll be up on SFMLab soon but you can also get it from here: Edit: Latest, improv...

sfmanski post [Final] FFXII: Basch, Balthier from patreon

[Final] FFXII: Basch, Balthier

Edit: Some final fixes. New link:https://gfycat.com/AgitatedNiftyKakapoThis was a fun one to animate, tho a lot of trial-and-error was required to loop background effects smoothly. Will be shared on Tumblr later and the original MP4 will be up on the archive soon.

sfmanski post [Monthly Poster] October Character Poll from patreon

[Monthly Poster] October Character Poll

Vote is open.Thank you all for your suggestions. The poll will be up until the end of the week. Patrons with extra votes can message me your choice(s) until then.Happy voting.

sfmanski post [W.I.P] FFXII: Basch, Balthier from patreon

[W.I.P] FFXII: Basch, Balthier

Gfycat link: https://gfycat.com/WeirdDrearyFishingcatAbout 75% done. Getting the flow right and bettering facial expressions will be my goal before the final release in the next few days.By the way, character suggestions for the monthly poster are still welcome. There's enough suggestions by now, so it'll last ...

sfmanski post [W.I.P] FFXII: Balthier, Baasch from patreon

[W.I.P] FFXII: Balthier, Baasch

Getting back to Final Fantasy. I've never animated a footjob before, so this will be a new experience.

sfmanski post [Final] OW: McCree from patreon

[Final] OW: McCree

Edit: Re-uploaded, with some tweaks to Peacekeeper.Final poster, 1080p release. It'll get shared on Tumblr later on.Working with Blender was a trip but I'm pleased with the final results.

sfmanski post [Monthly Poster] Character Suggestions (October) from patreon

[Monthly Poster] Character Suggestions (October)

Here you can suggest characters for the monthly poster poll for October. For those who may have arrived later, the monthly poster is a poster which featured character is chosen by patrons. I aim for a quality and style like in the DA:I Pin-Ups , but I'm open to ideas. The character for September's poster is Ove...

sfmanski post [W.I.P] OW: McCree from patreon

[W.I.P] OW: McCree

WIP update. I added in the mysterious artifact from the comic as well as a Talon helmet overlay. Also painted in details like hair strands, body hair and general fixes for mesh trouble. It's close to finished, so I'm mostly tweaking details and colours next.

sfmanski post [Scrap] Fallout 4: Nick, Synths from patreon

[Scrap] Fallout 4: Nick, Synths

Something I posed a while ago. Curious, newer-model Synths are running invasive procedures on Nick, interested in his inner-workings.Scrapped since I'm not sure how to continue it. It's my best draft so far in getting the mood right but a regular poster or a single animated angle would probably be underwhelming...

sfmanski post [Final] Mass Effect: Grunt from patreon

[Final] Mass Effect: Grunt

Gfycat: https://gfycat.com/AcrobaticFlusteredGalapagosmockingbirdLooking good but I'm letting it sit for a day, so I can return and double-check everything before I make it official. Meanwhile, I'm getting started on my next work.

sfmanski post [W.I.P] OW: McCree from patreon

[W.I.P] OW: McCree

Double-update, what. WIP progress on my first Blender piece. Enjoy cheeky McCree. I've also improved poses and begun testing with post-render effects.It's becoming obvious to me how much knowing your way around a 3D-Modelling software is essential to a 3D-workflow. Enough practice and I could do a shitload of i...

sfmanski post [W.I.P] Mass Effect: Grunt from patreon

[W.I.P] Mass Effect: Grunt

Progress update: https://gfycat.com/VigilantDarlingDotterelGetting there. Next I will tweak pacing, add more details to his expressions and do high resolution renders to check for small mistakes. If I keep up at this pace, I might be able to release it in the next few days.

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