y.v. posts
Meet The Precursor Drone...
Fiddling around with Blender after the Early Access was done today :)That drone makes the interdiction dialogue a bit more believable at the Junkyard. Didn't make it into EA1 though...y.v.
Early Access Phase I Release - V0.6 - VIP
Hi,the download links for the EA Release of V0.6 have just been been sent out. Please check your Patreon inbox!Important Note: V0.6 manages the Multiverse Pod now in your save games folder. No more manual handling in future. You only need to copy your file from V0.5 _once_ into the _saves_ folder.Where this folder is, ...
Space Journey X - V0.6 Beta Test Completed
Hi,the V0.6 Beta test has been successfully completed!Thanks especially to Ryuke and Sean MacDonald for testing this Release!The VIP Early Access Phase 1 Version will be packaged today and distributed on 18.05. to VIP patrons in a first phase as usual. All-Access and Official, Patron Releases will follow after a period...
Space Journey X - V0.6 Release Notes
Hi, this is the release notes post for V0.6.Main New Features New bounty missions / combat scenarios / loot level 1 to 4 New dangerous mobs (Swarm Scout, Krell, Executor) with improved AI New smuggling missions and re balanced transport missions Totally overhauled repair system with animations Revised EXP awarding Bot ...
Superquick VIP Poll - Khelara
Hi,while doing the playthrough I noticed that Khelara, though being fine in the more dimly lit cutscenes, came across as way too pale in the side images, especially in dialogue with Nimhe and T'Ris side by side.I plan to redo her complexion tomorrow (17th), therefore a quick vote whether A (current), B or C are mos...
Dev-Log - V0.6 Progress
Hi,testing BETA3 is going along nicely. I took my time (80% through) and introduced smaller changes along the way. Lab Manager now has addition Gen 1,2,3 filters Configurator can be left without storing bot, it will be auto-stored into the dot you took it fromand some other small balancing changes.Still a bit concerned...
Dev-Log - Space Journey X V0.6 Beta Status
Hi,after some mission system code hiccups in the first version the current beta 3 is running nicely. I am in the middle of a full play through to catch all issues and introduced a bunch of QoL items along the way that hopefully improve the experience. Reminder marks on the space map for locations to deliver TODAY New s...
Space Journey X V0.6 - BETA Started!
Hi,today the BETA started almost on time. If no major issues come up, VIP Early Access will be on 18.05.During the next four days I refine some dialogue and slot in one more render (which is a placeholder in the beta now). Release plan looks good.y.v.
Dev-Log - Space Journey X V0.6
Hi,this is really the last render for V0.6. I found a separate Pirate base exit screen would be nice.Also today I did as a last fix the multiverse pod storage, which cause issues for some MAC users because I lazily just saved the data in the game binary folder (bad practice on all OS, but Win usually doesn't care)....
Space Journey X - V0.6 Release Candidate Finished
Hi,today I added the last lines of code to V0.6. All that remains is to populate the gallery map.Tomorrow I'll do a V0.6 play through Beta will be up on 14.05. Early Access Phase 1 VIP Release is done on 18.05. Early Access Phase 2 for All-Access Patrons is planned for 26.05, Official Patreon Release on 02.06.I als...
Dev-Log 11.05 - Space Journey X V0.6
Hi,today i finished the final animation and wrote the last quest (Khelara Uniform...).With that, the code is essentially complete. Tomorrow I'll do some minor renders (clickable poster(s)...) and dialogue and then on 13th I'll do a playthrough.Beta is so far green for 14.05., VIP Early Access Release 1 on 18.05...
Dev-Log 10.05
Hi,today I finished the second to last new quest featuring around Nimhe (a quite heavy one, code and story wise).Won't tell too much for spoilers but in the course I noticed that I "misplaced" one asset I needed, namely the Flyboy Magazine. So I made a new one. From the second picture you can get a glimpse ...
Dev-Log 09.05. - Space Journey X V0.6
Hi,progress on V0.6 is going nicely. Today I set up the last animation and tomorrow I'll write the last (major) quest code.Release dates are looking good: 11.05. Code Freeze 14.05. Beta 18.05. Early Access Phase I - VIP Patrons 26.05. Early Access Phase II - All Access Patrons 03.06. Official Patreon ReleaseAt the ...
Poll Results
Hi,here are the results of two Polls of the last weeks.Poll 1: MC Character (Quick VIP Poll)After receiving some requests to make MC look a bit more masculine I put up two variants for a quick VIP Poll 15% voted to keep current MC (Type A) 43% voted for variation B (a bit more Chad...) 43 % voted that either is fineSo ...
VIP Post - Angle Shot V - Very NSFW
Hi,after doing the animation setup for V today, I made this alternative angle shot. Kind of liked the lighting, so I made a render from it...Might even do an alternate anim from that for the next version.Reminded me a bit of Tentacular... (from where I borrowed V's design anyway...)y.v.
