Ayla, character turn, step 1
🕑 Added 2019-12-16 19:04:15 +0000 UTCTo get a better sense of how I'm going to be animating Ayla for my upcoming hand-drawn video game I decided to animate her character turn around. It's sort of like having a model sheet brought to life, and good practice at the same time. Seeing the character fleshed out in a 360 degree turn gives me a better sense of her mass and forms. It's also just a cool way to help visual her as I start creating more of the necessary sprites and promo art.
"Behind the scenes" shots are something I've always loved seeing so I decided to share some of my process work as I build up the turn animation. Although hopefully fun to see, this isn't meant as a tutorial or anything authoritative. It's just my approach, for better or worse, and is actually my first attempt at a character turn around animation.
Step 1: First, the key poses (front, back, right left) were roughed in, kind of loose and messy but clear enough for me to see the landmarks. After the first drawing I added my guidelines to maintain the proportions and positions. The pose is meant to be naturalistic, making it slightly more challenging to draw but more rewarding visually. I then added an additional 4 poses, the extremes between the keys, to help me keep a clean rotation once I start adding the in-between drawings. I'll be animating on the twos, so it'll take a total of 24 finished frames to complete the two second rotation. Depending how it looks, I might decide I need to animate on the ones, drawing all 48 frames, but I'm hoping it'll feel pretty smooth without needing to do that
Comments
Really inspiring to see your progress! The animation looks very solid, excited to see more