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longlevy

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longlevy posts

Posts: 328 Files: 786
longlevy post Untitled Vore Game Snapshot 22 Preview from patreon

Untitled Vore Game Snapshot 22 Preview

Preview for those not subscribed.

longlevy post Untitled Vore Game Snapshot 22 from patreon

Untitled Vore Game Snapshot 22

Play the WIP in browser hereThe gesture from the last snapshot can now be used as a taunt to get the wolf's attention. A transition from quad to sitting states has been added to the wolf, with the full chain of states displayed in this video.

longlevy post Gandr Forgets from patreon

Gandr Forgets

First drawing of 2022!This couldn't possibly go wrong.

longlevy post Untitled Vore Game Snapshot 21 Preview from patreon

Untitled Vore Game Snapshot 21 Preview

Preview for those not subscribed.

longlevy post Untitled Vore Game Snapshot 21 from patreon

Untitled Vore Game Snapshot 21

Play the WIP in browser hereAdded a small gesture to the rabbit to celebrate. Happy new year!

longlevy post Untitled Vore Game Snapshot 20 Preview from patreon

Untitled Vore Game Snapshot 20 Preview

Preview for those not subscribed.Access the WIP here

longlevy post Untitled Vore Game Title Screen WIP from patreon

Untitled Vore Game Title Screen WIP

Started roughing out the title screen for my game.Man what the fuck am I going to call this thing.

longlevy post Untitled Vore Game Snapshot 20 from patreon

Untitled Vore Game Snapshot 20

Play the WIP in browser hereAdded a walking animation for the quad state. Tried my best to make a good encumbered waddle.

longlevy post Untitled Vore Game Snapshot 19 Preview from patreon

Untitled Vore Game Snapshot 19 Preview

Preview for those not subscribed.Access the WIP here

longlevy post Untitled Vore Game Snapshot 19 from patreon

Untitled Vore Game Snapshot 19

Play the WIP in browser hereAdded a new, somewhat-more-realistic devouring animation that transitions directly into a new quadruped state. Both four and two-legged wolf characters have their own unique benefits, so instead of choosing, I made one that could be both!

longlevy post Untitled Vore Game Snapshot 18 from patreon

Untitled Vore Game Snapshot 18

Play the WIP in browser hereIt was a productive week! Probably because I was able to focus mostly on animating this time and didn't have to write much code.I made another incidental animation for the default state and made an entire new sitting state with transitions to and from it. Incidentals for sitting soon to ...

longlevy post Untitled Vore Game Snapshot 17 from patreon

Untitled Vore Game Snapshot 17

Play the WIP in browser hereI've added functionality for incidental animations, as well as one such animation, seen here.Source

longlevy post Untitled Vore Game Snapshot 16 from patreon

Untitled Vore Game Snapshot 16

Play the WIP in browser hereMade a proper digestion animation. Also got a chance to play with clothphysics a little bit, looking forward to redoing the characters' clothes in the future.Still having trouble with the belly size flickering for one frame between animations; it's proving to be a tricky bug to stomp...

longlevy post Untitled Vore Game Snapshot 15 from patreon

Untitled Vore Game Snapshot 15

Play the WIP in browser herePeople were asking about health and digestion, so I decided to work on them next. The health bar follows the movement of the belly!There's a couple parts of these features I still need to iron out. The digestion "animation" is just a placeholder for the moment, will put more work...

longlevy post Untitled Vore Game Snapshot 14 from patreon

Untitled Vore Game Snapshot 14

Play WIP in browser hereKicking has now been added to the rabbit's fight for escape from the wolf's stomach. I even managed to make a rudimentary procedural jiggle bone for the belly, which I feel really good about.I also made the hurtbox for the wolf's grab much more accurate (which actually ended up being...

longlevy post Untitled Vore Game Snapshot 13 from patreon

Untitled Vore Game Snapshot 13

Play the WIP in browser hereSemi-proper physics! Good enough for now. Now you can jump around to your heart's content, as every bunny should.Wolf has a stuffed walking animation and will walk around a bit, unfortunately tends to walk into invisible walls right now. With the better physics, bunny now properly fires ...

longlevy post Untitled Vore Game Snapshot 12 from patreon

Untitled Vore Game Snapshot 12

Play the WIP in-browser hereSince my last update, I've added IK support for my wolf rig and had to redo all the existing animations. This really messed up my momentum and motivation, but now I'm finally caught back up again and am looking forward to returning to regular updates.Besides ironing out some weirdnes...

longlevy post Gandr Tummy from patreon

Gandr Tummy

longlevy post Tentacles from patreon

Tentacles

...can he keep it?

longlevy post Saphiros Inflates from patreon

Saphiros Inflates

In response to this tweet.

longlevy post Untitled Vore Game Snapshot 11 from patreon

Untitled Vore Game Snapshot 11

Play the WIP in browser hereI wasn't able to add much outwardly-visible progress this week because of a couple reasons, but I did add a little more to the grab animation that people will probably enjoy.The reasons are: 1. had to finish up a big side project, and 2. I started updating the wolf rig to use inverse kin...

longlevy post Leander Doodles from patreon

Leander Doodles

longlevy post Game Update 20210906 from patreon

Game Update 20210906

Play the WIP in browser hereI had a crazy project that took up literally all my free time this week, so I wasn't able to add any real functionality, but I did add sound effects! The sounds are from Jeschke's free library.

longlevy post Game Update from patreon

Game Update

Play the WIP herePlayer-controlled struggles! Also, the camera attaches to the wolf after consuming, so you can get a much better look at him now.There's still a bit more work that needs to be done on this part, but the basics are there now.

longlevy post Game Update from patreon

Game Update

Play the WIP hereHot damn I did it, I made a fucking shader. I felt it was important to make truly dynamic bulges, and this is where it led me.The base bulge system is now pretty much complete, I just need to put together a system to tie them together and put them under player control. The pawprint is currently tied to...

longlevy post Game Update from patreon

Game Update

Play the WIP hereFinally, here comes the vore.Some vorarephiles may notice the reference to a certain old Seven Goats cartoon. I figured some would appreciate it, and that its relatively simple nature would make it good for my first try at a 3D vore animation.Next is to add struggling! General belly movement shouldn&#3...

longlevy post Progress Screenshot from patreon

Progress Screenshot

soon

longlevy post Vore Game Update from patreon

Vore Game Update

Play the WIP hereKERSNATCHIt took probably a week of digging and trial and error, but I finally implemented interactions between characters, a very important part of this game. Also, a character animation queue and chasing/attacking AI.Next step is finally the fun part: experimenting with bulges.

longlevy post Vore Game Update from patreon

Vore Game Update

Play it hereWolf walk animation is good enough for now! You can even control his movement in this snapshot.I wasn't originally planning on putting out an update today, but I realized that it would be a decent time to.

longlevy post Game Progress from patreon

Game Progress

I had stuff going on this weekend so I wasn't able to do much work on the game, but I did implement a rudimentary lock-on system. I'm trying to stay focused only working on absolutely necessary parts right now, but this ended up being relatively easy to implement.

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