Dev-Log 07.05. - Space Journey X
Hi,today I started integrating V's reappearance quest, where all the NSFW artwork and assets have been done before.In the course of this quest, the mining game has been a bit expanded with a new location (Outer Fields) where a valuable resource can be mined.I made it a bit more interesting by adding "Reactive H...
Dev-Log 06.05.
Hi,today I continued to work on the V0.6 NSFW renders (40% done now). For spoiler reasons I can't post any here... ;)Instead a screen shot from the abandoned base our adventurers discover...Everybody is gone, except for a mysterious left over crate...y.v.
Dev-Log 04.05.
Hi,today I did the renders for one new quest. I don't want to post any spoilers, so I can just say it involves an abandoned research station where you are able to gain a unique bot shell from a military experiment gone wrong... (only the box as teaser in banner above)As to the development process for quests I final...
MC Visuals - Quick VIP Vote
Hi,one topic that came up in the last "Things I Don't Like" Poll was that MC looks "too cute".The character indeed was a bit smallish when I set the game up originally (Type A) and I never revised that. For the next version 0.6 I chadded him up a bit (Type B) and adjusted his height to T'Ris and...
Feature Request Channel Active
Hi,I have added a feature request channel on discord. If you use discord, you can post feature requests for the game there.I'll go through the channel from time to time and - as far as it is feasible - adopt the discussed proposals for upcoming versions. (If you have issues with discord, you can of course post requ...
Space Journey X V0.5b - Official Patreon Release
Hi,please find the download links for V0.5b, which is the Official Patreon Release of V0.5, belowThis release should be save game compatible with V0.5 EA1/2.*** To be sure, use saves where you are in Captain's Cabin or Bridge, not deep inside some mini-game and definitely not inside BOT configurator ***This V0.5 is...
Dev-Log 30.04 & Status Official Release V0.5
Hi,Early Access Phase 2 with V0.5Running well with only minor issues from Phase 2.All minor issues that were reported have been fixed. Tomorrow I will freeze V0.5 and prepare the Official Patreon Release for 02.05.Thanks to everyone who submitted test feedback in the early access phase!V0.6 ContentThe main features wil...
Render NSFW - VIP
Hi,here is a variation of the Space Patrol Render.A bit far into hard-body territory, but we are talking about Space Marines after all:)Somehow reminds me of Cammy.Enjoyy.v.
Dev-Log 28.04. - Space Journey X
Hi,the last two days were mostly coding and not much graphics, as I implemented the minor mechanics adjustments for V0.6, discord suggestions and writing tasks such as new missions new enemies new start system (six fast forward points Day 1 - Day 30) side images for space patrol (see image) and krogneath's guards b...
Dev-Log 26.04. & Status EA2
Hi,today I coded and integrated the new repair system into V06DEV. A _huge_improvement over the old one Repair tasks do not need to be "picked up" from T'Ris any more up to 4 from a total of 7 animated repair spots are randomly picked each day if you have repaired all and encounter T'Ris, she commends y...
Software Release V0.5a - Early Access Phase 2
Hi,please find the download links for V0.5a EA2 below.This release should be save game compatible with V0.5 EA1.*** To be sure, use saves where you are in Captain's Cabin or Bridge, not deep inside some mini-game and definitely not inside BOT configurator ***Note: I forgot to delete my multiverse pod test file. You...
Poll - "What I Dislike About The Game"
Hi,today there's a somewhat unusual poll. Sometimes its easier to voice criticism if its anonymous, so I decided to put up a poll with the most negative aspects I can think of someone might have but not voice openly.So this is your time for game bashing! It might lead to positive adjustments in the future.As some o...
Dev-Log 24.04 - Space Journey X
Hi,today I added the last change to V0.5 EA2, a sort & filter function for the bot parts manager and tested the six implemented bugfixes.I'll package the Early Access 2 tomorrow and can release it 25th evening, one day ahead of plan.Concerning V0.6, I reworked the ships and added some required for new quests.The &#...
Dev Log 23.04. & Status Early Access
Hi,today I integrated all reported issues into Early Access Version 2 (Planned for 26.04): CR-0214/ Bug /Mission assignment at bar crashes when player lacks the signing fee (Workaround: make sure you have the cash or drop traders.rpy patch into 650_trading) CR-0215/Bug/ Mission nav point (75) vanishing (after pickup of...
Dev-Log 22.04 and Status Early Access I
Hi,Early Access Phase 1 is running rather stable. Three non-fatal, but annoying bugs have been discovered and are already fixed in EA2 candidate (out 26.04.). For workarounds in EA1 see Release Notes.Of course EA2 will be save game compatible with EA1.Based on other feedback from patrons in this EA so far, there will b...






















