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Chapter 159 Dungeon Core: “The Eternal Training Ground”

🕑 Added 2024-06-03 15:27:25 +0000 UTC

Comments

Zarik0

"For that, I would be making a really large room with only a few spots that are habitable, the rest being deserts filled with a lot of huge snake monsters. This room, or more specifically the desert part, will be the first to have a designation of two skulls. No gold adventurer should be able to cross the desert on foot, but the air is safe, so hopefully, they will figure that out. But just in case, I made a few obvious quests as well." Ohhh yeahh a Dune world with Sand-worm(snake) who make walking into the sand basically suicide or extremely hard, and of course you have island of rock here and here but very distant to each other so only airship is the way to go (some oasis or etc into island of rock? to have material for airship or etc) I think its the first time that he really make a 'big room' (free exploration sandbox) with environment open

Apinsig

its an interesting idea

xerixoth

Imagine going from 1500$ to 2000$ just because you hooked a few extra subs because of some extra detailer stuff. When you build a huge detailed story you always look back, but you've built it so perfectly that you don't need to. As I said so straight forward and perfect, that you only have to not contradict some half way made statement. even if you do, you just add something that explains that instance at your own Conveniencing.


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